TentaclePentacle Posted June 30, 2023 Posted June 30, 2023 View File Show All Traits Carnalitas Patch Adds a + button to the character UI screen that will show all the traits and timed modifiers on a character. Tired of having a lot of character traits but only seeing half of them on screen? Well this is the solution for you. Click on the + button to see a window of all the character traits, click again to hide screen. It's a simple patch for Carnalitas v 2.0 Load right after carnalitas. Submitter TentaclePentacle Submitted 06/30/2023 Category Crusader Kings 3 Requires Carnalitas 1
TentaclePentacle Posted June 30, 2023 Author Posted June 30, 2023 I was tired of not having all my traits show up. So I added this little button that shows it. If you don't want to load the patch just add in the follow code to the carnalitas file yourself edit the file mod\Carnalitas\gui\window_character.gui below line 3888 below the follow section of code icon = { visible = "[Character.IsFemale]" size = { 20 20 } framesize = { 40 40 } frame = "[Character.GetSexualityFrame]" texture = "gfx/interface/icons/character_status/sexuality_icons_female.dds" tooltip = "SEXUALITY_TT" } add the following lines button_plus = { visible = "[Or(GreaterThan_int32(GetDataModelSize(CharacterWindow.GetTraits), '(int32)22'), GreaterThan_int32(GetDataModelSize(CharacterWindow.GetTimedModifiers), '(int32)10') )]" onclick = "[CharacterWindow.ToggleExpandedTraits]" } 3
Nas00 Posted July 1, 2023 Posted July 1, 2023 The mod doesn't have a description and can't be added to the playset.
TentaclePentacle Posted July 1, 2023 Author Posted July 1, 2023 1 hour ago, Nas00 said: The mod doesn't have a description and can't be added to the playset. You need to fix the path in the descriptor. I uploaded a a fixed version.
JankinT Posted July 3, 2023 Posted July 3, 2023 does this work with Coetus Anima? because I use it with that mod and it didn't work. or do I just need to put this mod below that mod? Coetus Anima: here 1
AnonymouslyFamous Posted July 6, 2023 Posted July 6, 2023 (edited) Can you make this compatible with Physical Attributes. I try adding the code to it, but it still does not show up. Don't want to add your mod below Physical Attribute to overwrite its features, unless compatible Edited July 6, 2023 by angelo0015 1
jcjonesacp76 Posted July 6, 2023 Posted July 6, 2023 Yeah I need this to work with , cause thats where the problem is for me.
AnonymouslyFamous Posted July 6, 2023 Posted July 6, 2023 (edited) 7 hours ago, jcjonesacp76 said: Yeah I need this to work with , cause thats where the problem is for me. 21 hours ago, angelo0015 said: Can you make this compatible with Physical Attributes. I try adding the code to it, but it still does not show up. Don't want to add your mod below Physical Attribute to overwrite its features, unless compatible Okay so I got it to work, right above the traits menu. Go into your Physical Attributes gui folder : Crusader Kings III\mod\physical_attributes\gui Edit the window_character.gui located in it and enter the code provided by @TentaclePentacle Note: This would only work if Physical Attributes is the last mod in your load order that used the gui "window_character.gui". In other words, if another mod is higher in priority(lower in the mod list), you should edit that one instead accordingly. Enter the mod code: button_plus = { visible = "[Or(GreaterThan_int32(GetDataModelSize(CharacterWindow.GetTraits), '(int32)22'), GreaterThan_int32(GetDataModelSize(CharacterWindow.GetTimedModifiers), '(int32)10') )]" onclick = "[CharacterWindow.ToggleExpandedTraits]" } Before here: ## Traits hbox_traits_list = { name = "tutorial_highlight_traits" datacontext = "[CharacterWindow.GetTraitArrays]" margin_bottom = 2 } This is how it should look: Edited July 6, 2023 by angelo0015 grammer 2
NoNickNeeded Posted July 8, 2023 Posted July 8, 2023 With Carnalitas own intercace and this mod as well, I don't have the known languages symbol for characters. Any chance you could add that?
AnonymouslyFamous Posted July 9, 2023 Posted July 9, 2023 15 hours ago, NoNickNeeded said: With Carnalitas own intercace and this mod as well, I don't have the known languages symbol for characters. Any chance you could add that? Try adding in the code for yourself. No problems on my side. Maybe some other mod you have, editing the same window gui. Languages known/symbol is working fine for me, even if I just use Carnalitas and this mod code.
jcjonesacp76 Posted July 18, 2023 Posted July 18, 2023 Is their anything about making this compatible for the Princes of Darkness mod?
gthu765 Posted September 2, 2023 Posted September 2, 2023 (edited) On 7/17/2023 at 8:11 PM, jcjonesacp76 said: Is their anything about making this compatible for the Princes of Darkness mod? Or supernatural. Got it to load putting that after better barbershop but before carn / cbo and the trait tweak mods. Loaded game with preset rulers having traits from both ends (ie giant tits / dicks , a hunter , a magic user , a demon, a vampire) It loads and that stopped the crashed related to clicking on profiles but without an actual compatibility patch Im not very optimistic it will play stable. Edited September 2, 2023 by gthu765
jcjonesacp76 Posted September 22, 2023 Posted September 22, 2023 On 9/2/2023 at 12:19 PM, gthu765 said: Or supernatural. Got it to load putting that after better barbershop but before carn / cbo and the trait tweak mods. Loaded game with preset rulers having traits from both ends (ie giant tits / dicks , a hunter , a magic user , a demon, a vampire) It loads and that stopped the crashed related to clicking on profiles but without an actual compatibility patch Im not very optimistic it will play stable. I found out, it was due to the Lifestyle effects one of the mods does to another, at least fo PoD
TomLuo Posted November 15, 2023 Posted November 15, 2023 (edited) ck3 更新后,宗族和伯爵领的buff不显示 After ck3 update, clan and count collar buffs are not displayed Edited November 15, 2023 by TomLuo
zaqwer132 Posted January 27, 2024 Posted January 27, 2024 (edited) For some reason, no matter if I expand all traits by button or not, I can no longer check my modifiers. I mean those little green icons next to the traits. Without this patch I could just hover mouse over them, and game would display information. Now it's not working, and while it's not gamebreaking bug, I'd like to have option to check my modifiers too. Edited January 27, 2024 by zaqwer132 fixing typos 1
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