Icefish77 Posted June 2, 2023 Posted June 2, 2023 Hi folks I am wondering which is more prefeard to use FNIS or Nemesis to handle animations for SexLab and mods related to it ? And is there any downside to use either of them ?
yarz96 Posted June 2, 2023 Posted June 2, 2023 (edited) Nemesis dont work with creatures, most of combat mods need nemesis, but you can use them together, run fnis then run nemesis Edited June 2, 2023 by yarz96 3
Icefish77 Posted June 2, 2023 Author Posted June 2, 2023 11 minutes ago, yarz96 said: Nemesis dont work with creatures, most of combat mods need nemesis, but you can use them together, run fnis then run nemesis Well I was advised not to run them together as FNIS has not bin updated for some time now and may not interact well whit newer animations. But yes that is an option I might have to try out.
t.ara Posted June 2, 2023 Posted June 2, 2023 Nemesis is unfinished and FNIS has uncorrected errors inside of it-no further updates. 1
yarz96 Posted June 2, 2023 Posted June 2, 2023 6 minutes ago, Icefish77 said: Well I was advised not to run them together as FNIS has not bin updated for some time now and may not interact well whit newer animations. But yes that is an option I might have to try out. I have not problem with use fnis and nemesis togenther, since after the launch of nemesis, fnis work only with creatures behaviors 1
t.ara Posted June 2, 2023 Posted June 2, 2023 4 hours ago, yarz96 said: I have not problem with use fnis and nemesis togenther, since after the launch of nemesis, fnis work only with creatures behaviors I don ´t say you must not take what you like but I shared my experiences with those mods. For LL mods, you should play always with FNIS and add NEMESIS optional for tests and a problematic "extension". Both can be used but you need to CLEAN FNIS-files from AA-animations and do those by using NEMESIS in a different way-and if this different way doesn ´t work, you simply have not all the features, compared with FNIS, same is for all AO-objects-nemesis can ´t do such stuff. Because it is not ready - and also you have to create the creature behaviors with FNIS as usually, aside. That ´s simply complexer at all. And all FNIS stuff is NOT becoming "better" or optimized. Nemesis is at all a chance to create professional new animation-behaviors-but it is HARD and when done you have stuff which is not compatible with all the other FNIS-related mods.
t.ara Posted June 2, 2023 Posted June 2, 2023 And thx for the "like" points:-) I come very soon with some new mods as a reward:-))
Gameplayer Posted June 3, 2023 Posted June 3, 2023 FNIS and Nemsis can both be used together. "Use FNIS and Nemsis together" https://www.nexusmods.com/skyrimspecialedition/mods/54702 creature compatibility, no really wont tpose creatures if you use this, https://www.nexusmods.com/skyrimspecialedition/mods/45966 IF you find a detailed guide to getting a combat mod focused set up working for devious devices integration that does not destroy armbinder game animations let me know. 1
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