bholt917 Posted April 10, 2023 Posted April 10, 2023 I do not know how to make fallout 4 mods so I will let someone else do this if they like the idea. The idea is a for a 1980s movie style rape monster which breeds women but kills men for food. It should not be just a gameplay thing. There should be a lore component to it and everyone in the commonwealth should know about the creatures and speak about the creatures in a way that indicates they are terrified of them. The creatures come out at night to seek victims, so all of the women of the commonwealth regardless of faction are hesitant to travel at night. There is a bounty for killing the creatures that pays 1000 caps per confirmed kill for anyone brave or foolish enough to hunt them. The creatures are solitary hunters and are spread out around the commonwealth. The Creature: Appearance: The creature is bipedal. It is a little larger than a human male and much stronger. The appearance of the creature is monstrous bordering on demonic with a couple tentacles on its back in addition to its arms that it uses to better control its prey. Attack: When the creature sees the player character, it lets out a terrifying howl then sprints at the character in a similar manner as the death claws. The player character needs to kill the creature before the creature can make physical contact. The physical contact will be an attack that knocks down the player character. Once knocked down an animation of the creature raping the female character or tearing apart the male character. For the male character, the attack is deadly, and the most recent save will be loaded. The female character will survive the attack. There will be a dialog box after the rape animation stating that the creature left after satisfying its need and that the female character has been impregnated. The pregnancy is only for a few days due to rapid growth of the baby monster. A belly morphing effect will increase over those few days. The end of the pregnancy will be a dialog box stating that the female character had given birth to the small creature then it almost immediately ran off towards the woods and disappeared. Morphing effects will be removed after the end of the pregnancy. Motivation for Attack: The creature is a-sexual. There is no male or female, but they all look like they are male. The creature appears to have a penis, but it is an ovipositor. They're reproduction is more like cloning. Each creature produces an egg and then must implant that egg into the womb of a warm-blooded animal to be incubated. When the creature has an egg that is ready, it has a desperate need to implant it in a womb. Any female warm-blooded animal of enough size will do but human females are the creature's favorite. The people of the commonwealth call them "violators". I hope someone turns my sick vision into a playable Fallout 4 mod. Skyrim probably already has a similar mod. 10
666Alucard666 Posted April 10, 2023 Posted April 10, 2023 (edited) Very nice idea but I think it would make more sense if they also attack males because the eggs could use any warm dark moist environment? Your thoughts? Edited April 10, 2023 by 666Alucard666 Forgot words 3
bholt917 Posted April 12, 2023 Author Posted April 12, 2023 The mod can be set up so that males are also used as incubators, but it should be an option to be turned on or off in mod management. For those that want to play it differently, there should be an option to choose which sex has what done to it. Part of the mod should have an origin for the creatures. Maybe even a quest to not only hunt them for the bounty payout but also try to find out where they came from and how they ended up in the commonwealth. We should have it that the creatures started showing up in the commonwealth recently. Either just a few years before the sole survivor exited vault 111 or possibly have their arrival coincide with the crashed alien spaceship that shows up at level 20. The creature would be a specimen that the zetans captured on an alien world for study. They underestimated how strong the creature was. It broke out the cage then started killing the zetan crew members. The spaceship crashed with only a single zetan survivor. The creature also survived the crash. There will be a separate blood trail of a different colored blood, but it just leads to the spot where the creature rested for a little while. Soon after the crash, howls and screams can be heard in the distance at night. Word gets around fast about what is happening. Everyone is scared including raiders, gunners and super mutants. The crashed alien spaceship will need to have an internal explorable space to be investigated as part of the quest. Another option is that the creatures were here thousands of years ago but were successfully hunted to extinction by the ancient humans. It turns out that their eggs can last for a very long time in the right conditions in a dormant state. Knowledge the creatures was forgotten a long time ago. A few years before the sole survivor exited vault 111, someone found one of the eggs while digging for mining or farming purposes. The egg appeared to still be viable. Having no idea what it was the person started trying to hatch the egg. The egg hatched after several attempts. The person started feeding the baby creature and it grew quickly. The creature showed its true nature. It attacked the person that hatched it then ran away into the woods. Soon after, pets and live stock started being found partially eaten. The creature grew to maturity and began attacking humans. It ate some people and used others as incubators. Howls and screams can be heard in the distance at night. Word got around fast, and everyone is scared. 2
bholt917 Posted April 12, 2023 Author Posted April 12, 2023 I figured out what the best origin would be for the creatures. It uses the crashed alien ship that is already in the game and even provides the reason it crashed. The creatures are a bioengineered species created by the zetans to attempt to kill what is left of humanity. The idea is to release a couple of the creatures then watch them spread like a plague across the land. When they are out of the usual prey, they start killing and eating each other until there is only one left. The last one will either starve to death or be captured by the zetans to be used at another time. The crashed spaceship was supposed to deploy and observe what they call bioweapon EO157D, which means engineered organism # version D. Due to the carelessness of one of the crewmembers, their bioweapon escaped containment. It started killing the crew and caused the spaceship to crash when it killed the pilot and damaged the controls. One of the crewmembers survived the crash and limped to the nearby cave. Their bioweapon also survived and started wreaking havoc in the local environment. There needs to be a hatch that will lead to the "inside of the spaceship" so the player character can go inside and look for clues to figure out what happened. There should be dead aliens scattered around the deck and the broken cage. There should also be terminals and a special ranged weapon that stuns the creature. The terminals display the message "Alert: bioweapon EO157D not contained". There will be at least one accessible terminal that contains mission information and information about the bioweapon including size, appearance, temperament, diet, reproduction and lifespan. So for example: Bioweapon EO157D Height: 6 ft 8in Weight: 300 lb Appearance: Chimera Temperament: Extremely Hostile - Super Predator Diet: Carnivore Reproduction: Forced egg implantation into host Offspring: Clone Gestation: 4 days Time to maturity: 2 months Lifespan: 10 years There should also be something mentioned about the special stun weapon. 3
666Alucard666 Posted April 13, 2023 Posted April 13, 2023 Absolutely LOVE the added lore and totally agree that an alien bioweapon is the way to go!
katrina.balanchuk Posted April 27, 2023 Posted April 27, 2023 I love the idea but respectfully disagree with the commenter who wants it to not just get women pregnant. It makes more sense that it will try to kill men. A well armed/armored male player character ought to be able to fight it off / kill it, though for immersion. Also no need to make it a unitary sex athat self impregnates ( yuck) there are mods where women can get pregnant from other species so that extra oddity is unneccessary.
bholt917 Posted May 1, 2023 Author Posted May 1, 2023 I have been trying out several AAF mods including Violate and sex-m-up along with pregnancy mods that includes family planning, wasteland dairy and wasteland offspring. With right collection of mods and with the right mod configuration settings, everything is trying to rape and impregnate the player character and the offspring would be same species that impregnated the player character. There are also the dead victims of creature breeding to be found in different areas. I still would like to see an additional creature added that is an alien bioweapon that arrived on the crashed spaceship with some lore to go along with it. As for fighting it off, the low health surrender mechanic in AAF Violate could be used to trigger the rape or kill animation so the character is not just instantly defeated but it should be a tough fight. As for the nature of the creatures, I was thinking they should be similar to the gargoyles in the movie "The Terror Within". They appear to all be males and are difficult to kill. They kill the men and use the women for breeding. The offspring is always a monster like the father that quickly grows up and seeks more victims. 1
bholt917 Posted September 5, 2023 Author Posted September 5, 2023 A fetish is an act or type of porn that one has to do or watch to get off. The person cannot get off without it. I don't have a fetish, but I do have some interests. Monster, ghost, demon and tentacle sex type movies have been interesting to me for a long time, but the concept has been played out and is a little boring now. It is actually fairly popular. That is why monster, ghost, demon and tentacle sex manga led to anime, which then led to live action films. Also, films about ghost rape like The Entity have been copied by Indian film makers and there are knock off versions of it as well. The movie Humanoids from the Deep was made twice with close to a decade between them. Now, a bunch of 3D films are made involving different types of creatures having sex with women. The reason these weird sex type movies keep getting made is that there are a lot of people that find it kind of hot. I just want to add some interesting stuff to Fallout 4. Some of the interesting stuff has already been created in mods like AAF Violate and the pregnancy mods along with all of the animations that go with it. A lot of work went into it because it is kind of hot. Animated tentacles took a took a lot of effort to create. It is worth it because it is kind of hot. There is nothing wrong with adding some interesting sex stuff to fallout 4 that also adds some lore and possibly more internal spaces. It just makes the game more interesting.
shitloadsoflizards Posted June 6, 2024 Posted June 6, 2024 So what I'm reading is: Big scary monster that knocks you down and rapes you. That about the gist? Nothing special?
Here4SlootyMods Posted August 8, 2024 Posted August 8, 2024 Someone who's more experienced in CreationKit than I could probably easily make this monster. I think the difficulty primarily revolves around the 3D graphical artistry of the project.
drdamned666 Posted September 21, 2024 Posted September 21, 2024 I can only hope a modder brave enough will finally do it
Miauzi Posted September 21, 2024 Posted September 21, 2024 Vor 1 Stunde sagte drdamned666: Ich kann nur hoffen, dass ein Modder, der mutig genug ist, es endlich tut It has nothing to do with courage - it's just a crazy amount of work - it would take at least 2-3 years to implement all of the ideas expressed... assuming he shares this special kink - because what else would motivate him to put all his free time into such a project?
LemurDerkon88 Posted November 5, 2024 Posted November 5, 2024 I just wish there was a mod that let any enemy rape the female protagonist on the spot. I'm tired of setting up the scenes on AAF and having to play on god mode. Fallout 4 would be much neater with that...
MajorWard Posted March 30, 2025 Posted March 30, 2025 I like this idea a lot - sort of Humanoids from the Deep vibes. Hell, Attack of the Fishmen is a thing in the Fallout universe so there's the title of the mod, right there! 😉
Varithina Posted March 30, 2025 Posted March 30, 2025 On 4/12/2023 at 11:20 PM, bholt917 said: I figured out what the best origin would be for the creatures. It uses the crashed alien ship that is already in the game and even provides the reason it crashed. The creatures are a bioengineered species created by the zetans to attempt to kill what is left of humanity. The idea is to release a couple of the creatures then watch them spread like a plague across the land. When they are out of the usual prey, they start killing and eating each other until there is only one left. The last one will either starve to death or be captured by the zetans to be used at another time. If you have played Fallout 1 or 2, and choose the, I think it was called weird wasteland setting/perk or whatever it was, one of the caves you could go into had straight up xenomorph's from the alien franchise, they were not called that but that was what they looked like, and the final fight in the cave was in effect an alien queen, if you did not have that perk or whatever it was, you got salamanders instead. An FEV changed version of them would work, or even something like more human versions of Warhammer 40k's genestealers, after all we do know that the Fallout universe does have dimensional portals open up at times, or at least that is what they seem to be anyway, sure those things are very very rare, but they do happen, drop a couple of genestealers or xenomorphs into a vault or cave based community, and that would cover the background as well.
bholt917 Posted March 30, 2025 Author Posted March 30, 2025 On 11/5/2024 at 11:53 AM, LemurDerkon88 said: I just wish there was a mod that let any enemy rape the female protagonist on the spot. I'm tired of setting up the scenes on AAF and having to play on god mode. Fallout 4 would be much neater with that... There is another possibility. What if melee combat could be used to start an aggressive sex animation. The idea is that the commonwealth is a place where the enemies at a melee distance from the player can overpower the player when she is weak. Weakness would be when the player's health is low or possibly low willpower with the Sex Attributes mod. The enemies that can do this have to be enabled in the MCM. The health threshold and chance of it happening would be set with a slider. Both human and creature enemies can be enabled. It won't be like AAF Violate where surrendering comes with various possible outcomes. It is just a single animation that is triggered when an enabled enemy type is within melee range and the player's health is below the set threshold. When the player's health is low, it is best to stick to ranged combat. I use the Autonomy Enhanced Player/NPC sex hot key to trigger the animation during melee combat, but I think it would be cool to have it happen automatically. Instead of everything trying to kill the player, a lot of the enemies are just very horny and need some relief. Add pregnancy mods to this and melee combat becomes even more risky.
bholt917 Posted March 30, 2025 Author Posted March 30, 2025 4 hours ago, Varithina said: If you have played Fallout 1 or 2, and choose the, I think it was called weird wasteland setting/perk or whatever it was, one of the caves you could go into had straight up xenomorph's from the alien franchise, they were not called that but that was what they looked like, and the final fight in the cave was in effect an alien queen, if you did not have that perk or whatever it was, you got salamanders instead. An FEV changed version of them would work, or even something like more human versions of Warhammer 40k's genestealers, after all we do know that the Fallout universe does have dimensional portals open up at times, or at least that is what they seem to be anyway, sure those things are very very rare, but they do happen, drop a couple of genestealers or xenomorphs into a vault or cave based community, and that would cover the background as well. I haven't played Fallout 1 or 2. In fact, Fallout 4 is the only Fallout game I played. I am familiar with xenomorphs but don't know what genestealers look like. Both are probably good candidates and the concept of monsters coming through a portal from another universe would work just as well as an alien bioweapon dropped into the commonwealth. Maybe part of the mod will be a quest to close the portal so no more monsters can come through.
Varithina Posted March 31, 2025 Posted March 31, 2025 11 hours ago, bholt917 said: I haven't played Fallout 1 or 2. In fact, Fallout 4 is the only Fallout game I played. I am familiar with xenomorphs but don't know what genestealers look like. Both are probably good candidates and the concept of monsters coming through a portal from another universe would work just as well as an alien bioweapon dropped into the commonwealth. Maybe part of the mod will be a quest to close the portal so no more monsters can come through. The portal would not even need to stay open, open it up, punt a few of whichever through it, close it again, both genestealers and xenomorphs can reproduce very rapidly given hosts, the thing that would slow them down in the Fallout world is that most settlements are pretty small, although for xenomorphs that would be less of an issue as they can use animals for hosts, can you imagine a death claw xenomorph cross? Not to sure if genestealers can use animals as hosts as of the two races that is the one I know the least about.
bholt917 Posted April 1, 2025 Author Posted April 1, 2025 17 hours ago, Varithina said: The portal would not even need to stay open, open it up, punt a few of whichever through it, close it again, both genestealers and xenomorphs can reproduce very rapidly given hosts, the thing that would slow them down in the Fallout world is that most settlements are pretty small, although for xenomorphs that would be less of an issue as they can use animals for hosts, can you imagine a death claw xenomorph cross? Not to sure if genestealers can use animals as hosts as of the two races that is the one I know the least about. Death claws are terrifying monsters in their own way but a death claw xenomorph would be worse and awesome to have in the game. I don't know anything about genestealers but given that they are part of the 40k universe, they are likely terrifying like most of the other things in that universe. I would have to look them up find out what they are. My guess is that they are a type of tyrranid. There is a mod on nexus that has xenomorphs, but I don't think there are any reproduction related animations or pregnancy functions for them. Death claws have sex animations and pregnancy functions via mods. About the portal, what if there is a signal detected on your pip boy? It leads to a cave where you find a dead guy in a lab coat and an active portal. He is a mad scientist that thought that it would be a great idea to open a portal to another universe. A monster came through the portal an killed him. Or maybe, the mad scientist is a woman, and you find her unconscious with scratch marks and apparently is pregnant. While you are in there another monster comes through, and you have to kill it, or the player character will also end up pregnant. You can close the portal with a switch on the machine that opened it. You can also reopen the portal, which will spawn another monster. Maybe you find a blueprint for the portal machine that will allow you to build them in your settlements. Not that it would be wise to do so. If that settlement devise that tames hostile creatures while it is powered works on the alien monsters, the monsters spawned by the portal in the settlement will add to the settlement defense though they might still use the settlers for reproduction. They just won't be hostile. Several monsters came through the portal in the cave before you arrived so you will run into those things in random locations in the commonwealth and they will be hostile.
Varithina Posted April 1, 2025 Posted April 1, 2025 1 hour ago, bholt917 said: Death claws are terrifying monsters in their own way but a death claw xenomorph would be worse and awesome to have in the game. I don't know anything about genestealers but given that they are part of the 40k universe, they are likely terrifying like most of the other things in that universe. I would have to look them up find out what they are. My guess is that they are a type of tyrranid. There is a mod on nexus that has xenomorphs, but I don't think there are any reproduction related animations or pregnancy functions for them. Death claws have sex animations and pregnancy functions via mods. About the portal, what if there is a signal detected on your pip boy? It leads to a cave where you find a dead guy in a lab coat and an active portal. He is a mad scientist that thought that it would be a great idea to open a portal to another universe. A monster came through the portal an killed him. Or maybe, the mad scientist is a woman, and you find her unconscious with scratch marks and apparently is pregnant. While you are in there another monster comes through, and you have to kill it, or the player character will also end up pregnant. You can close the portal with a switch on the machine that opened it. You can also reopen the portal, which will spawn another monster. Maybe you find a blueprint for the portal machine that will allow you to build them in your settlements. Not that it would be wise to do so. If that settlement devise that tames hostile creatures while it is powered works on the alien monsters, the monsters spawned by the portal in the settlement will add to the settlement defense though they might still use the settlers for reproduction. They just won't be hostile. Several monsters came through the portal in the cave before you arrived so you will run into those things in random locations in the commonwealth and they will be hostile. The story line on how this came about is pretty easy to sort out, just blame either vault-tec or the enclave, or the zetans any of those three and you can not really go wrong. The biggest issue would be with the meshes and animations for them, that would probably be the hardest part or at least I think it would be, for genestealer human hybrids you could probably get away with shrinking super mutants down a bit and re-texturing them, as well as adding appropriate voice lines and voice subtitles, xenomorphs would be a bit harder due to the way they move, and would no doubt require custom sex animations, which may well be a pain, or one of those things that sound easy when you are talking about it, but are either very very hard or pretty much impossible when you actually try and implement it in game. Not 100% certain myself, but from what little I do remember about them, genestealers are a sub group of tyranids, though they are closer to human than tyranid. Just did a quick google check and yeh I am right the are in effect tyranids, https://warhammer40k.fandom.com/wiki/Genestealer
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now