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Oniki Kay’s Kinky World build 426 - LoversLab Edition (Updated 2024-05-14)


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22 hours ago, Omicr0n said:

You don't need to mess with the packages again if you start a new save. If there's another KW update, 425 for example, you'll just install it on top of the old one like you did with 424.

 

It's the field near the bottom that says kWooHooLTRgain. Change the value between the quotes from 20 to whatever. I've tried setting it to 0, but it didn't actually seem to make a difference for me, so you'll have to let me know if it does anything for you.

 

21 hours ago, Laslolaslo said:

Thanks, I’ve tried that. I’ve changed it from 20 to whole numbers like 5 and even decimals like 0.15 and 0.05, but nothing seems to change.  Appreciate the response, though.

 

I have mine set to "2", and it has definitely seemed to slow down the LTR gain for me. It still seems pretty fast, but my sim has woohooed twice with the butler, and started out with a relationship of 0. While they became friends after the first time, they definitely weren't super best friends like they would be without changing it. Even after the 2nd time, I think their relationship is around 50 right now.

 

It may or may not make a difference, but I have the tuning package in my overrides folder, instead of in the same folder as the KW packages. I *think* that conflicting resources are processed by the game based on priority and load order. If you have two package files in the same location, they will have the same priority, and the game will choose the resource to use based on the order the files appear in the folder, alphabetically. If you have files in a folder that has a higher priority (like the overrides folders), then the higher priority packages will be used to resolve conflicts. The priority values are defined in "Resource.cfg" files. You should have one in the "Mods" folder, and you can have individual files in sub-folders, that will override the settings for that folder (and any subfolders of it).

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5 hours ago, FreakyRufus said:

I have mine set to "2", and it has definitely seemed to slow down the LTR gain for me. It still seems pretty fast, but my sim has woohooed twice with the butler, and started out with a relationship of 0. While they became friends after the first time, they definitely weren't super best friends like they would be without changing it. Even after the 2nd time, I think their relationship is around 50 right now.

 

It may or may not make a difference, but I have the tuning package in my overrides folder, instead of in the same folder as the KW packages. I *think* that conflicting resources are processed by the game based on priority and load order. If you have two package files in the same location, they will have the same priority, and the game will choose the resource to use based on the order the files appear in the folder, alphabetically. If you have files in a folder that has a higher priority (like the overrides folders), then the higher priority packages will be used to resolve conflicts. The priority values are defined in "Resource.cfg" files. You should have one in the "Mods" folder, and you can have individual files in sub-folders, that will override the settings for that folder (and any subfolders of it).

I'll have to do more testing in my game. The fact that the comment for the field says "Base LTR gain" seems to indicate that it's not the total value. I was hoping to disable LTR gain entirely, but I guess there's other factors in play. It's possible that the relationship between the 2 sims was already too high for me to notice any sort of reduction.

 

I don't think it matters if it's in overrides or not because it's not overriding any resources in other files.

Edited by Omicr0n
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On 4/18/2024 at 10:14 PM, anton557 said:

Put an earphone in ear and learn skills.

 

Ah, of course, its called Listen to Tabcast in the English version, anyway I use this all the time without any issues, my best guess would be you have something else installed causing the problem.
 

On 4/21/2024 at 3:25 AM, Omicr0n said:

Anyone know what effect the Manual setting for Condom Usage has on NPCs? Do they continue to automatically use condoms, or does it disable it for them? I'd like condom use to be automatic for NPC-NPC, but manual if my active sim is involved.

 

Only Auto and Disabled is used, I don't know why there is a 3rd option.
 

5 hours ago, Omicr0n said:

I'll have to do more testing in my game. The fact that the comment for the field says "Base LTR gain" seems to indicate that it's not the total value. I was hoping to disable LTR gain entirely, but I guess there's other factors in play. It's possible that the relationship between the 2 sims was already too high for me to notice any sort of reduction.

 

I don't think it matters if it's in overrides or not because it's not overriding any resources in other files.

 

Base gain means it can be modified by game mechanics like Traits, Charisma challenges etc.
 

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Regarding the red colored error messages that have been posted here, I have added these messages to indicate that something went wrong, in the original build, WooHoo would just have ended without anybody being the wiser.


The message "Can't change Stage. NextStage is : YYYYY, stage is : XXXXX" is a last check performed before starting the next stage, it indicates that something went wrong when loading the animations for stage YYYYY since the current stage is still XXXXX, there may be more information in the log files or script error files.


I will be adding more checks and error messages to try and shed some light on the reason for the load failures.
 

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Posted (edited)
14 minutes ago, Denton47 said:

Only Auto and Disabled is used, I don't know why there is a 3rd option.

The Manual setting does have an effect when my active sim is involved. It shows a popup asking if I want to use condoms if either of the sims has some in their inventory. It's unclear to me what happens if it's 2 NPCs though.

 

15 minutes ago, Denton47 said:

Base gain means it can be modified by game mechanics like Traits, Charisma challenges etc.

Thanks for the info. I figured the LTR gain was being entirely controlled by KW. I didn't realize that standard game mechanics were still having an effect.

Edited by Omicr0n
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On 5/3/2024 at 3:44 PM, FreakyRufus said:

 

 

I have mine set to "2", and it has definitely seemed to slow down the LTR gain for me. It still seems pretty fast, but my sim has woohooed twice with the butler, and started out with a relationship of 0. While they became friends after the first time, they definitely weren't super best friends like they would be without changing it. Even after the 2nd time, I think their relationship is around 50 right now.

 

It may or may not make a difference, but I have the tuning package in my overrides folder, instead of in the same folder as the KW packages. I *think* that conflicting resources are processed by the game based on priority and load order. If you have two package files in the same location, they will have the same priority, and the game will choose the resource to use based on the order the files appear in the folder, alphabetically. If you have files in a folder that has a higher priority (like the overrides folders), then the higher priority packages will be used to resolve conflicts. The priority values are defined in "Resource.cfg" files. You should have one in the "Mods" folder, and you can have individual files in sub-folders, that will override the settings for that folder (and any subfolders of it).

Putting it in the overrides folder worked for me. It still climbs quickly, but now my hookers aren’t best friends with everyone in town.

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Build 425:
+[Fixed]: KWBedSleep single Sim exception.
+[Fixed]: KWBedSleep Shemale-Shemale category selection.
+[Fixed]: Kraken attack offset and changed FeedbackTalking to a global announce.
+[Fixed]: Autonomous KWCastSpell.
+[Added]: KWMaid as service.
+[Added]: Sim PostLoadFixup OutfitManager Unlock (if busy).
+[Added]: Nude body mesh selector for individual Sims.
+[Added]: Support for MedBod 1.9 by JoshQ.
+[Added]: Russian translations by anton557.
+[Added]: German translations by Clydie.
 

I have added the KWMaid as a service, the KWMaid will do the regular Maid service and take care of any horny Sims on the lot.

 

I have added code that will unlock the Sim OutfitManager when loading a game, hopefully this will solve problems with Sims being unable to change outfits.

 

I have added a new WW style body selector where you can assign non-default nude body meshes to individual Sims.


You will need to create and register an XML resource that contain the details, ONIKI_KinkyMod.package contains a template called BodyDefault, it also contains the definitions for MedBod 1.9 by JoshQ as an example.


The body selector resource has an option called <FullUndress>, when set to True, KW will ensure that upper and lower body are always undressed at the same time, this is to avoid weird looking misalignment if the Sim has CAS parts equipped that are not compatible with the custom mesh.


The Medieval body works best on medium sized Sims and up, it is not included in KW, you will need to download and install the non-default version by JoshQ.
 

Medbod 1.9

 

 

Medbod 1.9 clothing pack


The new version has several changes to the core outfit system, while I have done a lot of testing it is still possible this can "mess up" your Sims, so if you are using an existing save make sure to make a backup or use Save As before using build 425.
 

 

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14 hours ago, emoboyy2k said:

may you add something so we can change the shortcuts? the Q and E keys are also used for moving the position of the camera😞

This has been discussed on previous pages in this thread. Not sure who made this; just put it in C:\Users\name\Documents\Electronic Arts\The Sims 3\Mods\OverridesONIKI_KinkyMod.no_keys.package

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There is a small bug in 425, when you start a new game and enable KW for the first time the default body selector is not loaded, you need to Save and Quit and load the game again.

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Posted (edited)
2 hours ago, Aoikiki said:

I'm not sure but I think the newer builds of KW has broken the ability for sims to use the toilet. There is a separate thread about this:
https://www.loverslab.com/topic/225270-my-sims-refuse-to-use-toilet-when-i-enable-kinky-world/

Has anyone else been experiencing this with KW? Even my townies can't use the bathroom anymore :(

 

This isn't a universal issue or you'd see way more complaints about it. I haven't personally experienced this with the toilets. Are you using NRaas GoHere? There seems to be some kind of issue with the latest version of it that causes routing problems in some people's games. You could try downgrading to an earlier version which has worked for some people including myself when sims in my game were unable to find their way to their beds.

Edited by Omicr0n
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On 5/7/2024 at 9:56 PM, Denton47 said:

There is a small bug in 425, when you start a new game and enable KW for the first time the default body selector is not loaded, you need to Save and Quit and load the game again.

Turns out importing settings from a previous build clears the package list but the body selectors are still loaded, again Save/Quit/Load fixes the issue.

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20 hours ago, Omicr0n said:

This isn't a universal issue or you'd see way more complaints about it. I haven't personally experienced this with the toilets. Are you using NRaas GoHere? There seems to be some kind of issue with the latest version of it that causes routing problems in some people's games. You could try downgrading to an earlier version which has worked for some people including myself when sims in my game were unable to find their way to their beds.

Happy to say that i've fixed it! My derp self forgot to install the original KW mod before patching to 425.
Reinstalled KW original then replaced with 425 and all is well in my game. 😃

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Not sure if related to this build, but:

 

When I play without Into the Future, I sometimes get a red error message about Dip Kiss.

 

The Dip Kiss seems to be part of Into the Future. I suspect a mod lacks a check whether ItF is installed, possibly KW. Might even be an EA feature, but I don't think I've seen this often.

 

(I'll just turn the EP on for my current savegame as a workaround, just thought I'd mention it because there's talk about red errors on the previous pages ...)

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On 5/4/2024 at 8:56 AM, Omicr0n said:

The Manual setting does have an effect when my active sim is involved. It shows a popup asking if I want to use condoms if either of the sims has some in their inventory. It's unclear to me what happens if it's 2 NPCs though.

 

Thanks for the info. I figured the LTR gain was being entirely controlled by KW. I didn't realize that standard game mechanics were still having an effect.

 

You are right there is a fallback if not set to Auto, the question dialog will only popup if one of the involved Sims is selectable, otherwise CoinFlip() is used to determine use.
 

I found another PostWooHoo mechanic which also adds LTR, anyway in the next build I have added a menu setting to enable/disable LTR gain from WooHoo.

 

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On 5/10/2024 at 12:09 AM, Yotix said:

Not sure if related to this build, but:

 

When I play without Into the Future, I sometimes get a red error message about Dip Kiss.

 

The Dip Kiss seems to be part of Into the Future. I suspect a mod lacks a check whether ItF is installed, possibly KW. Might even be an EA feature, but I don't think I've seen this often.

 

(I'll just turn the EP on for my current savegame as a workaround, just thought I'd mention it because there's talk about red errors on the previous pages ...)

 

What error message do you get ?

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Posted (edited)
On 5/11/2024 at 7:47 AM, Denton47 said:

 

What error message do you get ?

If I remember right it was something like "Interaction Not Found - Dip Kiss", and I had an ErrorTrap log about the KW social system "null value where a value was required" (though it didn't mention dip kiss so I was not sure it's related).

I've just loaded my save without ItF active and will let you know the exact text if I get it again (it seemed fairly rare...). EDIT: Playing my save without ItF crashed my PC when ingame time reached 6am. Will maybe try again later. 

 

EDIT: Trying again, new save in a different town. Did not get the error again yet. I suppose the repro might be something risky like 1 start game with Into the Future, save KW settings etc, 2 disable ItF, 3 continue playing that save.

Edited by Yotix
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Build 426:
+[Modified]: Logging system to reduce number of generated logs.
+[Added]: More information to running WooHoo tooltip.
+[Added]: Setting to enable/disable LTR gain from WooHoo.
+[Added]: Setting to enable/disable Alcohol for teens.
+[Added]: Improved/missing english text descriptions by Mary Jane.
+[Added]: Kinky Trait improvements by Mary Jane.
 

I have added a large amount of improved game texts and missing game texts by Mary Jane, hope you all like them, Mary Jane has also updated the Kinky Traits.

 

I have changed the logging system, there are now three type of log files, KWStartup is generated when KW starts and contains a "health report" of your current save game, if any errors have been recorded, a log file named KWErrorLog will be generated containing the errors, if you encounter any missing localized texts a log file named KW_Localization can also be generated (currently disabled).

 


This is going to be the last from me for a little while as I have some other projects I need to attend to, as usual I have uploaded the source code if someone else wants to continue development.
 

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On 7/25/2023 at 2:39 PM, Denton47 said:

Oniki Kay’s Kinky World build 426 - LoversLab Edition (Updated 2024-05-14)


I made some changes to get rid of the lag the mod seems to be generating on modern CPUs, I have eliminated most of the lag generated by KW but there is still a slight stutter now and then that I don't think I can remove entirely.

 

I also made some other changes, most of them can be toggled on/off if you don't like them.

 

There is a new Loverslab menu in Kinky World -> Settings,

 

Settings.png.87d608abb1a168173f98f1faa39cb7f4.png


KW Maid

This will enable/disable the KW Maid as a service, the KW Maid will do the regular Maid service and take care of any horny Sims on the lot.

 

KW Mail Carrier
When disabled the normal Mail Carrier situation will run, if this setting is changed after KW is started you will need to save/load.

 

KW Mail Carrier gender
The gender of the Mail Carrier when KW Mail Carrier is enabled, the NPC is created/assigned at the beginning of a new game and once assigned the gender cannot be changed unless the Sim is culled.

 

KW Pizza Delivery gender
The gender of the Pizza Delivery Sim, once assigned the gender cannot be changed unless the Sim is culled.

 

KW Repairman gender
The gender of the Repairman, once assigned the gender cannot be changed unless the Sim is culled.

 

KW Virgin
I think this is stupid but that is probably just me, anyway, change the setting to your preference. This setting doesn't update any Sim data, it just enables/disables the mechanic, if you enable this mid game you resume where you left off.

 

Tarif multiplier
A tariff multiplier for all your kinky earnings, 2.0 is double, 0.5 is half etc.

 

Outfit Texture Size
This is the target texture size used when rendering the naked upper and lower body, if you are using 2K body textures like the ones from Kurasoberina I recommend setting this to 2048 for a better result, the KW default size is 1024, I am not sure what values are actually supported.

 

When setting this to 2048 the game will consume more resources, make sure your MemCacheBudgetValue is not set too high or you will get Error 12 when saving or the game will just crash when running out of memory.

 

Autonomy sleep tics
This will slow down the processing of the Autonomy queue, the faster the queue runs the more lag you can get, the value 20 may be a little high so feel free to experiment, if you are not using the TS3 Smooth Patch the value should be much lower (around 5 I think), the KW default is 0.

 

The value can be changed while the game is running and takes effect immediately.

 

KW Autonomy Threshold
If autonomy processing time for a single Sim reaches this value it will be split into multiple tasks for more smooth gameplay, the effect is most noticeable when you have a large number of Sims on the current lot. Setting the value to 0 will disable this feature.

 

The setting can be changed while the game is running and takes effect immediately.

 

KW Autonomy Cooldown
This is the cooldown for autonomous Kinky interactions, increasing this can help a little with performance and prevent Sims from spamming the same interaction over and over again, the KW default value is 1.
 

Autonomous Window Peeping

Autonomous Window Peeping can generate a considerable amount of lag and this setting should remain disabled, the setting does not affect Tom Peeping.

 

The setting can be changed while the game is running and takes effect immediately.

 

KW RunAutonomy
When disabled, KW will use an alternate RunAutonomy that will eliminate most of the lag KW is generating when Sims get really excited, when enabled KW will use the original code.

 

The setting can be changed while the game is running and takes effect immediately.

 

WooHoo motive intensity
This value is set too high in my opinion, lowering the value should allow Sims to function more normal when aroused/horny, the KW default value is 1250.

 

If you change this value you will need to restart the game before it takes effect.
 

Reduced KW Autonomy
Setting this to enabled will activate a number of tunables found in the tuning package, this is only a minor performance improvement mainly related to a high Exhibition skill, it is disabled by default.

 

The setting can be changed while the game is running but the tuning values are loaded when the game starts.
 

KW Autonomy in water

Setting this to disabled will prevent Sims swimming around doing anything kinky and block Sims on land trying to get kinky with Sims in water, these interactions can sometimes generate lag (due to routing I think).

 

The setting can be changed while the game is running and takes effect immediately.
 

Morphing nipples
Morphing nipples look awful in my opinion and now you can turn it off. When disabled the cmar sliders are not required anymore.

 

Actor move value
I have added a new set of move commands to the Sims Kinky menu for easier access, this is the move distance value.

 

WooHoo Outcome
When disabled you will always get a good outcome no matter what.

 

WooHoo Outcome Animation
This will enable/disable the Boo and Cheer animations.

 

WooHoo Freeze Motive Decay
When enabled, KW will freeze Bladder/Hunger/Hygiene during WooHoo, if a value is below -61 (stressed) it will be set to -61 to avoid premature WooHoo loop exits. Energy will only be frozen if below -61 (Sleepy).

 

WooHoo GoTo
When set to Instant, Sims will "teleport" to their destination and start the WooHoo immediately, this is still experimental and Sims sometimes end up into strange locations, instant goto doesn't work with rugs.

 

The default value is Route, it can be changed while the game is running and takes effect when the next WooHoo starts.

 

WooHoo Route PassThrough
This will allow Sims to pass through certain objects on the way to their WooHoo destination to shorten the distance, this is a base game feature, I don't know the exact rules.

 

WooHoo Route DisableAvoidance
This will disable Avoidance when Sims are routing to their WooHoo destination, Sims can still bump into each other and block each others path but they should resolve it instantly.

 

WooHoo Object Weight System
This will enable a weighted object type WooHoo stage choosing system, the weights for the various object types can be configured in the sub-menu, setting a weight to zero means the object type will not be chosen, it is not possible to set Floor lower than one as this is the fallback if nothing else can be found.

 

"Multiplier for objects in same room as WooHooer" is a weight multiplier to increase the chance of choosing something in the same room as the WooHooer, setting it to one makes this neutral.

 

Please note that weighted WooHoo stage choosing is still random, also the chance of choosing your favourite object type is dependent on how many animations of that type you have installed.

 

Changing these settings take effect immediately.


WooHoo Score calculation
Disabling this can improve performance but it will also make Sims WooHoo more.

 

The setting can be changed while the game is running and takes effect immediately.
 

Autonomous Solo Teasing
This will enable/disable autonomous Solo Teasing (the annoying dance), it is enabled by default.
 

The setting can be changed while the game is running and takes effect immediately.
 

Actor Position Reset
When enabled (default), actor positions will reset / use stored offsets between WooHoo stages.
 

KW Teleport Me Here
This is the same as the regular Teleport except it doesn't play the VFX.
 

Chance to order Alcohol autonomously
The chance Sims have to order Alcohol at Bar Venues, setting this to zero will disable it.

 

Max autonomous Alcohol level
Max level Sims make / order Alcohol autonomously.

 

Alcohol for teens
This will enable/disable Alcohol for teens.
 

Kinky Dreaming
This will enable / disable Kinky Dreaming.

 

LTR gain from WooHoo
This will enable/disable LTR gain from WooHoo.
 

Body Selectors
This is used to add more Body Selectors, it works the same way as adding more animations.
 

 

I have also added some new interactions to the WooHoo context (Kinky Menu),

 

Remove Top/Bottom
This just undresses the Sim.

 

Next Stage
This will request the next WooHoo stage independent of the timer, the running animations will still play out before moving on (like Change Position).

 

Cancel Join
If a joining Sim doesn't show up for some reason you can use this interaction to cancel the join so you don't get stuck in the WooHoo loop.

 

Next Stage & Cancel Join are only available on the master (the Sim that started the WooHoo).


Debug/Testing interactions
When clicking on a lot there are now debug interactions to control the kinky state of all Sims currently on the lot.

 

CityHall now has debug interactions to set WooHoo and Exhibition skills of all Sims.

 

 

Keyboard shortcuts

Q=Next Stage

E=Change Position

F5=Save Game

 

 

I have also fixed the message notification issue.

 

 

Changelog

414:
+[Fixed]: Import settings not working for Autonomy settings.
+[Fixed]: Range for Tarif multiplier setting (requires you start a new game).
+[Modified]: KW SendWooHootyText autonomy rules to be the same as KW SendPhotograph.
+[Modified]: Lot Object Autonomy to enable/disable the peeping interaction on lot windows which is causing most of the lag.
+[Added]: Setting to enable/disable KW Teleport Me Here.
 

415:
+[Fixed]: Play Computer Games.
+[Fixed]: MorningWood timeout stopping erection during WooHoo.
+[Modified]: Default Texture Size set to 1024.
+[Modified]: KW Teleport Me Here to be standalone not overriding the default cheat interaction.
+[Modified]: KW Swim Around to also block autonomous WooHoo with Sims in water.
+[Added]: Separate tuning package.
+[Added]: Option to reduce KW Autonomy to improve performance, can be customized in tuning.
+[Added]: Option to disable autonomous Solo Teasing.

 

416:

+[Added]: Alternate KWRunAutonomy to improve performance.
+[Added]: Option to set WooHoo motive intensity.
 

417:
+[Fixed]: Disable KW Teleport Me Here.
+[Fixed]: PostLoadFixup resetting Opportunities.
+[Modified]: WooHoo instant goto to avoid Sims stacking on top of each other.
+[Added]: Autonomy resource monitoring to reduce lag when you have a large number of Sims on a Lot.
+[Added]: Option to set kinky interaction cooldown.
+[Added]: Keyboard shortcuts: Q=Next Stage, E=Change Position, F5=Save Game.
+[Added]: Debug interactions to AdminstrationCenter.
+[Added]: Global and Lot interactions to set Sims arousal state to Normal.
+[Added]: More tunables.
 

418:
+[Fixed]: WooHoo Join to only allow joining master to prevent Sims getting stuck in the middle of the WooHoo.
+[Fixed]: KinkyDance, KinkyDanceOnCounterOrTable and DancePole.Dance causing WatchExhibition to crash the game.
+[Modified]: WooHoo instant goto to teleport Sims closer together.
+[Modified]: WooHoo random next stage to choose from a wider selection of animations (enabled by object type weight system).
+[Modified]: Motive decay freeze values to remove negative buffs.
+[Added]: Object type weight system to choose WooHoo location.
+[Added]: Option to disable WooHoo Score calculation.
+[Added]: More tuning.
 

419:
+[Fixed]: Various KW interactions being available to the SimBot, a.k.a. Frankenstein.
+[Fixed]: Various KW interactions being available to EP11 Future Bots without the trait chip.
+[Fixed]: FollowSim not actually following.
+[Added]: More Brothel tuning.
 

420:
+[Fixed]: StartWhoring interaction showing on Sims that can't WooHoo.
+[Fixed]: WooHooJoinGeneric should now work again with Couch_SleepOnCouch, HoleInWall etc.
+[Fixed]: KWStoveClean not being available to male Sims.
+[Modified]: UseToilet to use base game interaction for Sims not viable for kinky interactions.
 

421:
+[Fixed]: Anal CreampiedEffects*
+[Fixed]: OutfitManager switching to Career instead of current Uniform.
+[Fixed]: Sim/Pet social interactions throwing an exception.
+[Fixed]: PostLoadFixup destroying KWPhotographs not in Phone Camera or Sim Inventory.
+[Fixed]: Populate Lot/World not Randomizing Traits.
+[Fixed]: Pool commodity tuning bug.
+[Fixed]: RequestToWooHoo requiring more than two WooHooable Sims on lot.
+[Fixed]: WooHoo loop premature exit due to KW not allowing same stage to be played more than once.
+[Modified]: CreateUniform to include hidden outfits.
+[Added]: Hands and Breast CreampiedLocations*
+[Added]: Submissive Trait*
+[Added]: More text localization*
+[Added]: New Actor Offset system to save and export Actor positions for WooHoo stages.
+[Added]: <AdultOffset> and <TeenOffset> to OKW XML resource.
+[Added]: Sims now have a 25% chance of loosing their swimwear when jumping into a pool.
+[Removed]: Terrain.GoHere override, swimwear accident is implemented elsewhere.
+[Removed]: GoHome override, it appears to be obsolete, GoToVirtualHome override still remains.

* = By Jvsmith.
 

422:
+[Fixed]: Shemale interaction texts and thought balloons (will still say his, not her).
+[Fixed]: Sim count in CityHall interaction.
+[Fixed]: Autonomous BarAdvanced+OrderDrink (MakeDrink) should work now.
+[Fixed]: KW Socialize Interactions being available while ScubaDiving.
+[Fixed]: BrothelManager Localization issue.
+[Modified]: Kraken behavior and management.
+[Modified]: Lowered chance to loose Swimwear when jumping into pool to 15% (Tunable).
+[Modified]: HoleInWall: Increased chance for smaller Sims to get stuck (Tunable).
+[Added]: German localization by Clydie.
 

423:
+[Fixed]: Kraken object reset issues.
+[Added]: Missing localization to texts and translated the French texts to English.
+[Added]: Reset Sim to Kinky World radial menu (was previously UnlockSim in Debug menu).
 

424:
+[Fixed]: CASPProperties localization.
+[Fixed]: GetRelationshipSimName localization.
+[Fixed]: DaughterLover reward trait being available in CAS (blank).
+[Fixed]: KWBedSleep strapon usage.
+[Fixed]: KWBedSleep mirrored animation issues.
+[Modified]: English localization as suggested by Yotix.
+[Modified]: KWBedSleep WooHoo category selection behavior.
+[Added]: Missing Submissive trait to CAS.
+[Added]: New setting to control autonomous use of Alcohol.
+[Added]: KW OrderDrink were Sims have a chance to order Alcohol, the chance is a new setting.
+[Added]: Russian translations by anton557.
+[Added]: New setting to disable kinky dreaming.
 

425:
+[Fixed]: KWBedSleep single Sim exception.
+[Fixed]: KWBedSleep Shemale-Shemale category selection.
+[Fixed]: Kraken attack offset and changed FeedbackTalking to a global announce.
+[Fixed]: Autonomous KWCastSpell.
+[Added]: KWMaid as service.
+[Added]: Sim PostLoadFixup OutfitManager Unlock (if busy).
+[Added]: Nude body mesh selector for individual Sims.
+[Added]: Support for MedBod 1.9 by JoshQ.
+[Added]: Russian translations by anton557.
+[Added]: German translations by Clydie.
 

426:
+[Modified]: Logging system to reduce number of generated logs.
+[Added]: More information to running WooHoo tooltip.
+[Added]: Setting to enable/disable LTR gain from WooHoo.
+[Added]: Setting to enable/disable Alcohol for teens.
+[Added]: Improved/missing english text descriptions by Mary Jane.
+[Added]: Kinky Trait improvements by Mary Jane.
 


Installation
Download and install OWK 409 first and then replace ONIKI_KinkyMod.package with the one inside ONIKI_KinkyMod426.zip, installing the tuning package is completely optional.


Links
Kinky World 409
https://www.patreon.com/posts/kw-build-409-45406638

 

TS3 Smooth Patch 2.1
https://modthesims.info/d/658759/smooth-patch-2-1.html


 


 

Hello, I'm new to modding and don't know what to do with one of the file you uploaded here about two hours ago "Oniki_KinkyModSource426.zip 11.89 MB".

When I unzip them there's a file called Oniki_kinkyMod and inside it there's lots of other files that are .cs files.

What am I supposed to do with them? I only now what to do with files that are .package

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