Arizona_Steve Posted February 20, 2023 Posted February 20, 2023 (edited) This has been driving me nuts all afternoon. I am using BHUNP with Bodyslide, and am trying to batch build outfit meshes. When using the outfit preview I am seeing the same issue - the body is the standard BHUNP template mesh, while the outfit morphs with the sliders. This happens whether I use my own preset or one of the standard presets. Building outfits results in the outfits morphing correctly but the body mesh is the standard BHUNP mesh, so there is a ton of clipping when viewed in Nifskope. I have tried everything and have no idea what I am doing wrong here. Edited February 20, 2023 by Arizona_Steve Typos
Dorabella Posted February 20, 2023 Posted February 20, 2023 this might help you Spoiler Skyrim SE: Creating Sliders for Bodyslide and Outfit Studio
traison Posted February 20, 2023 Posted February 20, 2023 Typically this happens when the outfit was saved with the body shape selected as a reference. Fixing it could be as simple as opening it in OS, deselecting the reference shape and saving. If however slider data is actually missing then you'll have to load a reference body and redo it.
DeathApproaches Posted February 20, 2023 Posted February 20, 2023 I think what you're looking for is this... https://www.nexusmods.com/skyrimspecialedition/mods/85399 just uploaded an hour ago, so it's not just you, Steve.
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