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MTCExpandedVillages removes player's local map markers


Nepro

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http://forums.nexusmods.com/index.php?/topic/151169-mtcexpandedvillages/page-5&do=findComment&comment=5518895

 

http://oblivion.nexusmods.com/mods/27125/?tab=4&navtag=%2Fajax%2Fcomments%2F%3Fmod_id%3D27125%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D151169&pUp=1

 

 

Important bug information: This mod edits Tamriel worldspace cell (3,3), it adds pathgridding. I got the local map bug from it (actually, my whole local map disappeared). I deleted cell (3,3) edits from the esp with TES4Edit and the local map works fine again. Hopefully this solution doesn't mess up the pathing in surrounding cells.

 

 

Look at the post demi made. What do I edit in TES4Edit to remove cell 3,3? I checked under section titled "Cell" and "Worldspace" but I could not find any cell 3,3 as demi and the other guy mentioned. 

 

This is what my TES4Edit shows, no 3,3 cells. 

 

 

post-16957-0-92858800-1379883971_thumb.png

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