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Displaced shadows need name to make pass file --- ANSWER FOUND


---nikoli

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Posted (edited)

I'm having an issue with the vanilla body and mouth piercings having their shadows displaced/offset from where they actually are, all other shadows appear correctly.

 

I've looked through the 2.158.001 Archives 'Scene' folder but have been unable to determine what they're named as. I'm looking for what the game has named the piercings so I can make _pass files in the ActiveMod section to remove the shadows.

 

Using VX-p with Hook5$

 

1082067015_PiercingIssue.jpg.6614034f2083dceaf9c70984e12b28f7.jpg

Edited by nikoli grimm
Posted (edited)

@RidSol

Thanks, so it's the texture file that creates the shadow? I thought it was the mesh with a texture in it.  I usually only make _pass files for 'CustomStatic' objects and I've always had to name the file after the meshshape rather than the texture, but I've tried that with this with no luck.

 

EDIT:

I've tried 'cloth_nipplering01_pass', 'nipplering01_meshShape_pass', 'nipplering01_meshShape.001_pass', 'nipplering01_meshShape.002_pass', 'cloth_reflection_reflection_texture_pass' and 'cloth_nipplering01_nipplering01_texture_pass' with no luck. Any suggestions?

 

My _pass files, which would be in my main ActiveMod folder reads as below;

 

[pass]
name                           = CustomModel 
stage2                         = _pass/Default_NORM.dds                                (I have a folder named '_pass' with these textures in it)
stage3                         = _pass/Default_Metal_High_SPEC.dds
diffuse_override          = 
relief_mode                 = 1
cull_mode                   = 0
backface_mult             = 
backface_curve            = 
bumping_scale            = 
height_offset_scale     = 0
height_offset_steps     = 0
alpha_threshold          = 0
force_as_static            = false
cast_shadow               = false
glow_intensity            = 0
mirror_source             = 
mirror_visibility           = 
diffuse_swapspeed     = 
normal_swapspeed     = 
specular_swapspeed   = 

 

Another odd thing is it currently doesn't show when the pose is 'off', only when you've turned the poses animation on.

439698729_nippleringshadow.jpg.03f152cb2324bf9ba04fa5e43d0104c4.jpg


 

Edited by nikoli grimm
Posted

I believe I finally figured out the name as 'nipplering01_pass', which is slightly annoying because I'm sure I tried that name before in the 50 or so names I tried, possibly I mistyped something at one point. That name with the previously mention _pass info gets rid of the nipple piercing shadows.

 

I made a couple of circuits around the npc and didn't see the misaligned shadow anymore. I'm not sure if this is a universal problem or if I'm just one of the lucky few that have this issue. I've seen other authors uploaded videos that shows this shadowing issue but have never found anyone commenting on it or any inquiry's on how to fix it.

Posted
4 hours ago, nikoli grimm said:

I believe I finally figured out the name as 'nipplering01_pass', which is slightly annoying because I'm sure I tried that name before in the 50 or so names I tried, possibly I mistyped something at one point. That name with the previously mention _pass info gets rid of the nipple piercing shadows.

 

I made a couple of circuits around the npc and didn't see the misaligned shadow anymore. I'm not sure if this is a universal problem or if I'm just one of the lucky few that have this issue. I've seen other authors uploaded videos that shows this shadowing issue but have never found anyone commenting on it or any inquiry's on how to fix it.

 

Good this way. But I also wonder how it can be that the Nipplering causes a shadow on the opposite side of the body shadow...

But anyway, good that you solved the problem and let us know how to get there ?

Posted
36 minutes ago, RidSol said:

Nipplering causes a shadow on the opposite side of the body shadow...

That was just the best view I could capture. It only occasionally causes a shadow on the opposite side. From what I've been able to figure out, which granted isn't much, it acts as if there is some type of a magnifying light source about 15cm from the body that only affects the nipple ring and pivots anywhere from 90° to 180° from whatever your perspective of the nipple ring is. I've had the rings shadow show on the floor, ceiling, walls, and on the back of npcs' body's, just depending on my view's relation to the ring and other existing light sources. That combined with it only happening when the animation is active, if you paused the animation it disappeared, is why it was so maddening.

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