taro8 Posted October 4, 2013 Posted October 4, 2013 I would ask for a mod that would allow you to tell an NPC to leave after you take him with you. Im playing a prostitute character and I have crowded cities installed. The problem is that the CC characters do not leave after sex. They just stay in your room. Other NPC's do not have such problem as they return to their activities. My idea would be that if you tell an NPC to follow you (to find suitable place for sex) his starting location would be marked and when told to leave he would return where he came. Alternativly you could just tell an NPC to leave the current cell.
Ark of Truth Posted October 4, 2013 Posted October 4, 2013 Please use this thread http://www.loverslab.com/topic/955-is-there-a-mod-that-and-requests-thread/
JSmith20142 Posted October 4, 2013 Posted October 4, 2013 Have you tried targeting the npc in the console and typing 'evp' (without the quotes) ? This should force the actor to re-evaluate their AI packages, and go about whatever it was they're supposed to be doing. It seems unlikely to me that CC NPCs have no AI package at all (but what do I know; I don't run the mod). If that doesn't work, and they're really now surplus to requirements, you could type 'disable' instead, that will get rid of them, but this is not good practice, to say the least. Less extreme is to target them with the console, leave your room yourself, then type 'moveto player'. Are you playing a prostitute via LoversHooker? If so, you should probably post your request in that mod's thread, under lovers with PK/downloads.
Sarnaath Posted October 5, 2013 Posted October 5, 2013 If you have MCS installed perhaps you could make them a follower, lead them outside, then dismiss them. I tried the Crowded Cities mod, but the addded NPCs weren't acting well with LoversStalkerM, so I removed Crowded Cities. I was using the no script version. I'm not sure what's different about them and I don't know that MCS would work, but that's would I would try. I think they are scripted to die and be disabled come nightfall (or morning depending on the NPC). If you just wait I expect they should disappear on their own.
DogOnPorch Posted October 6, 2013 Posted October 6, 2013 They'll disappear but the new spawn point is their last location. The OP might wish to try this mod which gives numerous spells to move NPCs around...cool mod, too. http://oblivion.nexusmods.com/mods/7619//?
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