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Screwed "Tcl" console command [SOLVED]


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Posted (edited)

> Mfg is installed with SL 1.62 and it works quite well except "tcl" command. If any other command is entered before "tcl" command, the console does not accept it., so the player has to reload the save (restart the game) in order to reset "Mfg" and use that command. Is there any fix or solution for that?

Edited by Evaloves4
Posted (edited)

Tcl applies to current item that's been selected. With console open, you must not have clicked on anything before using it, to have it applied to PC. Had you clicked on anything (item, texture, other NPC), tcl will affect that. With unpredictable results.

 

Test it yourself: in Witerun, open console, click Nazeem, type tcl, close console. Watch him drop through the ground for the last ever visit to the Cloud District. I do this very often.

 

"Oh, hello Ahlam, I heard you were widowed recently. Is there something I can do to console you?".

Edited by belegost
Posted (edited)
1 hour ago, belegost said:

Tcl applies to current item that's been selected. With console open, you must not have clicked on anything before using it, to have it applied to PC. Had you clicked on anything (item, texture, other NPC), tcl will affect that. With unpredictable results.

 

Test it yourself: in Witerun, open console, click Nazeem, type tcl, close console. Watch him drop through the ground for the last ever visit to the Cloud District. I do this very often.

 

"Oh, hello Ahlam, I heard you were widowed recently. Is there something I can do to console you?".

> Here it is how the problem starts: The player wants to change, let's say NPC's height or/and weight. Both commands works fine. Reentering console right after or whenever after the first use of console, imputing "tcl" without pointing the cursor to anything or anyone, but simply want to walk through or over certain object, doesn't start "collision off". Nothing happens.

Edited by Evaloves4
Posted (edited)
1 hour ago, Evaloves4 said:

> Here it is how the problem starts: The player wants to change, let's say NPC's height or/and weight. Both commands works fine. Reentering console right after or whenever after the first use of console, imputing "tcl" without pointing the cursor to anything or anyone, but simply want to walk through or over certain object, doesn't start "collision off". Nothing happens.

That's because the last object you selected remains selected until you select new object or exit the game. Entering/exiting console doesn't suddenly terminate it, nor does it terminate the last reference that was edited. Type "prid 14" to re-select the player, then use tcl. If that doesn't work, unfortunately you still have to restart the game to purge references.

 

This is not a bug, unfortunately this is how Skyrim console works. I do not know of any solutions or workarounds for this specific problem. One has to live with it.

As per Todd himself:

todd_itjustworks.png.23ea3c1415691d347576ee0e58e3f4e7.png

Edited by belegost
Posted
3 minutes ago, belegost said:

That's because the last object you selected remains selected until you select new object or exit the game. Entering/exiting console doesn't suddenly terminate it, nor the last reference that was edited. Type "prid 14" to re-select the player, then use tcl.

> Thanks, say, does "prid 14" and "tcl" command will work without selecting new object? Or it resets console?

Posted (edited)

Player is always selected by default when starting the game and opening the console for the first time. That's why tcl always works when reloading. Clicking with mouse on anything when console is open selects that object (called reference), be it wall, door, animal, NPC, a weapon or literally anything in the game (even fog or atmospheric effect or light source). These are all references as far as technobabble is concerned.

 

Command "prid <RefID>" selects whetever object has <RefID> without the need to click it. RefID is a reference number in the Skyrim engine. One object - one reference - one number. Player has RefID 14, and for example Nazeem has RefID 1A6A4, Draugr has RefID 3B547, basic unenchanted iron sword has RefID 1397E, etc, etc. There are often zeros in front of that number but they are ignored, otherwise player real RefID would be 00000014 and that's just ridiculous and unnecessary when typing.

Typing "prid 14" will select the player. You can see what is being selected in the console output. No, you can't "reset" console. You can clear the display, or selection, but that's not the same. Console always works in the background and is essential part of the game engine.

 

You may also ask why a number has both letters and numbers. It's because it's in hexadecimal system. It operates in sixteens, instead of tens. Instead of 0-9 it uses 0-F. Don't ask me why, that's how computer stuff work. Player RefID, 14, is actually 20 in decimal.

Edited by belegost
Posted
Vor 15 Minuten sagte Evaloves4:

> Danke, funktionieren beispielsweise die Befehle „prid 14“ und „tcl“, ohne dass ein neues Objekt ausgewählt werden muss? Oder wird die Konsole zurückgesetzt?

 

well - you can also reset it in another way


open the console ... click on ANY object ... you see a multi-digit number on the cursor ... click again on the same place ... the number is gone ... Object selection is reset to Player ... now you can enter "TCL

 

---

is the same in "Fallout", by the way

Posted
4 minutes ago, belegost said:

Player is always selected by default when starting the game and opening the console for the first time. Clicking with mouse on anything when console is open selects that object (it's called reference), be it wall, door, animal, NPC or  a weapon.

 

command prid <RefID> selects whetever object has <RefID>. Player has RefID 14, and for example Nazeem has RefID 1A6A4, Draugr has RefID 3B547, basic unenchanted iron sword has RefID 1397E, etc, etc. Typing prid 14 will select the player. You can see what is being selected in the console output. No, you can't "reset" console. You can clear the display, or selection, but that's not the same.

> I see. Thank you. It is hard for me to understand what you are saying since I do not play Skyrim, but will pass this information to the person in need.:classic_smile:

Posted
1 minute ago, Miauzi said:

 

well - you can also reset it in another way


open the console ... click on ANY object ... you see a multi-digit number on the cursor ... click again on the same place ... the number is gone ... Object selection is reset to Player ... now you can enter "TCL

 

---

is the same in "Fallout", by the way

> Sorry, but that doesn't work for "tcl" command. It doesn't start at all. Thanks for suggestion anyway.:classic_smile:

Posted
6 minutes ago, Evaloves4 said:

> I see. Thank you. It is hard for me to understand what you are saying since I do not play Skyrim, but will pass this information to the person in need.:classic_smile:

I have amended that post with more information, Make sure all of that is forwarded.

Posted
Just now, belegost said:

I have amended that post with more information, Make sure all of that is forwarded.

> I will, thanks.

Posted
12 hours ago, belegost said:

That's because the last object you selected remains selected until you select new object or exit the game. Entering/exiting console doesn't suddenly terminate it, nor does it terminate the last reference that was edited. Type "prid 14" to re-select the player, then use tcl. If that doesn't work, unfortunately you still have to restart the game to purge references.

 

This is not a bug, unfortunately this is how Skyrim console works. I do not know of any solutions or workarounds for this specific problem. One has to live with it.

As per Todd himself:

todd_itjustworks.png.23ea3c1415691d347576ee0e58e3f4e7.png

> The "prid 14" command helped although on some strange way.

> Explanation: the player used console command to shrink the height on his follower. When he did it, he used "tcl" command that, of course, didn't work. Then he exit console command and reentered. After inputting "prid 14" and "enter", then "tcl" nothing happened. He repeated the same operation several times since it looked it didn't work. Now comes weird thing. He changed the cell using fast travel. Suddenly his follower was walking in the air. Inputting "disable" and "enable" commands on the follower, put him on the ground but only temporary, until he started to walk. But the good news was that "tcl" command worked this time and it grounded his follower. Unbelievable. Sometimes, in the situations like this, I am very glad my Prince doesn't play Skyrim anymore for he would be very pisses off.

 

> As for you, many thanks for help.:classic_smile:?

Posted (edited)

In that case tcl applied to the follower as the last selected reference. They did not "walk" in the air, they just had no collision. I suggested "prid 14" as a possible solution but frankly, it never worked for me as well. As I said in the same post:

 

14 hours ago, belegost said:

If that doesn't work, unfortunately you still have to restart the game to purge references.

 

Need tcl to work for PC? Don't edit any other actors in the same game session. There is no workaround. Welcome to Skyrim.

Edited by belegost

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