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Bodyslide Batch Build - Body does not morph with outfits.


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Posted (edited)

This has been driving me nuts all afternoon. I am using BHUNP with Bodyslide, and am trying to batch build outfit meshes. When using the outfit preview I am seeing the same issue - the body is the standard BHUNP template mesh, while the outfit morphs with the sliders. This happens whether I use my own preset or one of the standard presets.

 

Building outfits results in the outfits morphing correctly but the body mesh is the standard BHUNP mesh, so there is a ton of clipping when viewed in Nifskope.

 

I have tried everything and have no idea what I am doing wrong here.

 

Edited by Arizona_Steve
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Posted

Typically this happens when the outfit was saved with the body shape selected as a reference. Fixing it could be as simple as opening it in OS, deselecting the reference shape and saving. If however slider data is actually missing then you'll have to load a reference body and redo it.

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