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Creation Kit - How to have SPECIFIC animations with creatures?


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Posted

So I know how to make sex animations happen with npc's and creatures, the code I use is....

sslThreadModel AnimationObject = SexLab.NewThread()
AnimationObject.AddActor(Game.GetPlayer(), isVictim = false)
AnimationObject.AddActor(akSpeaker, isVictim = false)
sslBaseAnimation[] anims
anims = new sslBaseAnimation[1]
anims[0] = SexLab.GetAnimationByName("specific animations name")
AnimationObject.DisableLeadIn(true)
AnimationObject.SetAnimations(anims)
AnimationObject.SetBedding(0)
AnimationObject.SetHook("TestingFoo")
RegisterForModEvent("AnimationStart_" + "TestingFoo", "TestingFoo")
AnimationObject.StartThread()

 

But when it's with creatures I can't get specific animations to play, it's just random. Any ideas?

 

  • 2 months later...
Posted

could be that the animation you are trying to get is not valid for the actors your using, eg: you have match creature gender turned on and your trying to use a female on male animation when the actors are both male, it ends up bugging out and loading all animations.

 

also

On 4/1/2023 at 6:05 AM, CyberQueen said:

SexLab.GetAnimationByName

i think that should be SexLab.GetCreatureAnimationByName

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