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[HELP] cut into mesh with Outfit Studio?


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Posted

I use a catsuit for my female character in Fallout 4 that has a zipper between the legs.

My question is, can I make a very fine cut along the zipper of the catsuit in Outfitstudio that you can't see?
The idea is to transfer the weight of the vagina to the catsuit so that it opens in AAF scenes.
If this is possible, please give me a short but precise description.

I've tried masking and deleting the vertices, but it's not fine enough, so you delete the zipper and a visible cut remains in the catsuit.

 

If this is not possible with Outfit Studio, could someone please be so kind, who can handle blender and put me in the suit along the middle of the zipper over the entire length of a cut? Thank you.

 

Required mod: Vault-Tec Suit

 

My FG Bodyslide

 

Vault-Tec Suit - FG Bodyslide.7z

Posted (edited)
1 hour ago, N.Gamma said:

I use a catsuit for my female character in Fallout 4 that has a zipper between the legs.

My question is, can I make a very fine cut along the zipper of the catsuit in Outfitstudio that you can't see?
The idea is to transfer the weight of the vagina to the catsuit so that it opens in AAF scenes.
If this is possible, please give me a short but precise description.

I've tried masking and deleting the vertices, but it's not fine enough, so you delete the zipper and a visible cut remains in the catsuit.

 

If this is not possible with Outfit Studio, could someone please be so kind, who can handle blender and put me in the suit along the middle of the zipper over the entire length of a cut? Thank you.

 

Required mod: Vault-Tec Suit

 

My FG Bodyslide

 

Vault-Tec Suit - FG Bodyslide.7z 7.75 MB · 1 download

 

Yes, it is possible, but doing it without messing things up is a little tedious.

 

- Make a copy of the outfit in OS (so there's two identical ones).  Hide one for now.

- Mask the entire outfit, unmask just the left side of the zippered area.  (Toggling wireframe can help with this.)

- Use "delete vertices" to clear out the triangles on that side.

- Hide outfit one and unhide outfit two (that you haven't cut into yet).  Do the same process with that on the right side.  At this point you have two outfits with small holes on either side of the zipper.  If they are both visible, it should still look like a single intact outfit.

- Make a very tiny adjustment to the positions of the vertices along the seam you want so they are no longer in the same spot on both outfits.

- Once they are separated by the smallest amount, reweight them separately.  (Only paying attention to the seam area, not the whole outfit.)

- When finished with that, mask just the portion of outfit two that was deleted in outfit one, and delete vertices on the rest.  You should now have an almost complete outfit (outfit one) and a tiny strip of stuff that covers the hole (all that is left from outfit two).

- Use the merge geometry function to make it into one outfit again with a seam where you want it.

 

If you do this right, the total number of triangles in the outfit should be the same as before, but there will be a few more vertices.

 

It is pretty quick to do once you get the hang of it, just make copies of everything in case you mess up.

Edited by Seijin8
Posted (edited)

Thank you for the tutorial,
I'm just about to follow your instructions, and have also already made the cutout in both meshes and got it really well.

 

1 hour ago, Seijin8 said:

- Make a very tiny adjustment to the positions of the vertices along the seam you want so they are no longer in the same spot on both outfits.

I'm pausing at this point, I don't quite understand the meaning behind it?

I have cut this out so precisely that no gap or hole is visible, it is exactly flush.

Do you need this so that in the last step, the merge geometry function does not merge the seam and a gap remains?

Edited by N.Gamma
Posted (edited)
13 hours ago, N.Gamma said:

 

Do you need this so that in the last step, the merge geometry function does not merge the seam and a gap remains?

 

Yes.  Otherwise when you merge, you just end up with the same outfit you started with.

 

EDIT:  Should note that if you want no visible gap until the action starts, move the vertices again after the merge.

Edited by Seijin8
Posted
1 hour ago, Seijin8 said:

 

Yes.  Otherwise when you merge, you just end up with the same outfit you started with.

 

EDIT:  Should note that if you want no visible gap until the action starts, move the vertices again after the merge.

Thank you everything worked out really well.
Do you know if I can somehow test outside the game whether the vagina weight was taken over and whether the gap works properly when opening the vagina?

Posted (edited)
12 minutes ago, N.Gamma said:

Thank you everything worked out really well.
Do you know if I can somehow test outside the game whether the vagina weight was taken over and whether the gap works properly when opening the vagina?

 

In the bone weighting section of OS, the "poses" portion lets you move things around to test.

 

EDIT:  Also, if you have something that allows alt-tabbing from the game without it freezing (I forget if FO4 does this without mods), then you can always start a sex scene, alt-tab out, adjust the mesh in OS, re-enter the game, unequip the outfit, unpause briefly, re-equip the outfit and see the changes more or less "live".

Should note, I don't do modded Fallout, I'm strictly a Skyrim guy, but the systems largely work the same, so YMMV.

Edited by Seijin8
Posted
3 hours ago, Seijin8 said:

In the bone weighting section of OS, the "poses" portion lets you move things around to test.

Do you have a picture of it, I can't find it.

Posted (edited)

Thank you, but somehow what I'm trying to do doesn't seem to work.
I have created a slit along the zipper, but when I move the bone pose slider of the vagina, both the left and the right side of the slit moves with it. So I can not create an opening through the weights. The mesh still moves as if it were one.

 

test.jpg

 

 

Even if I open the slit wide by hand and change the bone pose, everything gets distorted.

 

test2.jpg

Edited by N.Gamma
Posted
On 3/26/2023 at 12:35 AM, N.Gamma said:

Thank you, but somehow what I'm trying to do doesn't seem to work.
I have created a slit along the zipper, but when I move the bone pose slider of the vagina, both the left and the right side of the slit moves with it. So I can not create an opening through the weights. The mesh still moves as if it were one.

 

test.jpg

 

 

Even if I open the slit wide by hand and change the bone pose, everything gets distorted.

 

test2.jpg

 

A few potential issues:

 

I can't see if you have an original version of the outfit also selected as visible.  If so, that may be the issue.

 

In the image you posted, there is visible weight on the wrong side of the opening.  Anything that is weighted is going to move, so that odd shape is at least partially due to the weighting.

 

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