nooblet123 Posted October 3, 2013 Share Posted October 3, 2013 There was a short command that deleted all materials, but I forgot what it was. Something along the lines of $*.material= ??? or $*.mat=..... I found $*.material=undefined on teh intarnetz, but it just returns undefined instead of OK. I also tried Utility->more->UVW remove-> remove materials and it also doesn't do anything. So now I'm stuck with 4 useless garbage materials just because I used different shapes which I bet crash the BSdismemberskin. Link to comment
Vioxsis Posted October 3, 2013 Share Posted October 3, 2013 UVW remove has always worked for me. So now I'm stuck with 4 useless garbage materials just because I used different shapes which I bet crash the BSdismemberskin. What? this doesn't make any sense to me, you can remove and add a new BSdismemberskin (always do this when adding/removing geo) and also remove and add materials in nifskope. So i'm not sure where you are having problems. Link to comment
nooblet123 Posted October 3, 2013 Author Share Posted October 3, 2013 UVW remove has always worked for me. So now I'm stuck with 4 useless garbage materials just because I used different shapes which I bet crash the BSdismemberskin. What? this doesn't make any sense to me, you can remove and add a new BSdismemberskin (always do this when adding/removing geo) and also remove and add materials in nifskope. So i'm not sure where you are having problems. When I select vertices by material in BSdismemberskin, it selects different pieces by different mat ids (four of them). That crashes the exporter which means I can't remove them in nifskope because there is no nif to open. When I deleted all materials via a script in the past, BSDS would then select all the vertices by the first id which would mean there's only 1 material and the nif would save. ok I think I found it *.mat=null Link to comment
Vioxsis Posted October 3, 2013 Share Posted October 3, 2013 Have you tried setting 1 polygon material ID in the sub polygon selection? or attaching a single standard materiel from the materiel editer? Link to comment
nooblet123 Posted October 3, 2013 Author Share Posted October 3, 2013 Have you tried setting 1 polygon material ID in the sub polygon selection? or attaching a single standard materiel from the materiel editer? No, I ended up exporting 4 parts as separate nifs and putting them together in nifskope. Link to comment
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