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Nude Mod Request: Fatal Frame IV - Mask of the Lunar Eclipse [Remake]


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Posted
On 4/21/2023 at 11:06 PM, ArcherXT said:

@parapara 
If you're still around, thank you for such a great mod! After struggling a bit, I finally figured out how to use it, and it works perfectly and brilliantly! Thank you!

 

 

Could you upload this mod .gmpk file again please!

Posted
13 hours ago, wahahahad said:

Thank you for your work, by the way is there any chance your will make pink nipple version?

 

 

 

Here are two versions with pinker nipples. I can't make them much lighter without using a different texture as it's doesn't blend well with her skin. For this model, I made the nipples pretty pointy and I have to change the mesh to match the texture (or find another one with a similar ratio) so that the part of the nipple which extends away from the areola looks correct.

 

If you want to play around with different textures, use GUST tools (linked in this thread). Use the program, GUST_GMPK, to unpack the GMPK file and then, GUST_G1T, to unpack the textures from the G1T file that results. You want to edit 014.DDS. When you are satisifed, reverse the procedure running GUST_G1T first to re-pack the textures and then GUST_GMPK to recreate the GMPK file. It's much easier than I probably made it sound. 

 

 

image.thumb.jpeg.bb64f86da857d7e7b2a08da98fe6a732.jpeg

 

 

Ruka Nude Release Pinker Nipples.7z

Posted
10 hours ago, dt126 said:

 

 

Here are two versions with pinker nipples. I can't make them much lighter without using a different texture as it's doesn't blend well with her skin. For this model, I made the nipples pretty pointy and I have to change the mesh to match the texture (or find another one with a similar ratio) so that the part of the nipple which extends away from the areola looks correct.

 

If you want to play around with different textures, use GUST tools (linked in this thread). Use the program, GUST_GMPK, to unpack the GMPK file and then, GUST_G1T, to unpack the textures from the G1T file that results. You want to edit 014.DDS. When you are satisifed, reverse the procedure running GUST_G1T first to re-pack the textures and then GUST_GMPK to recreate the GMPK file. It's much easier than I probably made it sound. 

 

 

image.thumb.jpeg.bb64f86da857d7e7b2a08da98fe6a732.jpeg

 

Thank you very much^^

Ruka Nude Release Pinker Nipples.7z 34.52 MB · 80 downloads

 

Posted
3 hours ago, dt126 said:

I am now satisfied with the the Specular Map, for Ruka, so I am releasing these versions. While working on this, I also found a bug in the Ruka face texures. It exists in the base game files too, but it's not that noticeable due to the  very white skin color and resolution. It's more obvious when I upconverted and changed the color. I fixed this. If it bothers you, download the new versions. 

 

 image.jpeg.a05018d4471fa55b7685c73802f5f17b.jpeg   image.jpeg.ceab6634f0688bc6dd598c0d46ec175f.jpeg

 

BEFORE - Notice Line down center of nose/lips.                                           AFTER retouching.

 

 

I am posting files for Heavy, Medium, and Waxed Pubic Hair. Each ZIP file also has (4) nipple variations. In addition, there are separate archives for Specular ON and Specular OFF. You will need to choose a file and rename it to H_RUKA_A.GMPK (instructions are included).

 

Here are examples of the what the specular map does:

 

image.thumb.jpeg.24b163cd69055f94f24f7d33cc19159b.jpeg image.thumb.jpeg.bbcd2a4eb19661d35e29ce56d829d28e.jpeg

SPECULAR OFF                                                                                                           SPECULAR ON                

 

 

image.thumb.jpeg.a5c5106e351454f73dd87f759ba350d3.jpeg image.thumb.jpeg.b5addd4c03549266e94d1894e4ecac2f.jpeg 

SPECULAR OFF                                                                                                         SPECULAR ON     

 

 

I think that the game engine is too aggressive with it's specular effects, but after playing with it on for a few hours, I began to prefer it. It's also a nice change when you shift back and forth to other characters. 

 

I was asked to do a shaved version of this mod, so I did these (pictures below). I should probably have added some ingrown hairs as well for added realism. The MOD's in the links are actually waxed (no stubble), but I wanted to post these anyway as I find them amusing.  Anyone find any bugs, please let me know. THanks. 

 

 

 

image.thumb.jpeg.9f34ac844c1b9bee64579e38c158b687.jpeg image.thumb.jpeg.083f6998853ce77fc6837115f8fb7539.jpeg

 

 

 

 

Ruka Nude Release - Heavy Pubic Hair - Specular OFF.7z 67.06 MB · 8 downloads Ruka Nude Release - Heavy Pubic Hair - Specular ON.7z 81.05 MB · 8 downloads Ruka Nude Release - Med Pubic Hair - Specular OFF.7z 67.07 MB · 10 downloads Ruka Nude Release.- Med Pubic Hair - Specular ON.7z 81.06 MB · 9 downloads Ruka Nude Release - Waxed Pubic Hair - Specular OFF.7z 67.04 MB · 9 downloads Ruka Nude Release - Waxed Pubic Hair - Specular ON.7z 81.03 MB · 9 downloads

 

Thank you for the awesome mod. I would like to see a similar mod for Yuri and Miu from Fatal Frame Maiden of the Black Water.

 

Posted
9 hours ago, shi0721 said:

 

Thank you for the awesome mod. I would like to see a similar mod for Yuri and Miu from Fatal Frame Maiden of the Black Water.

 

I was planning on working on Madoka next if I had time. However, I like Yuri too. Did you want Yuri modded similarly to Ruka (in FF5) or ported over to FF4? I did some simpler mods for Yuri in FF5 already but if I port her, I would probably do a more involved MOD. 

Posted

Great mods everyone, but I notice the breasts aren't as big as in FF5 MOBW, also this game doesn't have 2-girls gameplay as in FF5.

 

I've dowloaded a save with NG+ but this game doesn't have Chapters select like in FF5, you'll need to create a save at every chapter if you want to replay them later.

 

It looks to me this game is one step back from FF5 in every feature.

Posted

Trying to import Leifang. Still lots of issues but I'm almost there!. Does anybody know if there's a way to import poses from the game to blender for rigging purposes? Having trouble rigging the face.

 

Also is there a way to rename bones consistently between costume files? Started importing Leifang's head on the bikini to test but the head bones are named differently between each costume :'(

 

I cant find the voice files anywhere in the extractable audio files either.

 

Any help appreciated! Also thank you to all the modders making this possible!!
2130460_20230430192525_1.png.767d15252869a614380c61cd0208d5f2.pngimage.png.0dcaf640fad762c5fa72d6ca0151fb2b.png

 

2130460_20230430192528_1.png.157fb65a2bad294c1e6ccd7d3610f7e6.png 2130460_20230430192428_1.png.0b815bf5b9f77b8e6789feb35ebca9fc.png

 

2130460_20230430192531_1.png.d90c859b709bd6b08f464f5d08b0a839.png2130460_20230430192423_1crop.png.79679dc999878e365f1207a0ddf8caec.png

 

Posted
On 4/21/2023 at 11:06 PM, ArcherXT said:

@parapara 
If you're still around, thank you for such a great mod! After struggling a bit, I finally figured out how to use it, and it works perfectly and brilliantly! Thank you!

 

Would  you have the gmpk files to use on the switch?

 

Posted
On 4/26/2023 at 2:47 AM, dt126 said:

I was planning on working on Madoka next if I had time. However, I like Yuri too. Did you want Yuri modded similarly to Ruka (in FF5) or ported over to FF4? I did some simpler mods for Yuri in FF5 already but if I port her, I would probably do a more involved MOD. 

I really like Yuri to be ported in FF4 

Posted

If anyone who posted CHT tables with breast physics for Maiden of Black Water, can create a CHT with that feature for this game I would be grateful. I think it exists in the game as you do get the added bounce in camera mode when switching between poses. I wanted to play with different bone weights in one of my mods and adding this makes it much easier to see the effect in game. Only for research purposes, I swear.

  • 2 weeks later...
Posted
On 3/14/2023 at 9:22 AM, Guest said:

ミサキとルカのデフォルト衣装にマイクロスカートを追加。

(マドカはD3メッシュのスカートが無かったので未対応・・・)
ミサキとルカの制服衣装にマイクロスカートを追加
キー1でミサキのデフォルト衣装のキャミソールを切り替えできます。
キー2でノースカートに切替できます。

※以前のParapara_no-skirt_TEST3までを使用している方は、お手数ですがMODフォルダー内のno-skirt_TESTをフォルダーごと削除して下さい;
※以前のLuca's swimsuit in whiteを使用されているかたはLuca's swimsuit in white_v2を上書きで入れて下さい;
※マイクロスカート追加のためにgmpkの内容も変わっていますので、上書きして下さい・・・

※スカートはD3メッシュで作成しているので、少し違和感あります・・・

 

Add micro skirt to Misaki and Luka's default outfits.

(Madoka did not have a D3 mesh skirt, so it was not supported...)
Added micro skirt to Misaki and Luka's school uniform outfits.
Key 1 toggles Misaki's default outfit camisole.
Key 2 can be used to switch to no-skirt.

If you are using Parapara_no-skirt_TEST3 or earlier, please delete the no-skirt_TEST folder in the mod folder.
If you are using the previous version of Luca's swimsuit in white, please overwrite it with Luca's swimsuit in white_v2.
The contents of gmpk has also been changed to add the micro skirt, so please overwrite it...

The skirt is made with D3 mesh, so it looks a little uncomfortable...

 

image.thumb.jpeg.a187728a0c59baf3892b99093702c269.jpeg

 

image.thumb.jpeg.fc403b7b4572c31ed9ea740a3a521d25.jpeg

 

 

 

image.thumb.jpeg.a403efef27b6dc29546da9c63bad6cd7.jpeg

 

image.thumb.jpeg.d46a5d66ecf652fc2117a424d3f799bb.jpeg

 

image.thumb.jpeg.75f856722dbeddcb14793a48534b7b9d.jpeg

 

image.thumb.jpeg.ab09b9f4cd4ce34d3156ee901ec7d2ba.jpeg

 

image.thumb.jpeg.d029f17762fdfe99e3b1228c7ce4979f.jpeg

 

image.thumb.jpeg.ff3130d461377bb85f4a8c3e3e0f7041.jpeg

 

 

 

 

On 4/20/2023 at 6:23 PM, doasata said:

 

Hello,Could you reupload this mod?

 

Good afternoon!

 

I join the question.

Please share if anyone has files!

Posted (edited)
On 5/30/2023 at 8:57 PM, Jupisoft said:

 

Floating City (The Real Laputa) Minecraft Map (planetminecraft.com)

Destroy Stage Pride Flags with 461 unique Resource Packs by Jupisoft Minecraft Texture Pack (planetminecraft.com)

 

Please forgive me about my big delay, sadly there's nothing more I can do about it. Thanks a lot for all your help, I really appreciate your support. Have a nice day ?

Can you please upload content that has nothing to do with the game itself, somewhere else? This isn't your personal thread to dump your mods and projects in. This is a specific game topic.

 

Please create your own "day in the life" thread.

 

Not trying to be mean, but it's hard to see updates for this game. As I don't know whether it's someone directly contributing to this game, or you giving updates on a tool that has nothing to do with the game right now, and now mods that have nothing to do with the game. Appreciate your contributions but they need to be put in a proper topic.

Edited by Hakufu1021
  • 2 weeks later...
Posted

Hi, everybody~


In the latest version of Fatal Frame IV - Mask of the Lunar Eclipse, when taking FF continuous shooting, the camera cannot move and is locked. Do you have a way to unlock the problem of being restricted to move during FF continuous shooting through CE? Previously in version 1.0.1 it was free to move. I tried to search many times with CE, but I couldn't find the corresponding address to unlock~

 

If someone could help me with this issue, I would really appreciate it~

Posted
On 6/15/2023 at 4:30 AM, Jupisoft said:

Hello again, I have good news related to the Fatal Frame modding (I'm guessing it's OK to post this, but please let me know if I'm wrong). I have already programmed a new texture editor that can quickly shift the hue of some parts of clothing to easily make several variations of an outfit, intended to release multtiple colored versions or make "simple" edits in ARGB, HSL, etc. Also I've finally ported most of my modding tool from .NET Framework to .NET Core 6, which gives full support of all the DDS textures using the Image Magick libraries. If all goes well, from now, in about 1 or maybe 2 weeks I should be able to post the first version of the automated modding tool.

 

Also a bit of personal information, but that it's related to modding the game: For now I managed to get a temporary very old PC without a graphics card, so I can program a lot faster (more or less, since it only has Intel dual core and 12 GB of RAM (it only had 4 GB by default, and I had to buy some pieces LOL), so it's quite slow on a HDD of 400 GB... But it works (luckily I have the new HDD to make new mods), only that not for paying games. I found an offer for a suitable dedicated graphics card from Nvidia, but it's around 150 euros, So sadly I won't be able to test my modding tool or make any new mods until at least I manage to get those 150 euros sadly. I suppose no one will be able to help me with that, but I just wanted to let you know my current status. I have zero euros right now, since I used all for the new disk and a few pieces like a new RAM and power supply. Just in case someone can help:

 

Donate (paypal.com)

PayPal.Me

 

My next post should finally be the release of the new modding tool in a few days (although I won't be able to test it with real mods sadly without a minimal GPU, but hopefully it'll work). Thanks a lot for all your help and patience and have a nice day ?

Wow! That's awesome! I already support you $10 at PayPal 

  • 3 weeks later...
Posted (edited)
15 hours ago, Jupisoft said:

I've seen that with all the links my latest tool of 200 MB has more than 100 downloads, but still no comments (neither good or bad) or donations. So right now I'm really curious to know what happened, did it work for you? Did you manage to make it work or perhaps I should also post an explanation on how to use it properly? in any case please let me know if I must change anything from it because I really want to make something that will be useful for the maximum number possible of users. Thanks a lot in advance and have a nice day ? Also in just a few days I'll also post the updated tool with the new KSCL and KSLT Editor as promised (right now for me already reads and exports the DDS to PNG, and only is missing repacking the modified PNG images into each file, which should be easy).

Very useful, but when I check the model I can't drag it. I can only see the front of the model, not the top and side views. Also you can write a little bit about how to extract the model with this tool and import it back.

Edited by zhongb2001
Posted
On 7/10/2023 at 11:36 PM, Jupisoft said:

I've seen that with all the links my latest tool of 200 MB has more than 100 downloads, but still no comments (neither good or bad) or donations. So right now I'm really curious to know what happened, did it work for you? Did you manage to make it work or perhaps I should also post an explanation on how to use it properly? in any case please let me know if I must change anything from it because I really want to make something that will be useful for the maximum number possible of users. Thanks a lot in advance and have a nice day ? Also in just a few days I'll also post the updated tool with the new KSCL and KSLT Editor as promised (right now for me already reads and exports the DDS to PNG, and only is missing repacking the modified PNG images into each file, which should be easy).

There's still a problem with this tool, it doesn't read FATAL FRAME MOL folder

屏幕截图 2023-07-12 011115.png

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