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Oniki Kay’s Kinky World build 425 - LoversLab Edition (Updated 2024-05-05)


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On 10/17/2023 at 5:26 PM, Alba Groon said:

SimBot(The Sims 3: Ambitions) has remained broken , can you Denton47 do something about it ? At least I would like to have this robot safely in my family ... at least without an intimate connection with him ...

 

There shouldn't be any KW interactions/skills/traits available for a SimBot, only for EP11 Bots with the kinky chip installed, what kind of KW stuff are you seeing ?
 

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14 hours ago, Denton47 said:

This one is really weird because it is not supposed to be working and I have no idea how Oniki Kay got it to work, the problem may have something to do with the code being decompiled, anyway I have changed the kinky dance interactions to use event accessors to interface with WatchExhibition and now it is working (in next build).
 


Yes, I also think that the problem is in the decompiled code. Unfortunately, any decompiler does not create source code at all, but code that is supposedly possible based on a combination of rules and settings of the compiler and decompiler; it is not a fact that this code will be absolutely correct. I've already encountered a situation where the decompiler produces seemingly correct code, but this code simply cannot be forced to compile back correctly. It’s a pity that Oniki lost interest in this project and did not provide the source code to anyone. :(

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Build 418:

I have added a WooHoo Object Weight System that can be configured in a sub-menu, objects with higher weight values than others have a higher chance of being chosen, you can use whatever number ranges you want, setting a value to zero means the object will not be chosen, it is not possible to set Floor lower than one.

 

Enabling the WooHoo Object Weight System will also change the random next stage chooser to always use the full range of available and valid animations.

 

There is a new option to disable WooHoo Score calculation which can improve performance but it will also make Sims WooHoo more.

 

I think I have fixed the issue that would leave Sims standing in the middle of a group WooHoo, however since this is hard to reproduce I am not entirely certain.

 

I have taken a large number of internal tuning values and "exported" them to the tuning package so they can be changed, I haven’t had time to make a description for all of them.

 

 

Changelog:
+[Fixed]: WooHoo Join to only allow joining master to prevent Sims getting stuck in the middle of the WooHoo.
+[Fixed]: KinkyDance, KinkyDanceOnCounterOrTable and DancePole.Dance causing WatchExhibition to crash the game.
+[Modified]: WooHoo instant goto to teleport Sims closer together.
+[Modified]: WooHoo random next stage to choose from a wider selection of animations (enabled by object type weight system).
+[Modified]: Motive decay freeze values to remove negative buffs.
+[Added]: Object type weight system to choose WooHoo location.
+[Added]: Option to disable WooHoo Score calculation.
+[Added]: More tuning.

 

To-Do List:
+ Investigate SimBot.
+ Add visual effects to the animation XML files.
 

Edited by Denton47
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On 10/20/2023 at 5:24 PM, Denton47 said:

 

There shouldn't be any KW interactions/skills/traits available for a SimBot, only for EP11 Bots with the kinky chip installed, what kind of KW stuff are you seeing ?
 

When I play for simbot in my family , the icons of the characters hang after switching to them . This is the most offensive thing in mod Oniki . If you have a pack with this add-on, then you can see for yourself in my words Denton47. Thank you for reviving the broken mod again!

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By and large , the Oniki mod was broken a long time ago , and I checked the old versions of kw36 and up to the latest version . Simbot has not been fixed in any version , especially the breakdown of STDs . It is because of this that ( generates errors ) arise . XML files was initially broken by Oniki himself. , and he did not fix it and finally abandoned this sex mod . I would advise you to fix diseases , sumbot - and maybe then errors will stop being generated in your folder . Denton47 has done a lot of work, very much, but the root of evil lies in XML strings that are broken .

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On 9/30/2023 at 9:51 AM, Denton47 said:

I have added the following keyboard shortcuts, Q=Next Stage, E=Change Position, F5=Save Game. If you want to change the key mapping you need to edit the TRIG 0xF0FF5598 resources now found in ONIKI_KinkyMod.package, there is also an option to disable keyboard shortcuts in the main tuning resource.

Hi, the Q and E keys are used by the camera when you press Tab and enter a free camera mode. 
It is not clear how to disable this ones, do I need to edit the tunning .package file with soem program?

Are you not using this keys? are there alternatives for moving the camera that I am not aware of ?

I am also curious how you re-compile this? I used before programs to decompile the mod and check it's logic but I am now aware how you could edit something and rebuild the  dlls.

Thank you for doing this work.

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On 10/21/2023 at 5:34 PM, Alba Groon said:

When I play for simbot in my family , the icons of the characters hang after switching to them . This is the most offensive thing in mod Oniki . If you have a pack with this add-on, then you can see for yourself in my words Denton47. Thank you for reviving the broken mod again!

 

On 10/21/2023 at 9:57 PM, Alba Groon said:

By and large , the Oniki mod was broken a long time ago , and I checked the old versions of kw36 and up to the latest version . Simbot has not been fixed in any version , especially the breakdown of STDs . It is because of this that ( generates errors ) arise . XML files was initially broken by Oniki himself. , and he did not fix it and finally abandoned this sex mod . I would advise you to fix diseases , sumbot - and maybe then errors will stop being generated in your folder . Denton47 has done a lot of work, very much, but the root of evil lies in XML strings that are broken .

 

I am in the process of creating a SimBot to investigate this.

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On 10/21/2023 at 5:34 PM, swdeswde said:

Still getting ctd on ver 418. Not sure what is triggering it this time as there was too much going on. I'm fairly sure there was no striptease happening though. I will see if I can narrow it down.

 

 

 

I have scanned the code and there are no other parts of KW using custom delegate event handlers other than KinkyDance/WatchExhibition so this should be solved, I always had KinkyDance disabled which is why I never encountered the problem.

 

If there are other issues left I will need clues where to look and preferably a way to reproduce the problem so I can test if I actually fixed it, all feedback is welcome and appreciated.

 

Just for the record I don't have any game crashes so I need the feedback, I use 2K diffuse/specular/normal maps and have KW Texture Size set 2048 and I can play continuously for hours without any issues, besides testing the last crash I had was 4 months ago, before that was the beginning of the year I think.
 

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On 10/22/2023 at 10:56 AM, simion512 said:

Hi, the Q and E keys are used by the camera when you press Tab and enter a free camera mode. 
It is not clear how to disable this ones, do I need to edit the tunning .package file with soem program?

Are you not using this keys? are there alternatives for moving the camera that I am not aware of ?

I am also curious how you re-compile this? I used before programs to decompile the mod and check it's logic but I am now aware how you could edit something and rebuild the  dlls.

Thank you for doing this work.

 

Jvsmith made a small guide on how to disable the keyboard shortcuts using s3pe, its on page 5 of this thread, you can use the same guide to remap the keys, if you open KWNextStage it looks like this,

 

#define KWNextStage 0x35CBA7FE

 

Q = KWNextStage
 


All you have to do is change the letter Q to something else.
 

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Regarding random game crashes, CC with incorrect properties can also cause the game to crash, it may not crash the game immediately when equipped in CAS but changing outfits or creating career outfits in game with faulty CC involved can "corrupt" outfit data which will eventually cause the OutfitManager to crash the game.

 

When I started playing TS3 again about a year ago I also had unexplained random crashes but the best part was I had a save just before it happens and I was able to consistently reproduce the crash, what I did then was remove mods one-by-one until I found the one causing the problem, in my case it was some CC I downloaded from sexysims.info, once I removed it I didn't have any more crashes (well, almost no crashes but I am fairly certain the few I had was because the game ran out of memory).

 

I kept the CC in a do-not-install-again folder and these are the packages, it is some see through swimwear from sexysims.info,

 

DoNotInstall.png.9cc14f62b73bbee9f33a835a6ee8ea47.png

 

If you experience random crashes and have these packages installed I recommend you remove them.
 

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15 hours ago, Denton47 said:

what I did then was remove mods one-by-one until I found the one causing the problem, in my case it was some CC I

I did the same and opened each CC package with S3PE and found on inside some that one of the TXTC files are corrupt. I do not know if that causes the crashes or hurt the game in some ways. However, I removed them and think it helped....

 

Ver. 418 runs nicely on my game now. Thank you for all your work you did to improve the mod.

 

If you find the time, please have a look into the cuckold routine of KW, because if you ask a sim to woohoo with the partner, the follow sim icon disappear after a few seconds and the actor takes care of other tasks. The rest is working . A little thing only, but.....

Edited by Clydie
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Thank you very much for your KW optimizations.

Feedback / Suggestions:

 

a) remapped keys Q and E are S3 camera controls

 

This mod sets the Q and E keys to control animations, while in free camera mode (the one you activate with Tab) Q and E are up and down.

,,, and I kinda need this up/down feature for upskirt pictures (nah, JK, porn pics of my sims)

 

Could you please make this feature use different keys, or disable it during the Tab Camera mode?

 

b) After too many times of hitting F5 to open the menu: Could you maybe make that pop up the "save as" dialogue? I like the change (having F5 save the game), just take time getting used to it after using F5 to open the menu for ten years :D

 

c) When you raise Exhibition to 3 5 7 and I think 9, your sim picks a new wardrobe.

Is there a bug where KW only updates upper body and lower body clothing combinations, or do I have bad CC installed? (I have a load of skimpy full-body clothing set to be skimpy in KW, but my sims never update their full-body sets when they level.)

 

d) After reaching Exhibition 5, your sim no longer wants to wear underwear. Could you make it so they remove all underwear from outfits at Exhibition level up 5?

(That would be a bit of a time saver ... but yeah my own fault my CAS is so slow.)

 

e) to bad you're not planning on expanding KW further, I really like your improvements.

 

(Some ideas: 

- a perk that means your sim gets molested / groped / given kinky orders a lot

 - an option to not add kinky books anywhere, and/or forbid NPCs from reading that strip skill book all the time (they do so even if Exhibition is set to "my household only")

- "order to" show boobs to ...

- "order to" striptease dance

- After you send naked selfies to NPCs, they could actually blackmail your sim (currently seems to only work the other way round)

- "Clothing: Export /import kinky CAS values"?

I reinstalled when stripping started to crash each time (yeah) :D but I had been planning to do so anyway after 5 years of trying out bad CC. So I reinstalled, felt joy and awe at how fast everything was even with KW running ... even found the old KW file so I could load settings, but couldn't find out where KW saves its clothing CAS data. So clothing had no KW values set anymore (and because I missed other stuff too, like houses exported from various maps, I moved by my old giant huge slow Sims 3 folder back in place.) 

Thinking about a more efficient way to set kinky CAS properties (skimpy 0-5, can be sharked off, wear during sex): I assume editing EA's CAS isn't possible, and the engine doesn't know how much fabric each item has, so we're stuck setting each item manually. Right? 

 

 

PS And a note to the post above: "Solo WooHoo does not have an outcome." I guess you mean the sim always gets the same satisfaction from it (with no modifiers from other sims). There is an "outcome" text box in KW though, where my sim congratulates herself for a handjob well done ...  :D

 

 

 

 

Edited by Yotix
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On 10/23/2023 at 9:00 PM, Denton47 said:

 

I have scanned the code and there are no other parts of KW using custom delegate event handlers other than KinkyDance/WatchExhibition so this should be solved, I always had KinkyDance disabled which is why I never encountered the problem.

 

If there are other issues left I will need clues where to look and preferably a way to reproduce the problem so I can test if I actually fixed it, all feedback is welcome and appreciated.

 

Just for the record I don't have any game crashes so I need the feedback, I use 2K diffuse/specular/normal maps and have KW Texture Size set 2048 and I can play continuously for hours without any issues, besides testing the last crash I had was 4 months ago, before that was the beginning of the year I think.
 

 

Ok, narrowed my crashes down and they are not related to your changes. First was a sim having sex while the go to hospital event was triggered which of course is ignored as the sim was locked and caused a ctd. The second took awhile to track down, for anyone that gets a frozen game at 7:30 and has schools enabled but no teens in the population. Not the only cause of this issue.

Edited by swdeswde
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On 10/21/2023 at 9:57 PM, Alba Groon said:

By and large , the Oniki mod was broken a long time ago , and I checked the old versions of kw36 and up to the latest version . Simbot has not been fixed in any version , especially the breakdown of STDs . It is because of this that ( generates errors ) arise . XML files was initially broken by Oniki himself. , and he did not fix it and finally abandoned this sex mod . I would advise you to fix diseases , sumbot - and maybe then errors will stop being generated in your folder . Denton47 has done a lot of work, very much, but the root of evil lies in XML strings that are broken .

 

SimBots and EP11 Future Bots without the trait chip are excluded from all KW interaction in the next build.
 

On 10/25/2023 at 9:32 AM, Clydie said:

I did the same and opened each CC package with S3PE and found on inside some that one of the TXTC files are corrupt. I do not know if that causes the crashes or hurt the game in some ways. However, I removed them and think it helped....

 

Ver. 418 runs nicely on my game now. Thank you for all your work you did to improve the mod.

 

If you find the time, please have a look into the cuckold routine of KW, because if you ask a sim to woohoo with the partner, the follow sim icon disappear after a few seconds and the actor takes care of other tasks. The rest is working . A little thing only, but.....

 

This is also fixed in the next build.
 

On 10/29/2023 at 12:24 AM, cagmz said:

The "WatchExhibition" crashes stopped after updating the mod so nice! Question though, how do I make the drugs for the chem set? even with all potions unlocked and max Science skill it doesn't work.

 

You can only make 3 type of drugs at the ChemistryLab, they require level 5 Logic skill and level 5 Science skill to make, you don't need to discover or unlock anything, I have tested this and I was able to make a drug, it takes 5-10 Sim hours to make a drug which is a bit long but you can change that in the optional tuning package.
 

On 10/31/2023 at 4:20 PM, Yotix said:

Thank you very much for your KW optimizations.

Feedback / Suggestions:

 

a) remapped keys Q and E are S3 camera controls

 

This mod sets the Q and E keys to control animations, while in free camera mode (the one you activate with Tab) Q and E are up and down.

,,, and I kinda need this up/down feature for upskirt pictures (nah, JK, porn pics of my sims)

 

Could you please make this feature use different keys, or disable it during the Tab Camera mode?

 

b) After too many times of hitting F5 to open the menu: Could you maybe make that pop up the "save as" dialogue? I like the change (having F5 save the game), just take time getting used to it after using F5 to open the menu for ten years :D

 

c) When you raise Exhibition to 3 5 7 and I think 9, your sim picks a new wardrobe.

Is there a bug where KW only updates upper body and lower body clothing combinations, or do I have bad CC installed? (I have a load of skimpy full-body clothing set to be skimpy in KW, but my sims never update their full-body sets when they level.)

 

d) After reaching Exhibition 5, your sim no longer wants to wear underwear. Could you make it so they remove all underwear from outfits at Exhibition level up 5?

(That would be a bit of a time saver ... but yeah my own fault my CAS is so slow.)

 

e) to bad you're not planning on expanding KW further, I really like your improvements.

 

(Some ideas: 

- a perk that means your sim gets molested / groped / given kinky orders a lot

 - an option to not add kinky books anywhere, and/or forbid NPCs from reading that strip skill book all the time (they do so even if Exhibition is set to "my household only")

- "order to" show boobs to ...

- "order to" striptease dance

- After you send naked selfies to NPCs, they could actually blackmail your sim (currently seems to only work the other way round)

- "Clothing: Export /import kinky CAS values"?

I reinstalled when stripping started to crash each time (yeah) :D but I had been planning to do so anyway after 5 years of trying out bad CC. So I reinstalled, felt joy and awe at how fast everything was even with KW running ... even found the old KW file so I could load settings, but couldn't find out where KW saves its clothing CAS data. So clothing had no KW values set anymore (and because I missed other stuff too, like houses exported from various maps, I moved by my old giant huge slow Sims 3 folder back in place.) 

Thinking about a more efficient way to set kinky CAS properties (skimpy 0-5, can be sharked off, wear during sex): I assume editing EA's CAS isn't possible, and the engine doesn't know how much fabric each item has, so we're stuck setting each item manually. Right? 

 

 

PS And a note to the post above: "Solo WooHoo does not have an outcome." I guess you mean the sim always gets the same satisfaction from it (with no modifiers from other sims). There is an "outcome" text box in KW though, where my sim congratulates herself for a handjob well done ...  :D

 

 

 

 

 

Keyboard mappings must be defined in 0xF0FF5598 TRIG resources and the corresponding events must be registered before the game starts, otherwise it won't work, this is why it is not possible to configure the keyboard shortcuts from the KW settings menu, you have to use s3pe to disable/remap the keys.

 

Having different behaviours for different camera modes would be nice solution but detecting the current CameraView and moving the camera in SimView is not something I know how to do.

 


I will need to take a closer look at the things you mention about Exhibition, this is not something I am familiar with.

 


CASP Properties are stored as a household in your Export Bin along with settings and outfits, the households have the following names,

 

KW.CASPProperties
KW.Settings
KW.Outfits

 

The data is in the BioText field, I don't know if there are any tools or plugins that can edit this resource type.
 

10 hours ago, swdeswde said:

 

Ok, narrowed my crashes down and they are not related to your changes. First was a sim having sex while the go to hospital event was triggered which of course is ignored as the sim was locked and caused a ctd. The second took awhile to track down, for anyone that gets a frozen game at 7:30 and has schools enabled but no teens in the population. Not the only cause of this issue.

 

If the game crashes when you WooHoo and get the Go To Work interaction I should be able to fix it, I will see if I can reproduce this.
 

7 hours ago, Melty1896 said:

So this question I have is just related to 409 OKW. Sometimes if you show cock, the Sim offers to do a handjob or oraljob but nothing really happens after that. Is it some missing/broken feature?

 

KW just informs that the handjob / oraljob difficulty is now zero, I don't think it was intended to be followed by an auto interaction, you will need to use the WooHoo interaction yourself which should always succseed.
 

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hey, anyone can please give me a guide or show a good tutorial about "schools" for the kink mod?, like how to setupa a school? how to register it?, the "guides and links for wiki are "dead" and is a long time since i've played sims 3 and trying to come back but i don't rememer all the stuffs about this mod then any help would be welcome, also for the brothel and whore call girl system

 

any help is welcome.

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The school must be located on a public lot (No Visitors Allowed). It must contain at least 5 rooms - a classroom, a medical office, the director's office, a prom room, a dining room.

The classroom must have tables and chairs for students, a table and chair for the teacher facing the students, a blackboard, and a podium.

In the medical office there should be a table (possibly with a computer) and a chair for the nurse, next to it there is a chair for the examinee, and a bed.

In the director's office there should be a table (empty) and a chair for the director, opposite him a chair for the visitor.

The prom room has two armchairs for a king and a queen, a dining table and chairs.

The dining room should have a dining table and chairs and a banquet table.

This is the required minimum.

After you place all this on a public lot, click on it in map mode and in the Kinky World menu, register the lot as a school.

You can figure out the rest easily. I have attached the school I use as an example. Lot size 30x30.

Borey School.Sims3Pack

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12 hours ago, ellessarr said:

hey, anyone can please give me a guide or show a good tutorial about "schools" for the kink mod?, like how to setupa a school? how to register it?, the "guides and links for wiki are "dead" and is a long time since i've played sims 3 and trying to come back but i don't rememer all the stuffs about this mod then any help would be welcome, also for the brothel and whore call girl system

 

any help is welcome.

 

I was briefly tempted to go "let me google that for you" ;D Searching for "loverslab kinky school" find like 5 different prebuilt schools to download and some discussions :D

 

 

OK so first you place or build the school, "no visitors allowed". In addition to Jvsmith's list I'd recommend a restroom or two :D

KW School is supposed to support art class and sports class, but I never got them to work for my sims, so very much optionally place an arts classroom (some NPC students will start paintings) and/or a training room / swimming pool (teachers may miss class because they swim). Some prebuilt schools also had science classrooms etc, these are for decoration only.

 

You'll need to click the building and define it as a school for KW. Then activate school. KW takes a while to initiate stuff so maybe activate KW school in the evening or on a Saturday.

If you set school personnel management to auto, the headmaster is Tom Peeping, Oniki Kay and another woman are teachers, and there's a female nurse and male handyman. I read somewhere that setting personnel manually can play quite differently; like if you use the KW porn photographer NPC they'll teach exhibition. Never used that feature though.

 

Gameplay ... a bit grindy and repetitive with the occasional hilarious moment, just like real school. :D Basic gameplay has students arriving at the location on the normal "go to school" task, then have a few free minutes until (at 9?) class starts and they all get a "go to class" task and take a seat. The teacher should arrive as well and alternate between their teaching tasks (desk, podium, whiteboard). 

Sims in class can sleep, take notes and daydream; if they sleep the teacher may scold them. The headmaster will patrol, the handyman fix stuff, the nurse will call up students and do an exam on them.

After some game time has passed, the teachers may start getting kinky with each other or with students. Place a gloryhole and male teachers or students may stick something in there. The headmaster may collect a girl from class and ask for sex. The nurse exam can get kinky. 

Woohoo with teachers will improve grades.

 

Call girl: You'll need to "start whoring", requirements: Woohoo skill level 1 if I remember right, and you either need to have less than 2500 (?) credits or the Woohooer trait. At first you risk arrest if you whore yourself out in "better" establishments so maybe start at the junk yard. (I think a vampire lounge set to be a kinky brothel also worked fine.) It may be worth it to set absurdly high prices, I remember one of my sims who thought she could stay a virgin and only sell blowjobs, only to lose her virginity for something like 40.000 credits. When you start whoring wait a little, KW will try to send NPC customer. The number of sims you serviced and the income determine job level. At higher levels you can work in higher class bars. At some skill level (7?) you'll get the option to join the callgirl career. That will let you set work days; on work days you'll get a phone call. Customers can come to your house, ask you over, or I think use a KW hotel. You'll get paid first, then they may ask you to strip if they own a radio, or have their wicked way with you. Playing this in Bridgeport was a nightmare because of elevators, some other town (not sure which) was a bit repetitive because no one owns radios.

There are also NPC prostitutes you can ask over (with Generations, it uses the party dancer NPC) and the option to have NPC prostitutes who'll work in a building you set to be a KW brothel (NPC needs woohoo skill levels first).

 

Brothel ... never tried but I remember this being discussed on this forum a while ago. I think you need a sim who's prostituted themselves, then when talking to NPCs the kinky option "talk about whoring" appears and if you repeat that enough, they may agree to work shifts in your brothel. Good luck figuring it out :D

 

 

 

 

Edited by Yotix
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20 hours ago, Denton47 said:

ou can only make 3 type of drugs at the ChemistryLab, they require level 5 Logic skill and level 5 Science skill to make, you don't need to discover or unlock anything, I have tested this and I was able to make a drug, it takes 5-10 Sim hours to make a drug which is a bit long but you can change that in the optional tuning package.
 

I have max Logic and Science, when I use the chem station the 3 options are blank and if a sim tries to make it they walk up to the table and nothing happens.

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really thanks for all replays, man while i do really love the kink mod, i really wish someone could look at the code and take the "school" part code to create a full school mod stand alone, because while i saw others school mods aswell, none of then work so perfect as kink school mod, i really wish someone would take the code and make they own work and maybe in future make codes for others works like hospital and police, to make both open works too.

 

or also make a "school for kids". without the kink part of course lol.

Edited by ellessarr
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Another tiny suggestion: KW -> Story Progression allows the user to set who can learn woohoo / exhibition. Options are Everyone, No one, player household IIRC.

Would it be easily possible to add a setting to only allow females to learn Exhibition?

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On 7/25/2023 at 1:39 PM, Denton47 said:

Oniki Kay’s Kinky World build 418 - LoversLab Edition (Updated 2023-10-21)


I made some changes to get rid of the lag the mod seems to be generating on modern CPUs, I have eliminated most of the lag generated by KW but there is still a slight stutter now and then that I don't think I can remove entirely.

 

I also made some other changes, most of them can be toggled on/off if you don't like them.

 

There is a new Loverslab menu in Kinky World -> Settings,

 

Settings.png.87d608abb1a168173f98f1faa39cb7f4.png


KW Mail Carrier
When disabled the normal Mail Carrier situation will run, if this setting is changed after KW is started you will need to save/load.

 

KW Mail Carrier gender
The gender of the Mail Carrier when KW Mail Carrier is enabled, the NPC is created/assigned at the beginning of a new game and once assigned the gender cannot be changed unless the Sim is culled.

 

KW Pizza Delivery gender
The gender of the Pizza Delivery Sim, once assigned the gender cannot be changed unless the Sim is culled.

 

KW Repairman gender
The gender of the Repairman, once assigned the gender cannot be changed unless the Sim is culled.

 

KW Virgin
I think this is stupid but that is probably just me, anyway, change the setting to your preference. This setting doesn't update any Sim data, it just enables/disables the mechanic, if you enable this mid game you resume where you left off.

 

Tarif multiplier
A tariff multiplier for all your kinky earnings, 2.0 is double, 0.5 is half etc.

 

Outfit Texture Size
This is the target texture size used when rendering the naked upper and lower body, if you are using 2K body textures like the ones from Kurasoberina I recommend setting this to 2048 for a better result, the KW default size is 1024, I am not sure what values are actually supported.

 

When setting this to 2048 the game will consume more resources, make sure your MemCacheBudgetValue is not set too high or you will get Error 12 when saving or the game will just crash when running out of memory.

 

Autonomy sleep tics
This will slow down the processing of the Autonomy queue, the faster the queue runs the more lag you can get, the value 20 may be a little high so feel free to experiment, if you are not using the TS3 Smooth Patch the value should be much lower (around 5 I think), the KW default is 0.

 

The value can be changed while the game is running and takes effect immediately.

 

KW Autonomy Threshold
If autonomy processing time for a single Sim reaches this value it will be split into multiple tasks for more smooth gameplay, the effect is most noticeable when you have a large number of Sims on the current lot. Setting the value to 0 will disable this feature.

 

The setting can be changed while the game is running and takes effect immediately.

 

KW Autonomy Cooldown
This is the cooldown for autonomous Kinky interactions, increasing this can help a little with performance and prevent Sims from spamming the same interaction over and over again, the KW default value is 1.
 

Autonomous Window Peeping

Autonomous Window Peeping can generate a considerable amount of lag and this setting should remain disabled, the setting does not affect Tom Peeping.

 

The setting can be changed while the game is running and takes effect immediately.

 

KW RunAutonomy
When disabled, KW will use an alternate RunAutonomy that will eliminate most of the lag KW is generating when Sims get really excited, when enabled KW will use the original code.

 

The setting can be changed while the game is running and takes effect immediately.

 

WooHoo motive intensity
This value is set too high in my opinion, lowering the value should allow Sims to function more normal when aroused/horny, the KW default value is 1250.

 

If you change this value you will need to restart the game before it takes effect.
 

Reduced KW Autonomy
Setting this to enabled will activate a number of tunables found in the tuning package, this is only a minor performance improvement mainly related to a high Exhibition skill, it is disabled by default.

 

The setting can be changed while the game is running but the tuning values are loaded when the game starts.
 

KW Autonomy in water

Setting this to disabled will prevent Sims swimming around doing anything kinky and block Sims on land trying to get kinky with Sims in water, these interactions can sometimes generate lag (due to routing I think).

 

The setting can be changed while the game is running and takes effect immediately.
 

Morphing nipples
Morphing nipples look awful in my opinion and now you can turn it off. When disabled the cmar sliders are not required anymore.

 

Actor move value
I have added a new set of move commands to the Sims Kinky menu for easier access, this is the move distance value.

 

WooHoo Outcome
When disabled you will always get a good outcome no matter what.

 

WooHoo Outcome Animation
This will enable/disable the Boo and Cheer animations.

 

WooHoo Freeze Motive Decay
When enabled, KW will freeze Bladder/Hunger/Hygiene during WooHoo, if a value is below -61 (stressed) it will be set to -61 to avoid premature WooHoo loop exits. Energy will only be frozen if below -61 (Sleepy).

 

WooHoo GoTo
When set to Instant, Sims will "teleport" to their destination and start the WooHoo immediately, this is still experimental and Sims sometimes end up into strange locations, instant goto doesn't work with rugs.

 

The default value is Route, it can be changed while the game is running and takes effect when the next WooHoo starts.

 

WooHoo Route PassThrough
This will allow Sims to pass through certain objects on the way to their WooHoo destination to shorten the distance, this is a base game feature, I don't know the exact rules.

 

WooHoo Route DisableAvoidance
This will disable Avoidance when Sims are routing to their WooHoo destination, Sims can still bump into each other and block each others path but they should resolve it instantly.

 

WooHoo Object Weight System
This will enable a weighted object type WooHoo stage choosing system, the weights for the various object types can be configured in the sub-menu, setting a weight to zero means the object type will not be chosen, it is not possible to set Floor lower than one as this is the fallback if nothing else can be found.

 

"Multiplier for objects in same room as WooHooer" is a weight multiplier to increase the chance of choosing something in the same room as the WooHooer, setting it to one makes this neutral.

 

Please note that weighted WooHoo stage choosing is still random, also the chance of choosing your favourite object type is dependent on how many animations of that type you have installed.

 

Changing these settings take effect immediately.


WooHoo Score calculation
Disabling this can improve performance but it will also make Sims WooHoo more.

 

The setting can be changed while the game is running and takes effect immediately.
 

Autonomous Solo Teasing
This will enable/disable autonomous Solo Teasing (the annoying dance), it is enabled by default.
 

The setting can be changed while the game is running and takes effect immediately.
 

KW Teleport Me Here
This is the same as the regular Teleport except it doesn't play the VFX.
 

 

I have also added some new interactions to the WooHoo context (Kinky Menu),

 

Remove Top/Bottom
This just undresses the Sim.

 

Next Stage
This will request the next WooHoo stage independent of the timer, the running animations will still play out before moving on (like Change Position).

 

Cancel Join
If a joining Sim doesn't show up for some reason you can use this interaction to cancel the join so you don't get stuck in the WooHoo loop.

 

Next Stage & Cancel Join are only available on the master (the Sim that started the WooHoo).


Debug/Testing interactions
When clicking on a lot there are now debug interactions to control the kinky state of all Sims currently on the lot.

 

CityHall now has debug interactions to set WooHoo and Exhibition skills of all Sims.

 

 

Keyboard shortcuts

Q=Next Stage

E=Change Position

F5=Save Game

 

 

I have also fixed the message notification issue.

 

 

Changelog

414:
+[Fixed]: Import settings not working for Autonomy settings.
+[Fixed]: Range for Tarif multiplier setting (requires you start a new game).
+[Modified]: KW SendWooHootyText autonomy rules to be the same as KW SendPhotograph.
+[Modified]: Lot Object Autonomy to enable/disable the peeping interaction on lot windows which is causing most of the lag.
+[Added]: Setting to enable/disable KW Teleport Me Here.
 

415:
+[Fixed]: Play Computer Games.
+[Fixed]: MorningWood timeout stopping erection during WooHoo.
+[Modified]: Default Texture Size set to 1024.
+[Modified]: KW Teleport Me Here to be standalone not overriding the default cheat interaction.
+[Modified]: KW Swim Around to also block autonomous WooHoo with Sims in water.
+[Added]: Separate tuning package.
+[Added]: Option to reduce KW Autonomy to improve performance, can be customized in tuning.
+[Added]: Option to disable autonomous Solo Teasing.

 

416:

+[Added]: Alternate KWRunAutonomy to improve performance.
+[Added]: Option to set WooHoo motive intensity.
 

417:
+[Fixed]: Disable KW Teleport Me Here.
+[Fixed]: PostLoadFixup resetting Opportunities.
+[Modified]: WooHoo instant goto to avoid Sims stacking on top of each other.
+[Added]: Autonomy resource monitoring to reduce lag when you have a large number of Sims on a Lot.
+[Added]: Option to set kinky interaction cooldown.
+[Added]: Keyboard shortcuts: Q=Next Stage, E=Change Position, F5=Save Game.
+[Added]: Debug interactions to AdminstrationCenter.
+[Added]: Global and Lot interactions to set Sims arousal state to Normal.
+[Added]: More tunables.
 

418:
+[Fixed]: WooHoo Join to only allow joining master to prevent Sims getting stuck in the middle of the WooHoo.
+[Fixed]: KinkyDance, KinkyDanceOnCounterOrTable and DancePole.Dance causing WatchExhibition to crash the game.
+[Modified]: WooHoo instant goto to teleport Sims closer together.
+[Modified]: WooHoo random next stage to choose from a wider selection of animations (enabled by object type weight system).
+[Modified]: Motive decay freeze values to remove negative buffs.
+[Added]: Object type weight system to choose WooHoo location.
+[Added]: Option to disable WooHoo Score calculation.
+[Added]: More tuning.
 


Installation
Download and install OWK 409 first and then replace ONIKI_KinkyMod.package with the one inside ONIKI_KinkyMod418.zip, installing the tuning package is completely optional.


Links
Kinky World 409
https://www.patreon.com/posts/kw-build-409-45406638

 

TS3 Smooth Patch 2.1
https://modthesims.info/d/658759/smooth-patch-2-1.html


 


 

im having issues with this everytime i make a new household and a few moments later my game crashes and i have no NRAAS mods in there help

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