Aycelist Posted May 19, 2023 Posted May 19, 2023 So before going into my issue, I just want to say I've done all the troubleshooting on the MNC main page, as well as looked online for some potential fixes. Found some where people had a similar problem that got resolved, but none of those fixes worked for me. The main issue I'm running into is, is that only certain creatures are missing their schlongs. I DO NOT have any creation club mods, nor do I have any mods that add any creatures; the problem occurs even on a vanilla game with only creature schlong addons (and their dependencies) installed. I did some testing earlier today by installing hentai creatures (to quickly check the creature framework debug page for different creatures; some creatures such as dogs, wolves, horses, worked whereas other creatures like ICE wolves, sabrecats, and bears did not. What was weird about this, was that one mod I was using added spectral versions of these animals as summons, however the sabrecats on those mods DID have the appropriate schlongs, as well as the arousal effects. I installed everything according to the MNC page, as well as changed the load order as recommended, but the problem still persisted. Some creatures had schlongs, others did not. Any idea what I could do to fix this problem? If it helps any, I'm using MNC v15, creatureframework v3, as well as the appropriate (latest) versions of jcontainers, SKSE, etc. for SE (not AE). Any help would be appreciated, as this issue is driving me insane!
MadMansGun Posted May 20, 2023 Posted May 20, 2023 turn on logging in CF's mcm and open the console when near creatures, it may give a clue to whats going on.
Aycelist Posted May 20, 2023 Author Posted May 20, 2023 1 hour ago, MadMansGun said: turn on logging in CF's mcm and open the console when near creatures, it may give a clue to whats going on. just did that after reading your post; creature framework was able to appropriately detect the creatures I ran into (and even applied the proper meshes to some creatures like giants, etc. which I didn't have any problems with), but once it came into contact with creatures like elk, deer, i still got the notification that cf had applied the meshes, but upon checking the debug, it says mods were undetected, etc. again, i didn't install any mods affecting other creatures or adding other elk or deer into the game, the only two things that were affecting those creatures in the console were skyrim and USSEP. any ideas what it could be? i'm still looking online for solutions but so far i've found nothing.
Aycelist Posted May 20, 2023 Author Posted May 20, 2023 (edited) dumped the stuff onto papyrus log here, not sure if it helps any CreatureFramework.json Edited May 20, 2023 by Aycelist
Aycelist Posted May 20, 2023 Author Posted May 20, 2023 7 minutes ago, MadMansGun said: not really no do you think it's likely that using the downgrade patcher could have affected the base game skins for some creatures? that's the only thing i could think of that would or could be affecting anything. otherwise i guess i'll just have to deal with it
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