WerewolfD777 Posted July 9, 2023 Posted July 9, 2023 Player Female Lip Bounce Test View File Test So, I forgot to mention that I'm just a player like many who decided to test some things, I'm not an expert. I'm more of a beginner. I do not speak English sorry my bad google translator If testing, back up the files. I don't use smp. Credits: NifTools XP32 Maximum Skeleton Extended https://www.nexusmods.com/skyrim/mods/68000?tab=files&file_id=1000355557 HDT Physics Extensions HDT Physics Extensions at Skyrim Nexus - Mods and Community (nexusmods.com) BodySlide and Outift Studio BodySlide and Outfit Studio at Skyrim Nexus - Mods and Community (nexusmods.com) Submitter Dwolf77 Submitted 07/08/2023 Category HDT Physics Requires XPMSE, HDT Physics Special Edition Compatible No 2
WerewolfD777 Posted July 9, 2023 Author Posted July 9, 2023 4 hours ago, emily1673 said: What does it do? Test HDT Physics applied to lips.
harems Posted July 9, 2023 Posted July 9, 2023 30 minutes ago, Dwolf77 said: Test HDT Physics applied to lips. Can you share how do you modified it ? i want to use it for other customrace thank you
WerewolfD777 Posted July 9, 2023 Author Posted July 9, 2023 (edited) 6 hours ago, harems said: Can you share how do you modified it ? i want to use it for other customrace thank you Back up everything first. Make a test glue femalehead.nif and the skeleton_female in the folders that you want to modify if you wanted to use this head of the mod. You will have to change the path of the texture inside the femalehead.nif If not. Good if you know how to use Outfit Studio and niftools. It's simple to open the femalehead.nif that you want to modify in the bodyslide, Create bones Linked to NPC Head Example: click on the NPC Head Add Custom bone, put a name "123" or the same name as my Xml from Ok. Then you pass weights in the area that you will want to move just look at the head that I modified, after that you export the nif. Then you open the femalehead.nif that you exported in niftools Copy the femalehead.nif file in the skeleton_female, clicking NPC Head Example: NPC Head inside the femalehead.nif click on it and copy the file "123" or the same name of my Xml that you created paste in the skeleton_female Npc Head that exists inside the skeleton_female of the character that you want to modify. And copy the HDT Havok Path file that is in the head of the mod with the Xml path and paste it in the one you modified. Then you can create an XML with the same name or you can open My Xml and modify or Make with the same name. feel free. The possibility to put in followers too. That was the best I could put into words. Edited July 9, 2023 by Dwolf77
harems Posted July 10, 2023 Posted July 10, 2023 9 hours ago, Dwolf77 said: Back up everything first. Make a test glue femalehead.nif and the skeleton_female in the folders that you want to modify if you wanted to use this head of the mod. You will have to change the path of the texture inside the femalehead.nif If not. Good if you know how to use Outfit Studio and niftools. It's simple to open the femalehead.nif that you want to modify in the bodyslide, Create bones Linked to NPC Head Example: click on the NPC Head Add Custom bone, put a name "123" or the same name as my Xml from Ok. Then you pass weights in the area that you will want to move just look at the head that I modified, after that you export the nif. Then you open the femalehead.nif that you exported in niftools Copy the femalehead.nif file in the skeleton_female, clicking NPC Head Example: NPC Head inside the femalehead.nif click on it and copy the file "123" or the same name of my Xml that you created paste in the skeleton_female Npc Head that exists inside the skeleton_female of the character that you want to modify. And copy the HDT Havok Path file that is in the head of the mod with the Xml path and paste it in the one you modified. Then you can create an XML with the same name or you can open My Xml and modify or Make with the same name. feel free. The possibility to put in followers too. That was the best I could put into words. thank you bro
Meeps Posted July 11, 2023 Posted July 11, 2023 If this managed to be usable would be interesting to see some collision if that's possible for it someday!
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