songyj11 Posted July 16, 2023 Posted July 16, 2023 I wanted to make male werewolves look like beasts and female werewolves like humans. Is it possible to set up a skeleton by separating the creature's male and female by modding? I designated different skeleton models by gender using sseedit. And the animation was set using OAR. But it didn't succeed. I think I need to modify the Behavior Graph. How do I modify a Behavior Graph file or is there a site that explains it?
t.ara Posted July 16, 2023 Posted July 16, 2023 ..."I think I need to modify the Behavior Graph."... Cool, you have me as a follower...here.
songyj11 Posted July 17, 2023 Author Posted July 17, 2023 20 hours ago, t.ara said: ..."I think I need to modify the Behavior Graph."... Cool, you have me as a follower...here. After searching all day, I found hkxconv and changed the WerewolfBeastProject.hkx file and the Werewolf.hkx file with xml. When I opened the xml file, there was a characterFilenames input line inside the WerewolfBeastProject.hkx. Inside Werewolf.hkx were the input lines name, rigname, ragdollname, and behaviorfilename. So I entered the file names and converted it back to hkx. And using sseedit, the Behavior Graph of female werewolves was changed to a newly created file. Then, the female werewolf's appearance was not crushed, but no other motion was played other than idle motion. Only idle motion set using OAR is played, and movement motion, attack motion, etc. are not executed. Do you know the solution to this?
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