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Using Sexlabs in VR?


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Posted

I have the beta framework, along with the VR patches for everything I need, the animations seem to work and trigger for both characters, but all actors are still teleporting to the infamous giant camp, the player character also seems to be teleported like 10 feet above and 5 feet behind the NPC characters whether inside or outside. The only errors I get are the SexlabUtil.dll being outdated but any fix for this i've found hasnt seemed to work

Posted

That is a vanilla engine bug that's been there since day 1 of Skyrim (pre-LE) as far as I know. Been years since I last saw it myself though. Google this issue with "SexLab" "teleported to map origin" or "teleported to giant camp", you may find something. As far as I know there's only been methods to alleviate it, don't recall seeing a fix.

Posted
Just now, traison said:

That is a vanilla engine bug that's been there since day 1 of Skyrim (pre-LE) as far as I know. Been years since I last saw it myself though. Google this issue with "SexLab" "teleported to map origin" or "teleported to giant camp", you may find something. As far as I know there's only been methods to alleviate it, don't recall seeing a fix.

I've tried a lot of these normal fixes that have worked for others, but haven't seemed to change the issue on my game. It seems like it usually comes down to using the "Clean and Rebuild" menu in the MCM, or something. Just wanted to know if there was any random solutions that arent as common

 

I just want POV with my character, sad

Posted (edited)
30 minutes ago, doggle2955 said:

It seems like it usually comes down to using the "Clean and Rebuild" menu in the MCM

 

So what you're saying is this does not happen every time and that Clean and Rebuild fixes it? There's another bug in SL where you get teleported back to where an animation last played. I do not recall seeing anyone else post about it, so I always assumed it was something I did. Anyhow, that bug also goes away by hitting the Clean and Requild button. I didn't like doing that though because it resets quite a lot more than it needs to for this issue, so I isolated the problem and made a precision fix workaround:

 

sslThreadSlots ThreadSlots = (SexLabRef As Form) As sslThreadSlots

sslThreadController[] threads = ThreadSlots.Threads
int i = threads.Length

While i
    i -= 1
    Threads[i].CenterRef = none
    Threads[i].CenterAlias.Clear()
EndWhile

 

I put that in an MCM, but you can run that from pretty much anywhere; attach it to an MGEF for instance and you can cast a spell on yourself to fix it.

Edited by traison
Posted (edited)
1 hour ago, traison said:

 

So what you're saying is this does not happen every time and that Clean and Rebuild fixes it? There's another bug in SL where you get teleported back to where an animation last played. I do not recall seeing anyone else post about it, so I always assumed it was something I did. Anyhow, that bug also goes away by hitting the Clean and Requild button. I didn't like doing that though because it resets quite a lot more than it needs to for this issue, so I isolated the problem and made a precision fix workaround:

 

sslThreadSlots ThreadSlots = (SexLabRef As Form) As sslThreadSlots

sslThreadController[] threads = ThreadSlots.Threads
int i = threads.Length

While i
    i -= 1
    Threads[i].CenterRef = none
    Threads[i].CenterAlias.Clear()
EndWhile

 

I put that in an MCM, but you can run that from pretty much anywhere; attach it to an MGEF for instance and you can cast a spell on yourself to fix it.

Sorry for being confusing, ive never had an animation work as intended, and clean and rebuild hasnt worked either. I open console in vr when the animations start and i think its a cache issue, it says one of the Anim Caches are invalid, im assuming the player animation cache. I also still have

 

"SexLabUtil.dll(SexLabFrameworkSE_v163_BETA.7z):Reported as incompatible during query in my vortex

Edited by doggle2955

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