Sera67 Posted May 13, 2023 Posted May 13, 2023 (edited) Been trying Google-Bing this error.. and Can Not for life me of not be shown wiki links or this old thread from 2012 with no answer... that has nothing to do with my error.... Certain locations, that get loaded with to many NPCs, bring up a Error about Face Gen, JG "bone?) Hairs "??" <--numbers and closes out CK. Don't even get chance to hit Yes or No, let alone read error fully, Took my a good 10+ tries to finally read error... failed to nab screen cap. I can load a few locations with handful of npcs, sometimes get error, sometimes not. I have 2 of Fixes via Nexus (which honestly don't think have helped with anything..) and I have edit ini already to allow multi-masters. (error was happening before I did those 3, and after each 1) (using Vortex, But using Short Cut on Desktop to open it) Having issue just searching issue let alone finding a topic to figure out a fix. -------------------------- From what I guess, CK isn't loading a Mod, so its not finding Mod. Not sure what the Mod could be. (Not expert in any form..) Or BSA has an error from old Mod, (So I guess i need replace that? if thats it) Any Help would be Greatful. Again, No expert on CK.. so it could be some obvious I'm passing over.. Edited May 13, 2023 by Sera67
t.ara Posted May 13, 2023 Posted May 13, 2023 You have to load CK by creating a suiting setup with the minimum of graphical contitions, which should be set by using the nvidia-terminal-setup for the different 3D software apps. A next step is an optimization of CK so that it is working well-the bethesa offered basic setup is not working well, you can´t load multiple mods at all. After those cleanings it is important to load only skyrim-compatible mods without errors inside of gamebryo-files. At least it´s important to know that CK is also depending on a well suiting ENB and a well suiting game´s version of it. All this components lead into a sesult of a more or less errorfree CK. And at least are sadly lot of mods for CK available, which simply do promise to solve errors or problems with CK, which simply have been made on one system with very personal experience, which sadly are not tranformable for a mainstraim use working on all systems. For example has an successfully CK-exit nothing to do by switching the global audio-parameter for CK off, which here shall represent one of different other ambitioned "mods" for CK which is useless on nexus. If you power-use that software, you´ll have to set the parameters of the ini-editor-file by yourself and customize it suiting to your system. Not all of them, but lot of parameters need to be set individually, same way like SKYRIM´s ini should be customized in a same way. If you have a mod with only one single massive error inside of it, you can not load skyrim /CK any more or you get an instabil game/CK. SOlving all this problems will be ONLY on your personal turn...people here can not solve that error(s) directly. We can only offer some ideas which you can look after.
Sera67 Posted May 13, 2023 Author Posted May 13, 2023 (edited) Alot of what you said went right over my head at 1000mph.. If you don't recognize error, thats fine. =3 I only have about 25ish Mods, I don't use ENB. I keep it pretty basic. But...... After digging thru nexus, I notice Mod Author of of Vanilla Hair Remake (SMP) is named jg1. (like just now...) Good chance 1+1=2 I'm gonna go remove that from my install, and see if CK will run. And then hopfully someone knows how fix that, or have report that to mod author and not get yelled at for being a moron on Nexus again.. Apparently everyone needs to be an expert.... Edited May 13, 2023 by Sera67
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