CyberQueen Posted April 1, 2023 Posted April 1, 2023 So I know how to make sex animations happen with npc's and creatures, the code I use is.... sslThreadModel AnimationObject = SexLab.NewThread() AnimationObject.AddActor(Game.GetPlayer(), isVictim = false) AnimationObject.AddActor(akSpeaker, isVictim = false) sslBaseAnimation[] anims anims = new sslBaseAnimation[1] anims[0] = SexLab.GetAnimationByName("specific animations name") AnimationObject.DisableLeadIn(true) AnimationObject.SetAnimations(anims) AnimationObject.SetBedding(0) AnimationObject.SetHook("TestingFoo") RegisterForModEvent("AnimationStart_" + "TestingFoo", "TestingFoo") AnimationObject.StartThread() But when it's with creatures I can't get specific animations to play, it's just random. Any ideas?
MadMansGun Posted June 15, 2023 Posted June 15, 2023 could be that the animation you are trying to get is not valid for the actors your using, eg: you have match creature gender turned on and your trying to use a female on male animation when the actors are both male, it ends up bugging out and loading all animations. also On 4/1/2023 at 6:05 AM, CyberQueen said: SexLab.GetAnimationByName i think that should be SexLab.GetCreatureAnimationByName
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