redredding Posted March 6, 2023 Posted March 6, 2023 I been away from Skyrim for a while, and it used to be that you run FNIS first, and then Nemesis right after. It doeszn't seem to work anymore. anyone know a fix, or another way to get it to work pls?
t.ara Posted March 6, 2023 Posted March 6, 2023 (edited) Creature behavior is not meant to be useable for nemesis. Same is for FNIS-AA-animation stuff. It s possible to use both by not using AA sets at all. If all the AA sets have been quitted from FNIS, you can use the FNIS - txt files to run them thru Nemesis, which doesn ´t make sense at all. For LL it´s recommended to use FNIS. And if you want to use different new attack-stuff and some other animation-mods, which have been dedicated and created to be used by NEMESIS, then use those with Nemesis. Combinations of both are mostly depending on the installation´s additional animation-stuff and have to become prepared to work with both, FNIS and NEMESIS, same problems like to go for SLE or SSE at whole. Use of both means you create the animal-animations-behavior by using FNIS and the rest by using nemesis or in a different mix. In that case the created stuff has to become backholded until all files are ready and accessible for skyrim. The better way is to use nemesis after fnis-creations and then use mods of animations made for nemesis on top of that all. Edited March 6, 2023 by t.ara
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