Nepro Posted September 22, 2013 Share Posted September 22, 2013 http://forums.nexusmods.com/index.php?/topic/151169-mtcexpandedvillages/page-5&do=findComment&comment=5518895 http://oblivion.nexusmods.com/mods/27125/?tab=4&navtag=%2Fajax%2Fcomments%2F%3Fmod_id%3D27125%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D151169&pUp=1 Important bug information: This mod edits Tamriel worldspace cell (3,3), it adds pathgridding. I got the local map bug from it (actually, my whole local map disappeared). I deleted cell (3,3) edits from the esp with TES4Edit and the local map works fine again. Hopefully this solution doesn't mess up the pathing in surrounding cells. Look at the post demi made. What do I edit in TES4Edit to remove cell 3,3? I checked under section titled "Cell" and "Worldspace" but I could not find any cell 3,3 as demi and the other guy mentioned. This is what my TES4Edit shows, no 3,3 cells. Link to comment
beta000 Posted September 22, 2013 Share Posted September 22, 2013 The cell that needs removal has a formID of 6044 and is under block 0, sub-block 0,0. Link to comment
fejeena Posted September 22, 2013 Share Posted September 22, 2013 Yes you must open the Sub blocks to see the cells. (Oblivion esm not the Village Mod) Link to comment
Nepro Posted September 22, 2013 Author Share Posted September 22, 2013 Yep thats the cell. Thank you so much for point it out. Now I can finally enjoy local map with players' markers on it including player's positioning on the local map. Link to comment
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