Ark of Truth Posted September 14, 2013 Share Posted September 14, 2013 Does any one know if it is possible to add new attack animations into the game? I've built a new weapon but I want it to use new attack animations rather then vanilla ones. Link to comment
Mud Posted September 14, 2013 Share Posted September 14, 2013 Pretty sure it's possible, because I saw a power attack replacer mod a while ago, but they'd probably only work as replacers... Link to comment
winny257 Posted September 14, 2013 Share Posted September 14, 2013 how about this one? The Dance of Death - A Killmove Mod http://skyrim.nexusmods.com/mods/10906 or this? Deadly Mutilation - dismemberment blood and gore http://skyrim.nexusmods.com/mods/34917/ Link to comment
Phygnos Posted September 15, 2013 Share Posted September 15, 2013 Behavior files might allow it... but good god does that stuff seem overly complicated. Link to comment
dobmc Posted September 15, 2013 Share Posted September 15, 2013 wow, I rarely see Arky ask for help. Link to comment
Guest Wizard Posted September 16, 2013 Share Posted September 16, 2013 You probably need to read FNIS FAQ for modders, there is info how to add your animation to FNIS, then generate behavior files and use idles as they were vanilla, so you can call them with any methods. There are many of them I believe. Link to comment
fore Posted September 16, 2013 Share Posted September 16, 2013 Does any one know if it is possible to add new attack animations into the game? (Theoretically) it's possible. But I haven't heard that it was done yet. Problem is that combat animations are heavily integrated in the behaviors. So I cannot just create additional ones independent of the environment, similar to the idles. But I have a goal. In FNIS 4.1 I want to implement "alternate" animations. For some selected animations I will hook up entry points to add animations of the same kind. Then these new animations can be activated based on some animvar conditions. This is possible for standing idles, or (non-FNIS) sit and sleep animations. And it should also be possible for walk, run, sneak, unsheathed weapon movement and similar. When things work out fine, I would like to extend that to combat animations. Maybe 4.2. But I can't promise yet, because I haven't looked enough into the combat behaviors. And it's very tedious, because every animation needs to be individually hooked up at it's specific place. Link to comment
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