Guest Ragna_Rok Posted January 2, 2014 Posted January 2, 2014 good news: so i have to eat them myself...
formel Posted January 2, 2014 Posted January 2, 2014 Good News: So you will have this all for your self:  (that are 99,5 kg of meat) bon appétit
Guest Ragna_Rok Posted January 2, 2014 Posted January 2, 2014 bad news... i missed the über-schnitzel  how could they make that one without telling me... bastards
Thulas Posted January 2, 2014 Posted January 2, 2014 Good News: It was too big for them to eat, there still are Schnitzel left; somewhere.
Thulas Posted January 2, 2014 Posted January 2, 2014 Good News: I found something different from Germany though: "Gebratene Maultaschen".
Guest Ragna_Rok Posted January 2, 2014 Posted January 2, 2014 bad news: ... im jealous of thulas good news... *yummy* ... Â
nonusnomeni Posted January 2, 2014 Posted January 2, 2014 good news baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaarffffffff
Thulas Posted January 2, 2014 Posted January 2, 2014 Bad News: Ninjakittens are on their way to our base.
Guest Ragna_Rok Posted January 2, 2014 Posted January 2, 2014 even better news: .... "Fists of Malacath" will be released today... yay!
Guest Ragna_Rok Posted January 2, 2014 Posted January 2, 2014 good news: i make my mods mainly for myself ... and double good news: i broke todays circle of starting with bad news  (actually its not really a weapon or armor, its my overhaul of unarmed combat... punch ppls head off n stuff )
nonusnomeni Posted January 2, 2014 Posted January 2, 2014 bad news (for you) nothing good today will happen to you
nonusnomeni Posted January 2, 2014 Posted January 2, 2014 bad news (but not for me) you will suffer greatly
nonusnomeni Posted January 2, 2014 Posted January 2, 2014 bad news (for you) you will suffer even more
Guest Ragna_Rok Posted January 2, 2014 Posted January 2, 2014 good news: progress on "Fists of Malacath" ... meshes and textures all work as intended, crafting sections fixed and work just as they should, hotkey issues fixed, just some sound-realligning left that i think im gonna skip for now so that i can release it and make some further in depth praxis-tests
Guest Ragna_Rok Posted January 2, 2014 Posted January 2, 2014 bad news: .... now how the fuck am i gonna set up the description so that ppl get what its supposed to be and how to play it.... actually its "berserk-streetfighter" meets "mortal-orcbat" ... allows you to smack ppls head off and basically increases finisher-moves for unarmed from like 5 or 6 to like 2 dozen ... Â hm. it stands and falls with the right hotkey-mapping. some folks surely will claim its only invisible redone retweaked shields / one-hand-weapons and combined with finally the unique option to upgrade your unarmed damage like youd do with daggers (never been done before as far as i know)... all temperable, ballanced, enchantable, so that you can like have a regular "left punch" deal shock-damage and regular "right punch" deal fire damage... or paralyze... soul trap... absorb health... whatever. Â all finishers work... the tripple punch, knee-shoulder-throw, suplex, chokeslam, the one-hand stomachpunch, the head-off-smacker, ground-blow, back-punch-on-ground, rip-breaker, block-basher, crossed-knee-decapitator, and all the crap ive forgotten now... but it simply depends on how smart you are with using hotkeys to change between the fighting styles.
Guest Ragna_Rok Posted January 2, 2014 Posted January 2, 2014 bad news ... but only for those that dont care, i worked on the idea since october, ITS SIMPLY FUCKING AWESOME!!
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