Jump to content

Editing tail mesh not working...


Recommended Posts

Posted

I thought that it would look cool to have my char have 3 tails instead of 1. so i decided to just copy it and slightly move it in nifskope to look nice. but its not working so well...

 

 

 

how it looks in nifskope.

 

post-203178-0-96319800-1378603418_thumb.png

 

 

 

how it looks in the construction set.

 

post-203178-0-62916900-1378603417_thumb.png

 

 

how it looks in game (somehow it shows up in the inventory but not in third person)

 

post-203178-0-00364700-1378603426_thumb.pngpost-203178-0-80707700-1378603432_thumb.png

 

 

 

i have no clue what went wrong...(i'm very bad at this stuff.)

Posted

It was possible with NifSkope.

1.Copy the nif

2.open nif 1 and delete the changed tails (left and right tail)

3.open nif 2 and Copy Branch the left/rigth tail and Paste branch them in nif 1 Scene Root.

4. save nif 1

 

Ctail.nif tested in game, works fine.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...