cgman19 Posted February 18 Share Posted February 18 (edited) I made a patch to make the mutare corpus breast and penis modification work with the Physical Attributes CBO addon. I simplified it a bit because I'm no coder. It's set to make smaller if Carnalitas small is good and big is not good, otherwise make bigger. If anyone more competent wants to do anything with it, please do. Physical Attributes Regula Magistri.zip Edited February 18 by cgman19 2 Link to comment
JohnDWizard Posted February 25 Share Posted February 25 Has anyone had any success getting Regula to work with AGOT? It immediately got fucked when I let loose the Keeper of Souls. Probably something to do with not being able to play theocracies. Link to comment
csirke128 Posted February 25 Share Posted February 25 1 hour ago, JohnDWizard said: Has anyone had any success getting Regula to work with AGOT? It immediately got fucked when I let loose the Keeper of Souls. Probably something to do with not being able to play theocracies. Works for me, did you try pick the religion that doesn't have the holy sites (Regula Magistri Noamds)? Its the last option when you need to select between regions. Link to comment
JohnDWizard Posted February 25 Share Posted February 25 6 hours ago, csirke128 said: Works for me, did you try pick the religion that doesn't have the holy sites (Regula Magistri Noamds)? Its the last option when you need to select between regions. I did. But also, a second before it blew up, I noticed I'd been turned into a Drowned man, so I guess it could be a Ironborn only issue. I'll try it again with another faction. Link to comment
aondlo11 Posted February 26 Share Posted February 26 Hello, is it possible to get the mutare_corpus decision as a standalone mode? Would really appreciate that Link to comment
ban10 Posted February 27 Author Share Posted February 27 On 2/15/2024 at 2:30 AM, Gabe Lincoln said: I wonder if you're going to use the disease system in the DLC for Infecta when that comes out. Also, I'd like to request an extra game rule to have all Magistrati wear revealing clothing. I just think it'd be funny with the men too. Haha, yeah I'm honestly waiting for the next CK3 expansion to drop before diving back into a game, I'm personally really looking forward to the adventurer DLC because I like the whole "rags to riches" game progression. I did make a game rule for everyone (including men) to have revealing clothing, regardless of religion status. I could do a bit of copypasta and make a rule for Magi men and women only. On 2/17/2024 at 11:10 AM, Uzhirian said: @ban10 Is there still an issue with female kids holy site? I find all my kids (playing 2.9.2 atm) have suddenly starting getting born as males, and no amount of save scumming is changing that. I think its fixed, I do tend to find that babies born from mutare corpus all seem to share a gender? Next time I do a campaign I'll keep track of every baby born and have a debug logging event running so I can see - How many babies were born as the gender they started as - How many babies were "re-rolled" and were born as women due to the holy site effect Then I can compare and contrast that to see how much of an effect the holy site really has. On 2/18/2024 at 10:23 PM, cgman19 said: I made a patch to make the mutare corpus breast and penis modification work with the Physical Attributes CBO addon. I simplified it a bit because I'm no coder. It's set to make smaller if Carnalitas small is good and big is not good, otherwise make bigger. If anyone more competent wants to do anything with it, please do. Physical Attributes Regula Magistri.zip 12.88 kB · 13 downloads Nice, I know people want this so its defiantly something I'm thinking about. I don't personally use PA but I would like to have a go someday on building compatibility for it into RM. On 2/25/2024 at 1:07 PM, JohnDWizard said: Has anyone had any success getting Regula to work with AGOT? It immediately got fucked when I let loose the Keeper of Souls. Probably something to do with not being able to play theocracies. Should work, as mentioned use the nomads special holy site option. You do end up as the Head of Faith (the Magister) but you should be able to play it with the vanilla religion doctrines. On 2/26/2024 at 1:14 PM, aondlo11 said: Hello, is it possible to get the mutare_corpus decision as a standalone mode? Would really appreciate that Unfortunately, I personally don't have the time to make this, but to help you out, here are the relevant files: - Interaction from https://gitgud.io/ban10/regula-magistri/-/blob/master/Regula_Magistri/common/character_interactions/regula_character_interactions_powers.txt#L1079 - Events from https://gitgud.io/ban10/regula-magistri/-/blob/master/Regula_Magistri/events/interactions/regula_mutare_corpus_events.txt - Event Loc from https://gitgud.io/ban10/regula-magistri/-/blob/master/Regula_Magistri/localization/english/regula_interactions_and_schemes_l_english.yml#L156 - Script effects from https://gitgud.io/ban10/regula-magistri/-/blob/master/Regula_Magistri/common/scripted_effects/regula_mutare_corpus_effects.txt You'll have to take those into a new mod and "un-Regula" it, changing the triggers/loc/effects to make it work without needing Regula Magistri. 2 Link to comment
idkwhattoputy Posted February 28 Share Posted February 28 Has there been a fix for the regular council bug? Link to comment
OzcarMike Posted February 29 Share Posted February 29 (edited) On 2/28/2024 at 3:02 AM, idkwhattoputy said: Has there been a fix for the regular council bug? Which bug are you talking about exactly? If it is the regula council window not showing up, then I suspect that is a compatibility issue with another mod you are using rather than a bug - the council window was merged into the main council window vs previously being an overlay. This is a lot more performant, and ends up looking nicer, but does mean that there are compatibility issues w/ things that modify `gui/window_council.gui`. Putting RM later in your load order or w/e might solve that? If you can't do that for some reason - copying `gui/window_council.gui` out of RM, and wrapping it in a separate mod that you put last in the load order is another option - something like this: RM Council Patch.zip Do note, though...that any time the RM council window changes (e.g. every time a new councilor is added, or the game updates the council window), you'll need to update that patch by copying over the new RM `window_council.gui`. Edited February 29 by OzcarMike Link to comment
idkwhattoputy Posted February 29 Share Posted February 29 46 minutes ago, OzcarMike said: Which bug are you talking about exactly? If it is the regula council window not showing up, then I suspect that is a compatibility issue with another mod you are using rather than a bug - the council window was merged into the main council window vs previously being an overlay. This is a lot more performant, and ends up looking nicer, but does mean that there are compatibility issues w/ things that modify `gui/window_council.gui`. Putting RM later in your load order or w/e might solve that? If you can't do that for some reason - copying `gui/window_council.gui` out of RM, and wrapping it in a separate mod that you put last in the load order is another option - something like this: RM Council Patch.zip 6.83 kB · 1 download Do note, though...that any time the RM council window changes (e.g. every time a new councilor is added, or the game updates the council window), you'll need to update that patch by copying over the new RM `window_council.gui`. Yea I use character ui overhaul ill try the patch out thank you Link to comment
Living Figure Posted March 3 Share Posted March 3 (edited) love your mod.is this mod compatible with Anime Core Lib? Edited March 3 by Living Figure Link to comment
ck3lollmao Posted March 3 Share Posted March 3 I can't wait to see what this mod does with the new disease system. I hope you have some ideas in mind. Link to comment
stephanos603 Posted March 6 Share Posted March 6 Hi. Im really enjoying the mod. is there any quick way to mod the province ids or something on the holy sites to make this compatible to either Game of thrones mod or Elder Kings? Link to comment
JohnDWizard Posted March 6 Share Posted March 6 12 hours ago, stephanos603 said: Hi. Im really enjoying the mod. is there any quick way to mod the province ids or something on the holy sites to make this compatible to either Game of thrones mod or Elder Kings? The nomads mode removes the dependency on holy sites. Otherwise you'd have to find it in the files, and hack it yourself. Link to comment
*Darth Vader* Posted March 9 Share Posted March 9 Is this working with the current ck3 version? Link to comment
false0528 Posted March 9 Share Posted March 9 new 1.12.2.1 current bug: Feudalism rulers has no legitimacy button gui , tribalism rulers are normal . 2 Link to comment
Armin487 Posted March 9 Share Posted March 9 (edited) 56 minutes ago, false0528 said: new 1.12.2.1 current bug: Feudalism rulers has no legitimacy button gui , tribalism rulers are normal . You can edit regula_government_types to add a line legitimacy = yes below royal_court = yes for both feudal and clan government types. Edited March 9 by Armin487 2 Link to comment
ayy_mao Posted March 9 Share Posted March 9 Hi! I'm absolutely in love with this mod, huge props to the developers. I have some suggestions for potential new features: * You should be able to do mutare corpus to yourself as well (it is very strange that I can heal lovers pox for anyone in my harem but not for myself -- for that one I need to hold an orgy) * You should be able to do "negative" mutare corpus for males (especially for prisoners), reduce their penis size, give them negative congenital traits and make them more submissive, potentially chaste as well so they don't try to fuck with your harem * Something should be done about "female adultery accepted"... it is not right that my harem members can fuck around without consequences. I get that it's so that I can fuck other women instead, but is it not possible to make it so that adultery with the Magister doesn't count as adultery? There could be a "magistral adulterer/fornicator" trait for women who fucked the magister out of wedlock, which could be made into a virtue for magistrians 1 Link to comment
MisterGrim Posted March 10 Share Posted March 10 I would also like it if we could make our harem members all have soulmate so they don't fuck around. I usually use debug mode to do it but it would be fun especially since it seems my wives have fallen in love with each other and are having fun without me. 2 Link to comment
JohnDWizard Posted March 10 Share Posted March 10 5 hours ago, MisterGrim said: I would also like it if we could make our harem members all have soulmate so they don't fuck around. I usually use debug mode to do it but it would be fun especially since it seems my wives have fallen in love with each other and are having fun without me. Or at least reduce the chance, and or give us some Magistri-specific options to deal with it. A suggestion @ban10: Can we change the Assistance from Paelex perk, so that it has ranks? Eg, a Ducal Paelex gives more than a Commital Paelex and upwards. Then you're less compelled to micro hundreds of Paelex for that sweet sweet +%Development buff. 2 Link to comment
Mr Mmmm Posted March 10 Share Posted March 10 On 3/9/2024 at 5:19 PM, Armin487 said: You can edit regula_government_types to add a line legitimacy = yes below royal_court = yes for both feudal and clan government types. Thanks! That did it. Link to comment
ban10 Posted March 10 Author Share Posted March 10 I'm releasing RM 3.0.0! Changelog can be found in OP, or on Gitgud Though not a huge number of changes, the addition of the Regula conspiracy and the needed refactor for Carnalitas has made me decide to up a major version. Lots of great ideas in the thread btw, I do take note of all of them, hopefully I can start getting to the easier ones every now and then while working through backlog (and new features from the expansion!) 3 Link to comment
SoCalExile Posted March 10 Share Posted March 10 1 hour ago, ban10 said: I'm releasing RM 3.0.0! Changelog can be found in OP, or on Gitgud Though not a huge number of changes, the addition of the Regula conspiracy and the needed refactor for Carnalitas has made me decide to up a major version. Lots of great ideas in the thread btw, I do take note of all of them, hopefully I can start getting to the easier ones every now and then while working through backlog (and new features from the expansion!) Is this compatible with Carnalitas 2.3 or 2.4? Link to comment
SoCalExile Posted March 10 Share Posted March 10 Carnalitas just went back to the old sex script call just now. Link to comment
ban10 Posted March 11 Author Share Posted March 11 Ok, thanks to OzcarMike for putting our a PR to update RM for Carn 2.4 I was able to upload a new version quickly! For those wondering, my current mod list for RM is: Regula Magistri 3.0.1 Carnalitas 2.4 Cheri Lewd COAs CBO 1.84 (with the 1.12 unofficial fix in that thread and CBO vanilla) Then I use a bunch of normal mods from the steam workshop, main ones being More Game Rules Congenital Beauty Auto promote culture/faith/control Education Automation Death Cascade Less Event Spam 5 Link to comment
Azada87 Posted March 11 Share Posted March 11 This has quickly become my favorite ck3 mod. Any plans for incorperating the new legend mechanics in the mod somehow? I dont know much about modding, but a system that involves slowly spreading something across the map could probably be changed into some kind of mind control power or something. 1 Link to comment
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