TheOldKing1998 Posted April 20, 2023 Posted April 20, 2023 So Praetolays on Nexus mods brought this method to light and I've tested it a bit and it seems to work pretty flawlessly though I'd need to play around with it more. Step 1: Run FNIS and then go to M02's overwright folder, then into meshes and then actors and copy everything except for character into another folder Step 2: Run Nemesis Step 3: Copy back the actor meshes back into the overwright folder and when prompted replace existing files. This should work and it has for me but again I haven't tested this out for more than an hour so your mileage may vary
Vader666 Posted April 20, 2023 Posted April 20, 2023 Or you just run FNIS first and Nemesis afterwards ? Haven't found a mod yet that complains about it.
darkangel2041 Posted April 20, 2023 Posted April 20, 2023 (edited) The way I use both is this one (summary) : Deactivate Nemesis Output Run FNIS (I also use Spell and cretures Pack) Delete "character" folder from the Output (in meshes) Deactivate FNIS.esp Deactivate Fnis Output Activate Nemesis Output Run Nemisis Delete all "creatures" folder from the Output (in meshes) Reactivate Fnis Output And it seems to work fine till now. But yours is maybe easier ? (The idea here is that creatures animations is managed by Fnis and character animation by Nemesis) Edited April 20, 2023 by darkangel2041 1
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