ibraccadabra Posted September 17, 2013 Posted September 17, 2013 i have a problem with armor not showing up correctly when in the shadow and when standing near light source... can this be fixed with nifskope ? any advice what will be appreciated PS : english is not my native language
Vioxsis Posted September 18, 2013 Posted September 18, 2013 Flipped normals? Shader flags set/not set? Those are the only two thoughts that come to mind looking at the pictures.
canderes Posted September 19, 2013 Posted September 19, 2013 Check your mesh tangent space and vertex colors in nifskope. I had this happen when I used the older max plugins. They didn't export vertex colors and you had to manually disable (vertex color(s)) them in nifskope.
azmodan22 Posted September 19, 2013 Posted September 19, 2013 1. do you have a normal map (_n) with an aplha channel with the texture all dark in the texture set? 2. in the NiTriShapeData, is the "Bs Num UV Ste" set to 4097 ?
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