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Dog/Wolf Fix


TerryWolff

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Posted

I think I may have found a fix for the dog/wolf problem with FNIS Animations. What I did is go into CK, and for both the DogRace and DogCompanionRace, I made it so they use the wolf skeleton instead of the dog skeleton, and also swapped the dogproject.hkx with the wolfproject.hkx. So far I've tested and there hasn't been any trouble, as I've used the beast spells themselves to test it. I've used Meeko, Vigilance, and a few wolves as my test puppies, and so far no problem has occurred, no ai changes, nothing terribly disastrous at all, just a lotta doggy sex. ^.^

 

*WARNING*  I'm a newb at this modding stuff with Skyrim, so, I highly suggest backing up your games... cause while I've tested, and still am testing this, and nothing seems to have gone wrong with it, I'm still not sure enough in my skill to allow others to take risks. So, test at your own risk. If there seems to be any problems, tell me, and I'll see if my limited knowledge can figure it out. This is meant as a test to see if this workaround is stable enough to work in the long term. THANKS!!

 

*IMPORTANT*

 

Make sure you change your dogbehavior_FNIS.hkx to dogbehavior_FNISXXX.hkx and rerun the FNIS Generate Users tool. This will ensure the dog behavior is canceled out and only the wolf behavior is added in. If you don't do this, likely nothing is gonna work, I think... haven't tested that yet.. xD JUST DO IT!!

FNIS Dog Fix.zip

Posted

This is not a fix, unfortunately. What you created with replacing the dogproject is a wolf in a dog's fur. Meaning, the dog has the specific wolf animations, but it now lacks specific dog animations. Most likely the the domesticated stuff. For example the dog has a specific tail behavior subtree, wolves have not. This might also break dog related quests (where you have to follow a dog).

 

The problem is NOT a wolf/dog specific FNIS bug. Wolf and dog are implemented the SAME way as are 48 other characters, creatures, tails, and plants. The problem must to be way Beth has mingled wolf and dog behavior elements. In the wolf behaviors there are dog "elements" and there are different types of wolf elements in dog behaviors. If you look into the dog behavior folder you even find a reduced version of wolf.hklx.

 

Once I got 4.0 released I will try some more things, but honestly, I don't have big hopes. The biggest hope I have, that a modder finds a combination of wolf/dog animation lists which don't show the CTD, and then I can test from there for a work-around. But that's also not very likely. Usually, if you have t-shape or CTD with behaviors, then it's immediate and consistent, until you remove the cause of it.

  • 3 weeks later...
Posted

I am not an expert by any means but i have worked on tweaking a few mods and a thought occurred to me.  Would it be possible to create a mod with "custom" wolves that were identical to normal wolves but had a separate file structure?  At that point hkx files etc for dogs and "custom" wolves would be separated,  would this allow someone that knows what there doing to get FNIS to work on both separately? (sorry if my understanding of the problem is limited and oversimplified, by my understanding the game was made so that wolves and dogs share a few assets despite having slightly different skeletons and different animations). Then finally replace all wolves with "custom" wolves...... i dunno im just paralleling the process i used to get custom tattoos....(but i just tweaked other mods dunno how to do it all).   

 

Really hoping you guys find some sort of fix.

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