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7 hours ago, Mistyfae said:

monomans amputator tweak doesnt seem compatible with SE, yet is recommended for this. what am i missing? i would ask in one of his threads but those are obviously gone

 

I'm getting this error in nemesis from amputator too. "WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture"

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14 hours ago, Mistyfae said:

monomans amputator tweak doesnt seem compatible with SE, yet is recommended for this. what am i missing? i would ask in one of his threads but those are obviously gone

I'm running Amputator Tweaked v 1.6 fine with AE 1.6.1170.  But for what it's worth I'm also running SexLab Survival

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13 hours ago, Lucky Sparrow said:

I'm running Amputator Tweaked v 1.6 fine with AE 1.6.1170.  But for what it's worth I'm also running SexLab Survival

are you not getting errors in nemesis/fnis, or are you just choosing to ignore them?

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3 hours ago, Mistyfae said:

are you not getting errors in nemesis/fnis, or are you just choosing to ignore them?

No warnings with FNIS.   

 

Spoiler

FNIS Behavior V7.6 XXL   2/18/2024 1:15:42 AM
Skyrim SE 64bit: 1.6.1170.0 - D:\STEAM\steamapps\common\Skyrim Special Edition\ (Steam)

Skeleton(hkx) female: XPMS2HDT (126 bones)   male: XPMS2HDT (126 bones)
Patch: "GENDER Specific Animations"  
Patch: "SKELETON Arm Fix"  

Reading 0kal V?.? ...     ChAnims:101(52)     CTD:3.4%     pOpt:0.6%
        NOTE: 0kal has at least one AASet definition without any animation files provided
Reading Amputator V6.2 ...     ChAnims:101(101)     CTD:4.4%     pOpt:1.4%
        NOTE: Amputator has at least one AASet definition without any animation files provided
Reading Anubs Creature V1.0 ...     ChAnims:625     CTD:3.6%     pOpt:0.8%
Reading Anubs Creature 2 V1.0 ...     ChAnims:256     CTD:1.5%     pOpt:0.3%
        NOTE: Anubs Creature 2 has at least one identical -AV defined in both 's' and '+' line
Reading Anubs Futa V1.0 ...     ChAnims:86     CTD:0.5%     pOpt:0.1%
Reading Babo Creature V1.0 ...     ChAnims:348     CTD:2.1%     pOpt:0.5%
Reading Babo Human V1.0 ...     ChAnims:494     CTD:3.0%     pOpt:0.7%
Reading BaboMotionData V?.? ...     ChAnims:174     CTD:1.9%     pOpt:1.2%
Reading BakaTrap V?.? ...     ChAnims:30     CTD:0.2%     pOpt:0.1%
Reading Billyy_CreatureBeasts V1.0 ...     ChAnims:448     CTD:2.7%     pOpt:0.6%
Reading Billyy_CreatureConstructs V1.0 ...     ChAnims:155     CTD:1.0%     pOpt:0.2%
Reading Billyy_CreatureFurniture V1.0 ...     ChAnims:56     CTD:0.4%     pOpt:0.1%
Reading Billyy_CreatureHumanoids V1.0 ...     ChAnims:428     CTD:2.6%     pOpt:0.6%
Reading Billyy_CreatureHumanoidsLarge V1.0 ...     ChAnims:324     CTD:2.0%     pOpt:0.5%
Reading Billyy_CreatureInsects V1.0 ...     ChAnims:271     CTD:1.7%     pOpt:0.4%
Reading Billyy_CreatureMisc V1.0 ...     ChAnims:120     CTD:0.8%     pOpt:0.2%
Reading Billyy_Human V1.0 ...     ChAnims:1203     CTD:7.3%     pOpt:1.8%
Reading Billyy_HumanDD V1.0 ...     ChAnims:390     CTD:2.4%     pOpt:0.6%
Reading Billyy_HumanFurniture V1.0 ...     ChAnims:182     CTD:1.1%     pOpt:0.3%
Reading Billyy_HumanFurnitureDD V1.0 ...     ChAnims:70     CTD:0.4%     pOpt:0.1%
Reading Billyy_HumanLesbian V1.0 ...     ChAnims:300     CTD:1.9%     pOpt:0.5%
Reading Billyy_HumanLesbianDD V1.0 ...     ChAnims:120     CTD:0.8%     pOpt:0.2%
Reading CobaltAnimations V1.0 ...     ChAnims:160     CTD:1.0%     pOpt:0.2%
Reading DD V5.3 ...     ChAnims:171     CTD:1.9%     pOpt:1.2%
Reading DD2 V4.0.0 ...     ChAnims:0     CTD:0.0%     pOpt:0.0%
Reading DD3 V4.1.0 ...     ChAnims:0     CTD:0.0%     pOpt:0.0%
Reading DDC V5.3 ...     ChAnims:307     CTD:2.2%     pOpt:0.8%
Reading DDSL V5.3 ...     ChAnims:766     CTD:4.8%     pOpt:1.2%
Reading DeviousFollowers V1.00 ...     ChAnims:34(34)     CTD:1.3%     pOpt:0.0%
Reading DF_Spank V1.0 ...     ChAnims:70     CTD:0.4%     pOpt:0.1%
Reading FNISBase V7.6 ...     ChAnims:0     CTD:0.0%     pOpt:0.0%
Reading FNISCreatureVersion V7.0 ...     ChAnims:0     CTD:0.0%     pOpt:0.0%
Reading FunnyBizBound V12.0 ...     ChAnims:180     CTD:1.1%     pOpt:0.3%
Reading FunnyBizFemDom V1.0 ...     ChAnims:85     CTD:0.5%     pOpt:0.1%
Reading FunnyBizGroup V8.0 ...     ChAnims:471     CTD:3.0%     pOpt:0.8%
Reading FunnyBizGuro V5.0 ...     ChAnims:108     CTD:0.7%     pOpt:0.2%
Reading FunnyBizRape V11.0 ...     ChAnims:310     CTD:1.9%     pOpt:0.5%
Reading GSPoser V?.? ...     ChAnims:567     CTD:2.2%     pOpt:0.0%
Reading GS_SLAL V1.0 ...     ChAnims:350     CTD:2.7%     pOpt:0.9%
Reading GS_SLAL_Creatures V1.0 ...     ChAnims:179     CTD:1.2%     pOpt:0.3%
Reading InteractiveGallow V?.? ...     ChAnims:4     CTD:0.0%     pOpt:0.0%
Reading Mimic V0.1 ...     ChAnims:2     CTD:0.0%     pOpt:0.0%
Reading MoreNastyCritters V1.0 ...     ChAnims:344     CTD:2.2%     pOpt:0.6%
Reading PaExRift V1.0 ...     ChAnims:22     CTD:0.1%     pOpt:0.0%
Reading PaExWind V?.? ...     ChAnims:13     CTD:0.1%     pOpt:0.0%
Reading PamaFurnitureScr V?.? ...     ChAnims:112     CTD:0.9%     pOpt:0.4%
Reading PamaInteractiveBeatup V?.? ...     ChAnims:7     CTD:0.1%     pOpt:0.1%
Reading PaPunishmentPack1 V?.? ...     ChAnims:9     CTD:0.1%     pOpt:0.1%
Reading PracticalDefeat V2.0 ...     ChAnims:15     CTD:0.1%     pOpt:0.0%
Reading PrisonAlternative V?.? ...     ChAnims:25     CTD:0.2%     pOpt:0.1%
Reading SeranaHoodFixWithAnim V?.? ...     ChAnims:2     CTD:0.0%     pOpt:0.0%
Reading SexLab V1.64 ...     ChAnims:882     CTD:5.6%     pOpt:1.5%
Reading SexLabAP V1.64 ...     ChAnims:142     CTD:0.9%     pOpt:0.2%
Reading SexLabAroused V2.9 ...     ChAnims:5     CTD:0.1%     pOpt:0.0%
Reading SexLabCreature V1.64 ...     ChAnims:177     CTD:1.2%     pOpt:0.3%
Reading SexLab_Aroused_Creatures V1.0 ...     ChAnims:1     CTD:0.0%     pOpt:0.0%
Reading SitonmyFaceShout V?.? ...     ChAnims:8     CTD:0.0%     pOpt:0.0%
Reading SlavesOfTamriel V1.3 ...     ChAnims:33     CTD:0.2%     pOpt:0.1%
Reading SL_Survival V4.0.0 ...     ChAnims:19     CTD:0.2%     pOpt:0.1%
Reading SpankThatAss V4.0.0 ...     ChAnims:2     CTD:0.0%     pOpt:0.0%
Reading TTLolaAddon V0.52 ...     ChAnims:6     CTD:0.1%     pOpt:0.0%
Reading XPMSE V7.2 ...     ChAnims:164(164)     CTD:2.2%     pOpt:0.0%
Reading ZaZAnimationPack V8.00 ...     ChAnims:1669     CTD:7.9%     pOpt:0.1%
Reading ZaZAnimationPack+ V8.00 ...     ChAnims:42     CTD:0.2%     pOpt:0.0%

All Anim Lists scanned. Generating Behavior Files...
 18 GENDER modifications for Animations\male
 19 GENDER modifications for Animations\female
Alternate Animation mods: 4 sets: 34 total groups: 68 added file slots: 509 alternate files: 351

Create Creature Behaviors ...
Reading Billyy_CreatureConstructs V1.0 ...
Reading MoreNastyCritters V1.0 ...
Reading Babo Creature V1.0 ...
Reading Anubs Creature V1.0 ...
Reading BaboMotionData V?.? ...
Reading Billyy_CreatureBeasts V1.0 ...
Reading SexLabCreature V1.63 ...
Reading Billyy_CreatureHumanoidsLarge V1.0 ...
Reading Billyy_CreatureFurniture V1.0 ...
Reading Billyy_CreatureInsects V1.0 ...
Reading Billyy_CreatureMisc V1.0 ...
Reading Anubs Creature 2 V1.0 ...
Reading Billyy_CreatureHumanoids V1.0 ...
Reading GS_SLAL_Creatures V1.0 ...
Reading Mimic V0.1 ...
Reading SexLab_Aroused_Creatures V1.0 ...

 13745 animations for 64 mods successfully included (character)
ChAnims: 13745  CTD:93.7%  pOpt:21.9%  max: 14676  LC: 24502 (max. 26162)

 6213 animations for 16 mods and 45 creatures successfully included.

 

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Hello. I'm sometimes getting a crash when starting PD defeat events.
 

    [0 ] 0x7FFC07208703 PapyrusTweaks.dll+0058703 RE::BSScript::TypeInfo::TypeAsString
        [C:\Modding\SKSEDevelopment\vcpkg\buildtrees\commonlibsse-ng\src\6f0d4a2f18-2e47e7a9cb.clean\src\RE\T\TypeInfo.cpp:177]
        cmp [rdx+r8],dil
    [1 ] 0x7FFC071B5195 PapyrusTweaks.dll+0005195 LoggerHooks::ValidationSignaturesHook::ConvertFunctionToString
        [C:\Modding\SKSEDevelopment\PapyrusTweaks\src\LoggerHooks.h:83]
        nop
    [2 ] 0x7FFC071B4432 PapyrusTweaks.dll+0004432 LoggerHooks::ValidationSignaturesHook::thunk
        [C:\Modding\SKSEDevelopment\PapyrusTweaks\src\LoggerHooks.h:36]
        cmp qword ptr [rax+18h],10

(...)

    [RSP+270 ] 0x13AA2A674D0      (char*) "C"
    [RSP+278 ] 0x13AA2A67573      (char*) "ationBlock"
    [RSP+280 ] 0x13AA2A67550      (char*) "BasepAllocateActivationContextActivationBlock"
    [RSP+288 ] 0x339A8F9FB0       (char*) "Passing NONE to non-object argument 7. "
    [RSP+290 ] 0x339A8F9EF0       (void*)
    [RSP+298 ] 0x74               (size_t)
    [RSP+2A0 ] 0x339A8F9A40       (void*)
    [RSP+2A8 ] 0x7FFC071B4432     (void* -> PapyrusTweaks.dll+0004432 LoggerHooks::ValidationSignaturesHook::thunk)
        [C:\Modding\SKSEDevelopment\PapyrusTweaks\src\LoggerHooks.h:36]
        cmp qword ptr [rax+18h],10h
    [RSP+2B0 ] 0x339A8F9EF0       (void*)
    [RSP+2B8 ] 0x3300000000       (size_t)
    [RSP+2C0 ] 0x13AA2A676D0      (char*) "(Actor,Actor,float,Keyword,int,bool,none)"
    [RSP+2C8 ] 0x1375E091B80      (char*) "\x02"
    [RSP+2D0 ] 0x339A8F9A18       (void*)
    [RSP+2D8 ] 0x7FF74537CF3F     (void* -> SkyrimSE.exe+037CF3F)


I'm using:
 - Acheron.dll                      v1.4.4.4
 - PapyrusTweaks.dll                v4.1.0

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19 hours ago, nothing2lose said:

is this mod compatible with babo dialogue? asking because some of the random encounters from babo also put you on low-0 health some kind of mini defeat state

 

I've gotten mixed reports. Try it out and let me know.

 

13 hours ago, ASFASF231 said:

what should i do i follow all the instruction sometimes the mcm did not appear and i cant activate crawling

 

image.png

 

Try setstage SKI_ConfigManagerInstance 1

 

2 hours ago, 0xffffffff said:

Hello. I'm sometimes getting a crash when starting PD defeat events.
 

    [0 ] 0x7FFC07208703 PapyrusTweaks.dll+0058703 RE::BSScript::TypeInfo::TypeAsString
        [C:\Modding\SKSEDevelopment\vcpkg\buildtrees\commonlibsse-ng\src\6f0d4a2f18-2e47e7a9cb.clean\src\RE\T\TypeInfo.cpp:177]
        cmp [rdx+r8],dil
    [1 ] 0x7FFC071B5195 PapyrusTweaks.dll+0005195 LoggerHooks::ValidationSignaturesHook::ConvertFunctionToString
        [C:\Modding\SKSEDevelopment\PapyrusTweaks\src\LoggerHooks.h:83]
        nop
    [2 ] 0x7FFC071B4432 PapyrusTweaks.dll+0004432 LoggerHooks::ValidationSignaturesHook::thunk
        [C:\Modding\SKSEDevelopment\PapyrusTweaks\src\LoggerHooks.h:36]
        cmp qword ptr [rax+18h],10

(...)

    [RSP+270 ] 0x13AA2A674D0      (char*) "C"
    [RSP+278 ] 0x13AA2A67573      (char*) "ationBlock"
    [RSP+280 ] 0x13AA2A67550      (char*) "BasepAllocateActivationContextActivationBlock"
    [RSP+288 ] 0x339A8F9FB0       (char*) "Passing NONE to non-object argument 7. "
    [RSP+290 ] 0x339A8F9EF0       (void*)
    [RSP+298 ] 0x74               (size_t)
    [RSP+2A0 ] 0x339A8F9A40       (void*)
    [RSP+2A8 ] 0x7FFC071B4432     (void* -> PapyrusTweaks.dll+0004432 LoggerHooks::ValidationSignaturesHook::thunk)
        [C:\Modding\SKSEDevelopment\PapyrusTweaks\src\LoggerHooks.h:36]
        cmp qword ptr [rax+18h],10h
    [RSP+2B0 ] 0x339A8F9EF0       (void*)
    [RSP+2B8 ] 0x3300000000       (size_t)
    [RSP+2C0 ] 0x13AA2A676D0      (char*) "(Actor,Actor,float,Keyword,int,bool,none)"
    [RSP+2C8 ] 0x1375E091B80      (char*) "\x02"
    [RSP+2D0 ] 0x339A8F9A18       (void*)
    [RSP+2D8 ] 0x7FF74537CF3F     (void* -> SkyrimSE.exe+037CF3F)


I'm using:
 - Acheron.dll                      v1.4.4.4
 - PapyrusTweaks.dll                v4.1.0

 

Unfortunately, this crash log doesn't include any info on the actual culprit - disable PapyrusTweaks and see if you can replicate the error. We did see something similar relating to stack dumps stemming from a faulty version of Sexlab Tools. Can you post your script log as well?

Edited by ponzipyramid
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2 hours ago, ASFASF231 said:

Try setstage SKI_ConfigManagerInstance 1

 

i did try but nothing happend still the same i cant activate crawling when defeated and  the enemy did nothing 

 

 

Then my guess is there's some kind of script overhead issue. Can you post your log?

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[2024-02-21 10:46:24.675 W] file not found: C:/Program Files (x86)/Steam/steamapps/common/Skyrim Special Edition/data
[2024-02-21 10:46:24.686 W] Trying to find file with no name
[2024-02-21 10:46:24.686 W]  . modName: Unmanaged: Asuras Guard [Armor]
[2024-02-21 10:46:24.686 W]  . directory: C:/Program Files (x86)/Steam/steamapps/common/Skyrim Special Edition/data
[2024-02-21 10:46:24.686 W]  . priority: 690
[2024-02-21 10:46:24.686 W]  . stealFiles[0]: 
[2024-02-21 10:46:24.687 W] Trying to find file with no name
[2024-02-21 10:46:24.687 W]  . modName: Unmanaged: [Ashtoreth] Nordic Dragon Armor
[2024-02-21 10:46:24.687 W]  . directory: C:/Program Files (x86)/Steam/steamapps/common/Skyrim Special Edition/data
[2024-02-21 10:46:24.687 W]  . priority: 729
[2024-02-21 10:46:24.687 W]  . stealFiles[0]: 

 

oh yea and i use pandora and mo2

Edited by ASFASF231
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3 hours ago, zwdragonbone8314 said:

Hi I just download the latest version of the mod. And I keep getting CTD when the scene start working. Please see the attached file of my crash log.

 

crash-2024-02-23-10-13-34.log 35.73 kB · 1 download

 

Unfortunately the crash log isn't making it clear what mod might be causing issues. I'm seeing Bimbos of Skyrim on the call stack so maybe there's something going on there? Can you post a script log as well? Sometimes stack dumps can cause crashes which won't show up in the crash log.

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18 hours ago, zwdragonbone8314 said:

Hi I just download the latest version of the mod. And I keep getting CTD when the scene start working. Please see the attached file of my crash log.

 

crash-2024-02-23-10-13-34.log 35.73 kB · 3 downloads

14 hours ago, ponzipyramid said:

 

Unfortunately the crash log isn't making it clear what mod might be causing issues. I'm seeing Bimbos of Skyrim on the call stack so maybe there's something going on there? Can you post a script log as well? Sometimes stack dumps can cause crashes which won't show up in the crash log.

 

I haven't really read crash logs before so this might be nonsense, but it mentions line 103 of BoS's outfit checker script. That line is PlayerRef.GetWornForm(0x00000004) as Armor , which is checking what your currently equipped Body item is (clothes, armour, etc.).

 

Are you wearing something strange when the crash happens? Or does this mod maybe do something clever with that slot that could be upsetting GetWornForm?

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5 hours ago, jib_buttkiss said:

 

 

I haven't really read crash logs before so this might be nonsense, but it mentions line 103 of BoS's outfit checker script. That line is PlayerRef.GetWornForm(0x00000004) as Armor , which is checking what your currently equipped Body item is (clothes, armour, etc.).

 

Are you wearing something strange when the crash happens? Or does this mod maybe do something clever with that slot that could be upsetting GetWornForm?

I did not wear anything other than normal wear gear. But my PC is fully bimbofied and not really wearing all the bimbo gear (naming high heel). Please see the attached of my crash log and script log of the latest CTD as requested. This time the game is still CTD during the scene of practice defeat. The bandit just finished binding my campinion and just about to coming after my PC. The cloth is just took off, and just before the sex secene to start, CTD.

crash-2024-02-24-10-13-07.log CrashLogger.log

Edited by zwdragonbone8314
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14 hours ago, zwdragonbone8314 said:

I did not wear anything other than normal wear gear. But my PC is fully bimbofied and not really wearing all the bimbo gear (naming high heel). Please see the attached of my crash log and script log of the latest CTD as requested. This time the game is still CTD during the scene of practice defeat. The bandit just finished binding my campinion and just about to coming after my PC. The cloth is just took off, and just before the sex secene to start, CTD.

crash-2024-02-24-10-13-07.log 156.43 kB · 1 download CrashLogger.log 147.26 kB · 2 downloads

 

Script log refers to Papyrus.0.log. You can enable script logs using this guide. Sometimes that has information the crash log does not.

 

19 hours ago, jib_buttkiss said:

 

 

I haven't really read crash logs before so this might be nonsense, but it mentions line 103 of BoS's outfit checker script. That line is PlayerRef.GetWornForm(0x00000004) as Armor , which is checking what your currently equipped Body item is (clothes, armour, etc.).

 

Are you wearing something strange when the crash happens? Or does this mod maybe do something clever with that slot that could be upsetting GetWornForm?

 

The second crash log doesn't include any mention of BOS so I don't think the issue is on your side.

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Ok, quick question, as I'm not familiar with these things at all. I want to change the collar to be "Red Ebonite". I edited Devious Devices.json to include:

 

        "collar": [
            "0x011100|Devious Devices - Expansion.esm"
        ],

 

Sadly it doesn't seem to work. Even with 100% in "Collar" no item is being equipped. Other Red Ebonite items, such as:

 

        "blindfold": [
            "0x011112|Devious Devices - Expansion.esm"
        ],

 

work fine.

 

I found out that the problematic items are the ones modified by DD_Animation_Overhaul_by_Taki17.esp. So I tried:

 

        "collar": [
            "0x011100|DD_Animation_Overhaul_by_Taki17.esp"
        ],

 

to no avail.

 

What is the proper way of dealing with this?

 

 

BTW: Is there any way to make Practical Defeat respect Sexlab stripping restrictions (or skip the stripping action whatsoever)?

 
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so ive tried the mod surrender to bandit then the event start and after some villager save me and send me to and inn after that i got new quest about retrieve my stolen item, i go kill the bandit and retrieve my item but the quest is still up not finish? is that normal and will disappear eventually or am I encounter a bug?

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On 1/22/2024 at 8:23 PM, ponzipyramid said:

I could maintain an additional whitelist to handle items like the one you've mentioned but I'll have to see what that looks like.

Please do! Maybe a keyword on the items, similar to this

 

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On 2/26/2024 at 4:12 PM, Wacek said:

Ok, quick question, as I'm not familiar with these things at all. I want to change the collar to be "Red Ebonite". I edited Devious Devices.json to include:

 

        "collar": [
            "0x011100|Devious Devices - Expansion.esm"
        ],

 

Sadly it doesn't seem to work. Even with 100% in "Collar" no item is being equipped. Other Red Ebonite items, such as:

 

        "blindfold": [
            "0x011112|Devious Devices - Expansion.esm"
        ],

 

work fine.

 

I found out that the problematic items are the ones modified by DD_Animation_Overhaul_by_Taki17.esp. So I tried:

 

        "collar": [
            "0x011100|DD_Animation_Overhaul_by_Taki17.esp"
        ],

 

to no avail.

 

What is the proper way of dealing with this?

 

IIRC, some of the red ebonite items have some issues. We're working on a fix in DD NG.

 

On 2/26/2024 at 4:12 PM, Wacek said:

BTW: Is there any way to make Practical Defeat respect Sexlab stripping restrictions (or skip the stripping action whatsoever)?

 

18 hours ago, Bizzarini said:

Please do! Maybe a keyword on the items, similar to this

 

 

I'm currently using Acheron's built in stripping, I'm guessing switching to SL might be closer to what everyone's expecting. Would just using SL's settings work or do y'all want separate settings for defeat only?

 

On 2/27/2024 at 5:52 AM, nothing2lose said:

so ive tried the mod surrender to bandit then the event start and after some villager save me and send me to and inn after that i got new quest about retrieve my stolen item, i go kill the bandit and retrieve my item but the quest is still up not finish? is that normal and will disappear eventually or am I encounter a bug?

 

Sometimes, the event doesn't fire. There should be an abandon robbery question option in the MCM to resolve this.

Edited by ponzipyramid
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Thank you for the answers.

 

When it comes to stripping, SL settings would be fine.

 

I use a mod that slows me down severely when barefoot, and I can't equip shoes with hands tied up after Defeat. Also there are some accessories or outfits I want to keep on during scenes. Usually I just set the accessories and outfits to "Never Remove" in SL, and set another option to never strip boots slot. But it's all fine, as long as I can choose items that won't get stripped.

 

 

BTW some nitpicking, haha sorry:

 

I noticed that when I set every slider for the devices to 100%, only 6 slots out of 8 are equipped at once. I'm not sure if it's due to red ebonite, or something wrong on my end, but in case it is intentional, I wouldn't mind a slider to set the min/max. Another thing: in the old Defeat, I was able to set chances for getting tougher restraints (for instance gloves vs mittens).

 

Also, I'm not sure how do the "slots" in Devious Devices.json work. Can I put whatever I want (boots, gloves etc.) into "Misc", and it will be equipped? Or does it pick one thing, and set the "Misc" slot as occupied?

 

Ideally, I would like the restraints part to work like this: enemies always equip like 1 or 2 restraints -> if the character already has restraints on, they put another set; there is a chance they swap the existing ones for harsher ones (ropes -> leather -> metal; hobble dress relaxed -> hobble dress extreme -> straitjacket with legbinder) -> repeat until the character is completely tied up. But even if it was like: they keep equipping more and more restraints from a list, until there is no more DD slots available or no more items on the list; it would be very good.

 

Thank you for the mods!

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I have a perhaps kinda niche issue using this mod. I am playing on a 21:9 monitor. The problem is that the prompts for the struggle minigame appear all over the screen, and often very far away from each other so I often miss that a prompt has even appeared. It's probably not critical to the mod nor the wider audience, but could you possibly limit the width of the screen in which the prompts appear? I have a feeling the game itself shouldn't be that difficult, but I mess it up every time.

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