fuchs11 Posted April 1, 2023 Posted April 1, 2023 (edited) I reinstalled SE and bodies looks plain, there is no depth and shadow where they should be. I use bnp skin with dark setting but it happens regardless of skin mods actually. I didn't have this problem in LE. I tried setting fGlobalBloomThresholdBoost=100 fGlobalMapBloomThresholdBoost=100 it partially solved the issue and bodies are not overexposed and washed out. Here is what it is now, still missing shadows in upper body and breasts lack 'volume'. Any ideas how to fix this without ENB? Edited April 1, 2023 by fuchs11
traison Posted April 1, 2023 Posted April 1, 2023 (edited) Change all lights in the cell to shadow casting lights. Realize there's a very strict engine limitation on lights in general, but especially on shadow casters. Attempt to fix it with a mod. Get disappointed. Install enb. Non-normalmap -based shadows are back. Sarcasm aside, I don't see shadows anywhere else in the cell so I'm not sure what you're expecting here. Also, the body does have normalmap -based shadows, so I assume you were looking for something else? Perhaps a more "bumpy" normal map? Edit: You mean SAO? Reset your ini files, or look up fSAOBias, fSAOExpFactor, fSAOIntensity, fSAORadius, fSAOValueDiffFactor and bSAOEnable to restore the default values. Edited April 1, 2023 by traison
RomeoZero Posted April 1, 2023 Posted April 1, 2023 (edited) 2 hours ago, fuchs11 said: I reinstalled SE and bodies looks plain, there is no depth and shadow where they should be. I use bnp skin with dark setting but it happens regardless of skin mods actually. I didn't have this problem in LE. I tried setting fGlobalBloomThresholdBoost=100 fGlobalMapBloomThresholdBoost=100 it partially solved the issue and bodies are not overexposed and washed out. Here is what it is now, still missing shadows in upper body and breasts lack 'volume'. Any ideas how to fix this without ENB? Don't touch Bloom in ENB for this, it is prob an AmbientLighting param you should tweak for proper shadow occlusion on objects with object space textures. Def vanilla param is 35 day and 20 for night in Interiors, also check that AmbientColor is set for 0 and AmbientLightingCurve =1.00 Edited April 1, 2023 by RomeoZero
fuchs11 Posted April 1, 2023 Author Posted April 1, 2023 I don't have enb. I just want character bodies to have shadows/depth like this
traison Posted April 1, 2023 Posted April 1, 2023 SAO might be able to fake that. Otherwise, like I said, shadow casting lights...
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