Jump to content

Recommended Posts

Posted (edited)

Hello.

 

I noticed that on some quest mods or followers, they don't have the same skin texture on the head and the rest of the body.

For example, I have two examples.

 

Caraleth from the CURSE OF THE HOUND AMULET mod and Avendha from the Wheel of Time mod; their head has the same texture as the original mod but the rest of their body is that of the texture mod I use; Diamond UNP. 
What should I do to fix this???

Edited by hana120
Posted
2 hours ago, traison said:

Open the affected nifs in NifSkope and change the texture paths.

I just noticed in the files of the two mods, that they don't have their own meshes.

Posted (edited)
9 hours ago, hana120 said:

I just noticed in the files of the two mods, that they don't have their own meshes.

Alright, things get a little more complicated, but it can be fixed. There is a way to give them their own bodies and textures, but it's a pain and I want to explain thoroughly, so I'll add another comment in a bit. Just to give you a possible secondary solution in the meantime, you could also replace the face textures they have with the ones you use. They won't look quite the same, but at least they'll look consistent.

 

Edit: Make sure to copy their original face textures into a temporary folder so your can put them back to normal should you decide to replace their body textures. Also, I'm gonna double-check some stuff since I'm suddenly uncertain about my methods. Once I'm done testing, I will basically have a working patch at that point anyways though, so I'll slap the files in here.

Edited by Jack-O-Clock

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...