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A Potential way to get FNIS and Nemsis to work together


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Posted

So Praetolays on Nexus mods brought this method to light and I've tested it a bit and it seems to work pretty flawlessly though I'd need to play around with it more.

 

Step 1: Run FNIS and then go to M02's overwright folder, then into meshes and then actors and copy everything except for character into another folder

 

Step 2: Run Nemesis

 

Step 3: Copy back the actor meshes back into the overwright folder and when prompted replace existing files.

 

This should work and it has for me but again I haven't tested this out for more than an hour so your mileage may vary

Posted (edited)

The way I use both is this one (summary) :

 

Deactivate Nemesis Output

Run FNIS (I also use Spell and cretures Pack)

Delete "character" folder from the Output (in meshes)

Deactivate FNIS.esp

Deactivate Fnis Output

Activate Nemesis Output

Run Nemisis

Delete all "creatures" folder from the Output (in meshes)

Reactivate Fnis Output

 

And it seems to work fine till now. But yours is maybe easier ?

 

(The idea here is that creatures animations is managed by Fnis and character animation by Nemesis)

Edited by darkangel2041

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