Jump to content

Recommended Posts

Posted

Milk station (futa)

View File

OK. The consequences of my recent adventures turned out to be somewhat worse than I expected and the return to normal life took a little longer. Now everything is as it should be. We working further.

 

Birthday is a good day. We all love gifts. I love not only receiving them but also giving them to others. So here's a little gift from me on the occasion of my birthday tomorrow. You could wait until tomorrow, but I don't like to wait?

 

Description

 

A daedric statue where, for a small fee, you can receive the blessing of Kynareth and a portion of fresh milk. And don't ask me where this milk came from XDD

 

Female version is HERE

 

1. Hi poly model

2. 4k textures on main psrts

3. Collisions and edited navmeshes

4. Additional functionality: blessing of Kynareth and a portion of fresh milk for 100 coins

5. Where to find: farms near Whiterun.


Video demonstration
 

This is initial release and later i will add more stations in other places.

 

P.S.

 

Its a gift, so it will be free for all.

 

 

If you like my works you always can support me on Patreon or with PayPal donation (gunstb@gmail.com)
 

Patreon version Update
1. New Milk Station near the Markarth. Animated version.

2. Optimized normalmaps.

Video Demo

Patreon version Update 1.4

New
DCL mod support: first statue (Whiterun) moved to other side of the road Video Demo


 


  • Submitter
  • Submitted
    07/19/2023
  • Category
  • Requirements
    SkyrimSE
  • Regular Edition Compatible
    No
  • Install Instructions

 

Posted
5 hours ago, DaHALOSHOCK said:

Does this do anything or is it just a statue?

From mod description
4. Additional functionality: blessing of Kynareth and a portion of fresh milk for 100 coins

Posted
17 hours ago, alcurad90 said:

Happy birthday!

Seems it could be made as something for mme as a milking machine

i wish, i been dreaming of a futanari machine for that mod for ages, but idk how doable it would be even if someone attempted.

Posted

Oh holy shit


First of all, all the best and love for your birthday!

:classic_wub:


And just looking at this statue rang my writerly bells (aka inspiration) ... it's the perfect ending for a chapter that's currently in progress...


...just as another statue of yours already forms the end of a chapter...

Spoiler

 

 

 

Posted
39 minutes ago, LinksSword said:

i wish, i been dreaming of a futanari machine for that mod for ages, but idk how doable it would be even if someone attempted.

I can "build" any machine of this type but i cant (for now) work with Skyrim animations for the PC. If anyone will be able to make animation i will make a machine.

Posted
33 minutes ago, Miauzi said:

Oh holy shit


First of all, all the best and love for your birthday!

:classic_wub:


And just looking at this statue rang my writerly bells (aka inspiration) ... it's the perfect ending for a chapter that's currently in progress...


...just as another statue of yours already forms the end of a chapter...

  Reveal hidden contents

 

 

 

Thank you!

  • 3 weeks later...
  • 2 weeks later...
Posted

K so this mod and Deviously Cursed Loot conflict - there is an overlap with where tje Whiterun statue is placed.

 

Moved the statue in Whiterun over a bit, issue resolved.

DCL - TRX Milking Station patch.esp

 

AFAIK it should work for all versions, though I have only actually tested it with the futa version.

 

Also note I have no idea what I am doing, so YMMV if it works as expected.

Posted
Skipping: [NAVM:000E8601] (in GRUP Cell Temporary Children of [CELL:00009636] (in Tamriel "Skyrim" [WRLD:0000003C] at 8,-4))
[Undeleting and Disabling References done]  Processed Records: 39, Undeleted Records: 0, Elapsed Time: 00:00
<Warning: Plugin contains 1 deleted NavMeshes which can not be undeleted>

 

Don't do this, don't delete navmeshes. Creates the risk of a CTD.

 

https://www.reddit.com/r/skyrimmods/comments/ajacgu/how_important_is_fixing_deleted_navmeshes/

 

 

 

Posted
1 hour ago, Hylysi said:
Skipping: [NAVM:000E8601] (in GRUP Cell Temporary Children of [CELL:00009636] (in Tamriel "Skyrim" [WRLD:0000003C] at 8,-4))
[Undeleting and Disabling References done]  Processed Records: 39, Undeleted Records: 0, Elapsed Time: 00:00
<Warning: Plugin contains 1 deleted NavMeshes which can not be undeleted>

 

Don't do this, don't delete navmeshes. Creates the risk of a CTD.

 

https://www.reddit.com/r/skyrimmods/comments/ajacgu/how_important_is_fixing_deleted_navmeshes/

 

 

 

This is for me?

 

Posted (edited)
1 hour ago, Hylysi said:

 

Yep.

XD Ok. 

 

1. Navmesh editing: moving, creating, deleting any parts of navmesh - is absolutely normal process for mod creation and Creation Kit has special tools for this: editing, checking finalizing navmesh areas.

2. There is no other way to place new static objects on exisiting navmeshed areas in most cases besause you need to make holes for these objects in navmeshed area. In other case you will have fantastic results on NPC movenent.

3. Possible problems; deleted navmesh sector contains patrol markers or active objects etc, you have other mods with navmesh edits in the same area, editing navmesh in esm files - idiotic idea

Solutions?

1. Check your edits in Creation Kit

2. find conflicting mod and make compability patch.
3. Make your edit in mod esp but not in original esm


On my personal practice (more than 6 years of modding) there are no problems with deleting navmeshes if you know what you are doing, make it properly with finalizing in Creation Kit and dont have any other mods with conflicting edits.

How do you think people like JK make theyr edits for whole towns and big interrior edits? Some special magic?

 

Quote

Deleted navmeshes can cause CTDs


"can cause" domt means "will cause"

Besides of all do you see in any support threads for my statue mods reports about any CTD"s? No. Not here not on Patreon. Im playng with these mods for years - no problem at all.

Edited by TRX_Trixter
  • 2 months later...
Posted
2 hours ago, Kayohcey said:

So the fix for a "pretty major mod" that most use, is paywalled on paetron? .....

I made a patch earlier in this thread that also fixes it, though yes the official patch is paywalled

  • 2 weeks later...
Posted

Apologies if this has been asked and answered, but is it possible to make these delicious statues miniature to add to any player home? I ask because I don't have the modding skill that you do. Thank you for adding more flavor to skyrim.

Posted
7 hours ago, TheTexican said:

Apologies if this has been asked and answered, but is it possible to make these delicious statues miniature to add to any player home? I ask because I don't have the modding skill that you do. Thank you for adding more flavor to skyrim.

Just resize it in Kreation Kit when placing in your house as any other game statics.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...