Jump to content

Skyrim xp32 skeleton.nif importing, Left Foot bone missing/misplaced/incorrect position


R0R0N0

Recommended Posts

Posted

I reinstalled my OS recently due to hdd problems.

Installed 3ds max with service pack and product updates, then installed nif importer-exporter 373. But when I import xp32 skeleton I get this missing left foot bone, I can select it from "Select by name" and but it appears to be disconnected from the rest of the skeleton.

post-77488-0-94311000-1379970434_thumb.jpg

 

Has this happened to anyone else before?

 

thanks.

Posted

It looks like the left calf is linked to the right calf.

 

Is the body deforming with the skeleton?

 

 

you could try unlinking then linking it to the left foot

or importing a different skeleton.

Posted

The foot bone doesn't deform, it moves freely from the calf bone.

The vanilla skeleton seems to work fine, it just kinda bothered me that xp32's skeleton didn't import properly. I wanted to make use of the extra bones.

 

Here's the scene file:

my faulty imported skeleton.rar

 

 

Posted

There's two skeletons in there?

 

I think the second skeleton is for deadly mutilation compatibility.

 

 

The proper skeleton imported correctly the reason the calf and foot aren't connected

is because there was a empty node in the nif to make the legs longer.

 

 

 

 

 

 

  • 3 weeks later...

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...