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[SOLVED][REQUEST] Daring Gigaduex Armor Set 3BAv2 sliders


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Posted (edited)

This is by far one of my favourite armor mods. The version here is a 3BBB conversion, but it still lacks a lot of sliders that are present on recent 3BA bodies, resulting in body mesh sticking through, especially for back muscles, shoulders and breast/nipples (see picture in the spoiler for an example).

 

Spoiler

20230324104321_1.jpg.939cae762771a94ce576b9eff2580e64.jpg

 

 

I would like to kindly ask someone who knows how Bodyslide works or whatever tool is used to make sliders for a 3Bav2 slider set. Thank you.

 

Mod link:

https://www.nexusmods.com/skyrimspecialedition/mods/42154

Edited by belegost
Posted (edited)

Uniboob used where appropriate. Preliminary testing completed.

 

Made some changes:

  • The Archer Armor required some vertex editing.
  • Added a zap for the body under the Archer Armor to prevent clipping.
  • Weight painting on the Archer Armor skirt was edited after conversion.
  • Added ZapThong where available.
  • Added zap to Scout Pants.

Edit: Download removed. Better version below.

 

Edited by traison
Posted (edited)
2 hours ago, traison said:

Uniboob used where appropriate. Preliminary testing completed.

 

Made some changes:

  • The Archer Armor required some vertex editing.
  • Added a zap for the body under the Archer Armor to prevent clipping.
  • Weight painting on the Archer Armor skirt was edited after conversion.
  • Added ZapThong where available.
  • Added zap to Scout Pants.

daring_gigaduex_armor_set_3bav2_conv.7z 14.04 MB · 0 downloads

 

Thanks. That's actually a lot more than I hoped for.

 

I have a question though, and please forgive me if it seems basic, I know literally nothing on how Outfit Studio works and I have never before asked for such a conversion. I was originally going to ask about the file structure but then I compared it to how the original mod had it. Is it enough to just drop it as a replacer and then run Bodyslide? Or do I need to do some additional maintenance?

 

EDIT: archer gloves and scout gauntlets seem to be missing from your conversion. Or is that irrelevant?

Edited by belegost
Posted (edited)
2 hours ago, traison said:

Added a zap for the body under the Archer Armor to prevent clipping.

 

There is still clipping on Archer Shirt though. The rest looks fine in BodySlide.

I will test it in my game once I edit the output .nifs to get rid of slot data so it works with how I have armour slots set up in my .esp.

 

Many thanks and may you walk on the warm sands.

Edited by belegost
Posted (edited)

In-game there is clipping with Scout Shirt on the shoulders, particularly with Muscles - Arms and Shoulder - Tweak sliders. Setting both to zero still results in small clipping with my preset (I use Bonobody and Daddy's Plaything combined together at 100 and 0 weight respectively). Though it's way better than what it used to be.

 

Spoiler

20230324173208_1.jpg.53cd3306b7c28138dbc06175c1bf7f34.jpg

20230324173303_1.jpg.8bb209eb26d45240995beb82b97c7e86.jpg

 

Edited by belegost
Posted (edited)

The reason why goves weren't included was that while there was a pixel of clipping on them, there was none in outfit studio and it seemed like such a minor issue. Figured I'd get the rest of the outfit done first, then maybe see if the gloves start to annoy me.

  1. Added ZapClipping to the archer shirts as well as there was no clipping in outfit studio using my own preset.
  2. Fixed shoulder clipping on scout shirt.

Edit: Incremental patch download removed. Cumulative patch below.

 

Edited by traison
Posted (edited)
1 hour ago, traison said:

The reason why goves weren't included was that while there was a pixel of clipping on them, there was none in outfit studio and it seemed like such a minor issue.

I never noticed anything. I just assumed since 3BA seems to be using same sliders as 3BBB, there was no need for conversion.

 

Tested your latest patch. Regular Archer Shirt still clips in Bodyslide, even with zaps. Interestingly in game this part if fine. Black variant is fine overall.

Spoiler

archershirtregular.png.5f5f0f3eacd2e010ba931129bbd12255.png

 

In-game however there is shoulder clipping for Archer Armor (but not for breasts) and some overall clipping (including nipples) for Archer Shirt (both variants) which I assume has to do with Muscle slider. I have it cranked up on this character, especially on arms, she's an unarmed fighter (name's Rhonda, go figure).

Spoiler

20230324185639_1.jpg.2fb0d0c9bceade6865bb7c248a686cff.jpg20230324185848_1.jpg.8be70201dd3f167d2333724867a30499.jpg20230324185909_1.jpg.5a741996a84708c2aadaeb0c6d7cdfab.jpg

 

The rest of the apparel appears to be okay. Shirts are fine.

Edited by belegost
Posted (edited)

That nipple clipping should not be possible, ZapClipping removes those polygons.

 

The next patch has more changes:

  1. Fixed shoulder clipping on archer outfits.
  2. Fixed boobs clipping because of the silly huge slider.
  3. Moved the body from the scout top to the scout shirt. Makes more sense from a CBPC perspective.
  4. Cleaned dirty cell edits from esp.

I hope my additional changes do not cause you issues.

 

Edit: Incremental patch download removed. Cumulative patch below.

 

Edited by traison
Posted (edited)

More fixes:

  1. Pregnancy slider clipping fixed.
  2. Improved breast sliders for archer armor, no more "boob bags".
  3. Improved weight painting on the skirts.

This is a cumulative patch, to be installed on the original mod. Not an incremental patch like the previous ones.

 

Edit: Download removed, newer cumulative patch below.

 

Edited by traison
Posted
1 hour ago, traison said:

This is a cumulative patch, to be installed on the original mod. Not an incremental patch like the previous ones

 

Thanks. Can't test it right now but I will probably make my own version, since you edited the plugin and I have my own extensive edits to ARMO and ARMA records as well as additional masters. Will probably compare the changes and copy over but that's not for today.

 

Thank you for your work. This is really more than I have ever asked for and is much appreciated.

Posted
On 3/24/2023 at 7:47 PM, traison said:

Cleaned dirty cell edits from esp.

 

From what I see it seems you just removed all CELL records. Is that all? Becasue in that case I can just do the same to my current .esp while keeping all the slot and keyword changes I did myself.

Posted (edited)

Equipping Scout Top causes the whole body to disappear. This is normally slot 32 part, yet after building the outfit in BS and viewing the generated .nif file in nifscope, the partition is listed as slot 47.

 

20230326234243_1.jpg

 

 

EDIT:

Comparing your .esp with the original it seems you changed the slot assignment for this part to slot 47 and instead made Scout Shirt use slot 32. Why this change? It completely throws all the slot edits I made for other parts out the window.

 

EDIT 2:

Quote

Moved the body from the scout top to the scout shirt. Makes more sense from a CBPC perspective.

I missed that part.

 

No, it doesn't make sense with how I have stuff set up. Not just with this one mod but all across my whole load order. I had Scout Shirt set up to use the same slot as bras which in combination with thongs allowed to take advantage of SLS Half-Naked Cover. And I used Scout Top with bras from other mods. They just fit nicely and now they don't.

 

I am going to roll back all those two pieces to a previous patch. Luckily I kept it. Can you restore body slots to how they were in original mod please? I appreciate what you were trying to achieve here and I'm sure you had good intentions, but that was totally unnecessary edit.

 

Edited by belegost
Posted

CBPC uses slot 32 to detect armor type and based on this apply different physics. Essentially anything that covers the tits needs to be slot 32, unless you use the CBPC keywords to.... work around it you could say. So yes it does make sense, however as you've no doubt discovered long ago already: there's about as many skyrim setups as there is skyrim players, its always going to be wrong for someone.

Posted (edited)
1 hour ago, traison said:

CBPC uses slot 32 to detect armor type and based on this apply different physics. Essentially anything that covers the tits needs to be slot 32, unless you use the CBPC keywords to.... work around it you could say. So yes it does make sense, however as you've no doubt discovered long ago already: there's about as many skyrim setups as there is skyrim players, its always going to be wrong for someone.

 I assume that's a "no" to reverting it back. I don't really care for CBPC setup on one piece of armor as much as I care for consistency across my whole load order. In any case, I appreciate what you had done overall, and the time you took. Thank you.

Edited by belegost
Posted (edited)

I'm having issues with the Scout Pants. There's lots of clipping, but everything is fine in BS/OS. I feel like it's a physics thing which would mean the weight painting is wrong; but it's based on 3BAv2 like everything else.

 

Edit: Subdividing the mesh and redoing the weight painting fixed 99% of it. Also, forked the mod so you get your non-body swapped meshes and esp with original slots.

Edited by traison
Posted (edited)

More fixes:

  1. Improved boob sliders. Included melon and fantasy.
  2. Fixed clipping on scout and leather pants for the most part.
  3. Undid body swap. Scout top is slot 32 again, and shirt is 47.
  4. Minor adjustments to archer skirt.
  5. Edit: Fixed clipping on scout boots. Can now be worn over Scout Pants. Not sure if this was intended in the original mod.

Cumulative patch. Installs on top of the original mod.

 

Edit: Added incremental patch for Scout Boots.

 

Edit again: Redid weight painting on Scout Boots. Doesn't look funny when sneaking anymore.

 

Edit again: Just noticed something is wrong with the reference body. Some sliders do not work even though they are present. This is most likely affecting all outfits in the 3bav2 conversion.

Edited by traison
Posted

Just spent 8 hours trying to convert this outfit and came to the conclusion it can't be done with the current 3BAv2/BS/OS. Regardless of how I do it, something in the outfits themselves breaks a few sliders and scrambles a small amount of vertices on the 3BAv2 body. It smells like a bug in OS. Even if I do as much work as possible in NifSkope, eventually the body mesh becomes broken again when its finally viewed in game.

 

Its a nice outfit. Very rare in its quality, looks and features. But something about it is fundamentally broken. So yeah, that thing in my previous post is the best I can do.

  • 1 month later...
Posted (edited)

Hi, me again. Quadposting, hoping not to get banned. ?

 

So, a few thousand lines of code and script, a nif parser and some automation later I'm getting much better results. There's still clipping on the pants, lots of it, but everything else is on-par with the original outfits (ie. a clipping polygon here or there with certain slider combinations). The pants can probably be fixed like I did before, by subdiving the mesh in OS. That seems more like a workaround than a fix though so that's still pending.

 

@belegost also won't be happy to hear the slot 32-47 swap is still in.

 

It is, however, 3BAv2 with no broken sliders, scrambled vertices or disconnected shapes that I've spotted so far.

 

Edit: This is a delta patch, original daring gigaduex mod required.

 

daring_gigaduex_armor_set_3bav2_conv.7z

Edited by traison
Posted (edited)
4 hours ago, traison said:

@belegost also won't be happy to hear the slot 32-47 swap is still in.

 

I'm sure I can find a workaround. Like keeping the unaltered pieces and swapping everything else.

 

I don't know what the permissions for original mod are, but if they are not strict, you should probably consider publishing this as a regular mod. It'll get a lot more visibility and I'm certain it'll make at least some people very happy.

Edited by belegost
  • 1 year later...
Posted (edited)

@traison I came back to this thread after rebuilding my load order (yet again) and needing a working 3BA sliders for this outfit. You did an outstanding work with it. I maintain what I said in my previous post, you should consider publishing it as a separate mod, specifically as a patch, if the permissions allow. Or ask the author for it, if you can be bothered. I can not do this,  because this is all entirely your work and I will not take credit for it. It'd be a shame to let this fine file lay obscure and buried in the depths of this forum.

Edited by belegost
Posted (edited)

Would have to properly fix the clipping issues on the pants first. Though I suppose I could drop the author a message to see what they think about it.

 

Edit: Sent.

Edited by traison
Posted (edited)
1 hour ago, traison said:

Would have to properly fix the clipping issues on the pants first. Though I suppose I could drop the author a message to see what they think about it.

 

Edit: Sent.

There are some minor issues with corsets as well, at least with the shape I'm using, but nothing outstanding. Much better than what original had, like night and day.

 

There are also incorrect texture paths for corsets and scout tops which I have just corrected on my end. All of them point to default body_p and body_n dds, instead of different files for each colour version (bodyp and bodyr respectivelty), which results in all 3 variants looking the same, unless changed in Nifscope after the outfits had been built in BS.

 

Concerning permissions, I've read through the mod page and it seems that the outfit is itself a remake of an earlier mod by another author, which the current mod creator claims had open permissions. But I did not look any further into this.

 

EDIT:

I've also went with your slot swaps, though I did edit other pieces where necessary, to remain consistent with my global slot assignements (e.g. skirts and short pants are now slot 40, so they could be worn with chastity belts, shoulder pieces are slot 59 to be consistent with TAWOBA pauldrons, etc.). Required converting all relevant instances of BSDismemberSkinInstance into NifSkinInstance to get rid of partition data so it could be edited freely just in xEdit though, but that's on me.

 

Turns out you were right. You were right Luke. Tell your sister... you were right.

Edited by belegost
Posted (edited)

Original author of the daring variants doesn't want to do it, so we're on our own here.

 

1 hour ago, belegost said:

There are also incorrect texture paths for corsets and scout tops which I have just corrected on my end.

 

This is odd. I have this automated in a script that I ran after making edits in OS, to avoid having to do everything N times. Maybe I missed something?

 

Edit: Nope, here it is in the script:

Spoiler
if ($scoutArmor)
{
    cp "GIGADUEX Scout Armor 3BBB\GIGADUEX Scout Armor 3BBB.nif" "GIGADUEX Scout Armor PUR 3BBB\GIGADUEX Scout Armor PUR 3BBB.nif" -force
    cp "GIGADUEX Scout Armor 3BBB\GIGADUEX Scout Armor 3BBB.osd" "GIGADUEX Scout Armor PUR 3BBB\GIGADUEX Scout Armor PUR 3BBB.osd" -force
    cp "GIGADUEX Scout Armor 3BBB\GIGADUEX Scout Armor 3BBB.nif" "GIGADUEX Scout Armor RED 3BBB\GIGADUEX Scout Armor RED 3BBB.nif" -force
    cp "GIGADUEX Scout Armor 3BBB\GIGADUEX Scout Armor 3BBB.osd" "GIGADUEX Scout Armor RED 3BBB\GIGADUEX Scout Armor RED 3BBB.osd" -force
    tex "GIGADUEX Scout Armor PUR 3BBB\GIGADUEX Scout Armor PUR 3BBB.nif" "body_d.dds" "bodyp_d.dds"
    tex "GIGADUEX Scout Armor PUR 3BBB\GIGADUEX Scout Armor PUR 3BBB.nif" "body_n.dds" "bodyp_n.dds"
    tex "GIGADUEX Scout Armor RED 3BBB\GIGADUEX Scout Armor RED 3BBB.nif" "body_d.dds" "bodyr_d.dds"
    tex "GIGADUEX Scout Armor RED 3BBB\GIGADUEX Scout Armor RED 3BBB.nif" "body_n.dds" "bodyr_n.dds"
}

 

 

Edit again: Only explanation is that these were fixed later, after the release on LL.

Edited by traison
Posted
3 hours ago, traison said:

Original author of the daring variants doesn't want to do it, so we're on our own here.

 

 

This is odd. I have this automated in a script that I ran after making edits in OS, to avoid having to do everything N times. Maybe I missed something?

 

Edit: Nope, here it is in the script:

  Hide contents
if ($scoutArmor)
{
    cp "GIGADUEX Scout Armor 3BBB\GIGADUEX Scout Armor 3BBB.nif" "GIGADUEX Scout Armor PUR 3BBB\GIGADUEX Scout Armor PUR 3BBB.nif" -force
    cp "GIGADUEX Scout Armor 3BBB\GIGADUEX Scout Armor 3BBB.osd" "GIGADUEX Scout Armor PUR 3BBB\GIGADUEX Scout Armor PUR 3BBB.osd" -force
    cp "GIGADUEX Scout Armor 3BBB\GIGADUEX Scout Armor 3BBB.nif" "GIGADUEX Scout Armor RED 3BBB\GIGADUEX Scout Armor RED 3BBB.nif" -force
    cp "GIGADUEX Scout Armor 3BBB\GIGADUEX Scout Armor 3BBB.osd" "GIGADUEX Scout Armor RED 3BBB\GIGADUEX Scout Armor RED 3BBB.osd" -force
    tex "GIGADUEX Scout Armor PUR 3BBB\GIGADUEX Scout Armor PUR 3BBB.nif" "body_d.dds" "bodyp_d.dds"
    tex "GIGADUEX Scout Armor PUR 3BBB\GIGADUEX Scout Armor PUR 3BBB.nif" "body_n.dds" "bodyp_n.dds"
    tex "GIGADUEX Scout Armor RED 3BBB\GIGADUEX Scout Armor RED 3BBB.nif" "body_d.dds" "bodyr_d.dds"
    tex "GIGADUEX Scout Armor RED 3BBB\GIGADUEX Scout Armor RED 3BBB.nif" "body_n.dds" "bodyr_n.dds"
}

 

 

Edit again: Only explanation is that these were fixed later, after the release on LL.

I installed original mod, then your patch, let it overwrite, then I built the meshes in BS. In BS the textures are same for all variants of: ScoutArmor, ScoutShirt and ScoutShoulders. I noticed this when I was making slot edits in Nifscope, so I manually corrected them for all those pieces of apparel both for 0 and 100 weight. They are fine in there and in game, but not in previews displayed in BS.

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