Sue_Sakamoto_Takari Posted June 27, 2023 Posted June 27, 2023 An idea for a mod that is a standalone deathclaw vore mod. This overhauls deathclaws animations to be a scripted via FO4SE death animation and an overhaul to their combat and lethality. - 1. deathclaws can now oneshot the player if they are outside power armor, which results in an ingame animation of the player being slurped up like a noodle. - 2. An COC command line via FO4SE is run for a new cell: DeathclawIrradiatedStomachCell, all items, armor, and weaponry will be stripped from the player along with any key items as well as the pipboy, leaving the player nude and vulnerable to digestion or irradiation should they be over-leveled. - 3. The player is teleported into this "Stomach Cell". Constant acid damage is applied along with 100,000,000 rads being applied every 5 minutes, then every second beyond those 5 minutes which is enough to completely FRY someone using fallout 4's ECO mod with all legendary armors custom legendaries set to "mythical protection". The lore behind this is a deathclaws entire stomach is lined and insulated with radiation. It would have to be to adapt to such climates. - 4. An death animation will play out once the player has fully digested or succumbed to radiation completely. As featured below, this animation is the proof of concept for the game over. - 5. MCM can be used to change the internal ending from bones to a simple goo pile slurry mixing with the digestive juices. - 6. From there the screen will be stuck on the internals on loop, pulsating and stomach noises, simply load your latest save to exit the game over screen, again, bones can be changed to an goo pile in MCM: Proof Of Concept Using Fallout 1 engine to show off Potential Standalone FO4 Deathclaw Modification Mod.mp4 #FuckRefractor #SupportStandalone #GoIndependant The point of making it standalone is so that you don't have to use a million and one requirements. The standard vore mod requires 7 additional mods to function, with this, you're only two dependencies are MCM and FO4SE Modname: Deathclaws Oneshot Vore Gameover Overhaul (Loverslab Exclusive)
MadMansGun Posted June 28, 2023 Posted June 28, 2023 can't help because i don't own/mod fo4, but i am doing work on my skyrim vore mod so i do know some things 6 hours ago, Sue_Sakamoto_Takari said: 1. deathclaws can now oneshot the player if they are outside power armor, which results in an ingame animation of the player being slurped up like a noodle. the condition checks are easy to do, i already did that in skyrim (eg: if i wanted i could make it so people with shields can't be vored), i just don't know anything about adding animation/s to fo4. 6 hours ago, Sue_Sakamoto_Takari said: - 2. An COC command line via FO4SE is run for a new cell: DeathclawIrradiatedStomachCell, all items, armor, and weaponry will be stripped from the player along with any key items as well as the pipboy, leaving the player nude and vulnerable to digestion or irradiation should they be over-leveled. - 3. The player is teleported into this "Stomach Cell". Constant acid damage is applied along with 100,000,000 rads being applied every 5 minutes, then every second beyond those 5 minutes which is enough to completely FRY someone using fallout 4's ECO mod with all legendary armors custom legendaries set to "mythical protection". The lore behind this is a deathclaws entire stomach is lined and insulated with radiation. It would have to be to adapt to such climates. cells may not be the best idea, camera effects work better and are much easier to do (at least in skyrim), also if you keep the player in the game world it can be made possible for other npcs to kill the deathclaw to save you (i have started experimenting with a script like this in skyrim but have not gotten that far with it yet) but if you want to do a cell you will probably need to find a way to force the player to stay crouched or in a ragdoll state. 6 hours ago, Sue_Sakamoto_Takari said: - 4. An death animation will play out once the player has fully digested or succumbed to radiation completely. As featured below, this animation is the proof of concept for the game over. - 5. MCM can be used to change the internal ending from bones to a simple goo pile slurry mixing with the digestive juices. swap out the camera effects i guess? 7 hours ago, Sue_Sakamoto_Takari said: - 6. From there the screen will be stuck on the internals on loop, pulsating and stomach noises, simply load your latest save to exit the game over screen, again, bones can be changed to an goo pile in MCM: i did that accidentally a few times, so maybe possible in fo4?
Sue_Sakamoto_Takari Posted June 28, 2023 Author Posted June 28, 2023 17 hours ago, MadMansGun said: can't help because i don't own/mod fo4, but i am doing work on my skyrim vore mod so i do know some things the condition checks are easy to do, i already did that in skyrim (eg: if i wanted i could make it so people with shields can't be vored), i just don't know anything about adding animation/s to fo4. cells may not be the best idea, camera effects work better and are much easier to do (at least in skyrim), also if you keep the player in the game world it can be made possible for other npcs to kill the deathclaw to save you (i have started experimenting with a script like this in skyrim but have not gotten that far with it yet) but if you want to do a cell you will probably need to find a way to force the player to stay crouched or in a ragdoll state. swap out the camera effects i guess? i did that accidentally a few times, so maybe possible in fo4? -------------------------------------------------------------------- reply -------------------------------------------------------------------- "but if you want to do a cell you will probably need to find a way to force the player to stay crouched or in a ragdoll state." The point of the cell is to add scripts into the cell and act as a penultimate state of game over. Those who rush a deathclaw blindly without even an power armor frame deserve their fate. Could use AAF scripting and lower the ceiling to force them crouched. The cell is also supposed to take away literally everything, even the players key items, then delete them. Say if you were to spawn in a weapon with equipplayer, it would immediately in 0.10s delete it. The stomach of a deathclaw should be a place of no hope. You could even make it roguelike configurable in MCM so it overwrites ALL saves to the moment the player plops in. Roguelike Save Override mode: on/off "swap out the camera effects i guess?" Yeah. Fallout 4 has an intro video, so maybe it can be used as a source for the gameover, just got to remove it's T to skip button for the copied version to use for the gameover, and have it loop on the internal stomach that finished off the player.
MadMansGun Posted June 28, 2023 Posted June 28, 2023 the camera effect i'm talking about is not a video, it's a internal mesh being applied onto the camera node....but however you probably could just use a video in fo4.
Sue_Sakamoto_Takari Posted June 29, 2023 Author Posted June 29, 2023 14 hours ago, MadMansGun said: the camera effect i'm talking about is not a video, it's a internal mesh being applied onto the camera node....but however you probably could just use a video in fo4. I actually think your ideas better and more sophisticated now, sorry for the misunderstanding. Also, need help, MAJOR wardrobe malfunction in junk junction: https://www.loverslab.com/topic/214042-question-about-the-advanced-section-for-female-body-sliding/
Theoneabdonly445 Posted June 11, 2024 Posted June 11, 2024 Can I get a video link so I can see this in action?
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