Tokyoghoul67 Posted January 30, 2023 Posted January 30, 2023 Game still crashes when I level up and go through a door or a cave for example or try to save it. It happens when I level up my character to Level 36. I looked at the Papyrus log and util but that is all greek to me so I don't know what is causing Skyrim to crash. I can go back and load a lower level save (i.e. 32 for example) and the game will not crash when I save it. I have used the same mods for the whole game so far with exception of a character and body pre-set which I added but those seem to work regardless seeing I have no problems saving my game at a lower level character. I am at a loss as to why this is happening when I level up past 35. Skyrim.ini.baked.rar PapyrusUtilDev.log0.rar
Miauzi Posted January 30, 2023 Posted January 30, 2023 Vor 1 Stunde sagte Tokyoghoul67: Das Spiel stürzt immer noch ab, wenn ich ein Level aufsteige und zum Beispiel durch eine Tür oder eine Höhle gehe oder versuche, sie zu speichern. Es passiert, wenn ich meinen Charakter auf Level 36 hochlevele. Ich habe mir das Papyrus-Protokoll und -Dienstprogramm angesehen, aber das ist alles griechisch für mich, also weiß ich nicht, was Skyrim zum Absturz bringt. Ich kann zurückgehen und einen niedrigeren Speicherstand laden (z. B. 32) und das Spiel stürzt nicht ab, wenn ich es speichere. Ich habe bisher dieselben Mods für das gesamte Spiel verwendet, mit Ausnahme eines Charakter- und Körper-Presets, das ich hinzugefügt habe, aber diese scheinen zu funktionieren, unabhängig davon, dass ich keine Probleme habe, mein Spiel auf einem niedrigeren Charakter zu speichern. Ich bin ratlos, warum das passiert, wenn ich über 35 aufsteige. Skyrim.ini.baked.rar 1004 B · 1 Download PapyrusUtilDev.log0.rar 2,67 kB · 1 Download You install mods and then continue your game with the current save BEFORE installing?? Did I understand correctly that you don't start a completely new game after installing mods?
Tokyoghoul67 Posted January 30, 2023 Author Posted January 30, 2023 5 minutes ago, Miauzi said: You install mods and then continue your game with the current save BEFORE installing?? Did I understand correctly that you don't start a completely new game after installing mods? That is correct. The mods that I have installed are the mods that I have before the game started to crash. In order to start playing again I would take the same character from the same game that I am currently playing and revert from the higher level (level 36) to a previous save in the same game (level 35). Currently my character sits at level 35 and is able to level up to level 36 but I am afraid if I level up to 36 the game will crash like it has the past few days.
Miauzi Posted January 31, 2023 Posted January 31, 2023 I do it simply: Mod authors (just quoting here) call it -> the golden rule if you install a new mod start a new game Skyrim is very sensitive to changing the loading order - which is also stored in a saved game. 20-25% of all inquiries as to why a mod doesn't work or why the game crashes can be traced back to violating this rule I myself am currently testing new mods and know about these problems and an important function of one of the newly installed mods does not work for this very reason... ...so tomorrow I will delete all saved games and create my character again. I invested several hours in the design of my char (makeup, tattoo, etc.) but you can save this appearance as an independent present (race menu) and then upload it again for the new char.
aurreth Posted January 31, 2023 Posted January 31, 2023 Ok, first the load order isn't installed in the save file. It's in %localappdata%\skyrim\loadorder.txt (or %localappdata%\skyrim special edition\). I install mods, and uninstall mods, mid-save all the time, and I can count on one hand the number of times I've crashed a save doing it. Learn to use ReSaver properly and to create named saves before installing anything and you won't have any issues, unless you install something that changes a currently running script. That's the big thing. The current state of any running script is contained in your save file. If you are in the middle of "destroy Riverwood", and you install a mod that substantially changes that quest by removing a key element or changing the goals, you'll get a conflict between what is stored in your save and what the new script is looking for, and you'll have problems. If you go back to a save from before you started that quest and fired the script, the new mod will be picked up instead of the original and you'll be fine. I'd recommend making a named save, then running it through ReSaver to see if it finds any problems. Fix those and see if that helps. 1
Tokyoghoul67 Posted January 31, 2023 Author Posted January 31, 2023 33 minutes ago, Miauzi said: I do it simply: Mod authors (just quoting here) call it -> the golden rule if you install a new mod start a new game Skyrim is very sensitive to changing the loading order - which is also stored in a saved game. 20-25% of all inquiries as to why a mod doesn't work or why the game crashes can be traced back to violating this rule I myself am currently testing new mods and know about these problems and an important function of one of the newly installed mods does not work for this very reason... ...so tomorrow I will delete all saved games and create my character again. I invested several hours in the design of my char (makeup, tattoo, etc.) but you can save this appearance as an independent present (race menu) and then upload it again for the new char. Just to make sure I understand you if I install a new bodyslide at lets say level 20 I should start a new game (Level 1)?
Tokyoghoul67 Posted January 31, 2023 Author Posted January 31, 2023 17 minutes ago, aurreth said: Ok, first the load order isn't installed in the save file. It's in %localappdata%\skyrim\loadorder.txt (or %localappdata%\skyrim special edition\). I install mods, and uninstall mods, mid-save all the time, and I can count on one hand the number of times I've crashed a save doing it. Learn to use ReSaver properly and to create named saves before installing anything and you won't have any issues, unless you install something that changes a currently running script. That's the big thing. The current state of any running script is contained in your save file. If you are in the middle of "destroy Riverwood", and you install a mod that substantially changes that quest by removing a key element or changing the goals, you'll get a conflict between what is stored in your save and what the new script is looking for, and you'll have problems. If you go back to a save from before you started that quest and fired the script, the new mod will be picked up instead of the original and you'll be fine. I'd recommend making a named save, then running it through ReSaver to see if it finds any problems. Fix those and see if that helps. I will look at this tomorrow. Thank you for this information and hopefully this will help
Miauzi Posted January 31, 2023 Posted January 31, 2023 22 minutes ago, aurreth said: Ok, zuerst ist die Ladereihenfolge nicht in der Speicherdatei installiert. Es befindet sich in %localappdata%\skyrim\loadorder.txt (oder %localappdata%\skyrim special edition\). Ich installiere Mods und deinstalliere Mods, die ganze Zeit während des Speicherns, und ich kann an einer Hand abzählen, wie oft ich dabei einen Speichervorgang zum Absturz gebracht habe. Lernen Sie, ReSaver richtig zu verwenden und benannte Speicher zu erstellen, bevor Sie etwas installieren, und Sie werden keine Probleme haben, es sei denn, Sie installieren etwas, das ein derzeit ausgeführtes Skript ändert. Das ist das große Ding. Der aktuelle Status jedes laufenden Skripts ist in Ihrer Sicherungsdatei enthalten. Wenn Sie mitten in „Flusswald zerstören“ sind und eine Mod installieren, die diese Quest wesentlich ändert, indem sie ein Schlüsselelement entfernt oder die Ziele ändert, erhalten Sie einen Konflikt zwischen dem, was in Ihrem Spielstand gespeichert ist, und dem, was das neue Skript enthält sucht, und Sie werden Probleme haben. Wenn Sie zu einem Speicherstand zurückkehren, bevor Sie diese Quest gestartet und das Skript ausgelöst haben, wird der neue Mod anstelle des Originals übernommen, und es wird Ihnen gut gehen. Ich würde empfehlen, eine benannte Speicherung zu machen und sie dann durch ReSaver laufen zu lassen, um zu sehen, ob es irgendwelche Probleme findet. Reparieren Sie diese und sehen Sie, ob das hilft. Re-Saver alone is not a solution for everything the experiences are very different - I've read hundreds of pages with thousands of posts in several dozen threads here... ..yes - it can work - but don't rely on it. E.g. with the framework of "toys-and-love" you don't even have to start with re-saver
aurreth Posted January 31, 2023 Posted January 31, 2023 4 minutes ago, Miauzi said: Re-Saver alone is not a solution for everything No, but using it to make sure a save is clean before you start inserting new mods into it can make a lot of difference. You can also use it to remove all references from a plugin before you uninstall it, which might avoid problems. I've used that to completely restart mods from the beginning too. But my point was that if you are going to install/uninstall mods mid save you should perform maintenance on your save file, in addition to making sure you know what the new mods are going to change so you don't hose up a running script and break things. Attention to detail, don't just blindly install everything without doing a little prep work.
Miauzi Posted January 31, 2023 Posted January 31, 2023 Vor 2 Minuten sagte aurreth: Nein, aber es zu verwenden, um sicherzustellen, dass eine Speicherung sauber ist, bevor Sie anfangen, neue Mods einzufügen, kann einen großen Unterschied machen. Sie können es auch verwenden, um alle Verweise von einem Plugin zu entfernen, bevor Sie es deinstallieren, wodurch Probleme vermieden werden können. Ich habe das auch verwendet, um Mods von Anfang an komplett neu zu starten. Aber mein Punkt war, dass Sie, wenn Sie Mods während des Speicherns installieren/deinstallieren, Wartungsarbeiten an Ihrer Speicherdatei durchführen sollten, zusätzlich dazu, sicherzustellen, dass Sie wissen, was die neuen Mods ändern werden, damit Sie kein laufendes Skript abspritzen und Dinge kaputt machen. Liebe zum Detail, installieren Sie nicht einfach blind alles, ohne ein wenig Vorarbeit zu leisten. I've long since said goodbye to the method of installing new mods in an active game. Even with re-saver and various tools, non-functioning mods or even CtD cannot be avoided. If I do something like that at all - then with saved games that I gave up anyway... ...with the background of looking at a new mod to see if it is suitable for a new mod list to be compiled. When this is then put together - Skyrim is uninstalled - the directories are deleted and the game is completely reinstalled Because of 1-2 mods that only bring new clothes or armor, I don't do something like that - but that's not the point here. I've been modifying Sykrim for almost 10 years now - but I only learned here in the forum why certain things could never work. And I always find it funny how users point out to mod authors that their saves have been cleaned with re-saver and insist that it can't be because of them that the mod doesn't work for them. and strangely - once they restart the game - it works with the mod in question too so - from this point I'm out of here - have fun
Tokyoghoul67 Posted January 31, 2023 Author Posted January 31, 2023 22 hours ago, aurreth said: Ok, first the load order isn't installed in the save file. It's in %localappdata%\skyrim\loadorder.txt (or %localappdata%\skyrim special edition\). I install mods, and uninstall mods, mid-save all the time, and I can count on one hand the number of times I've crashed a save doing it. Learn to use ReSaver properly and to create named saves before installing anything and you won't have any issues, unless you install something that changes a currently running script. That's the big thing. The current state of any running script is contained in your save file. If you are in the middle of "destroy Riverwood", and you install a mod that substantially changes that quest by removing a key element or changing the goals, you'll get a conflict between what is stored in your save and what the new script is looking for, and you'll have problems. If you go back to a save from before you started that quest and fired the script, the new mod will be picked up instead of the original and you'll be fine. I'd recommend making a named save, then running it through ReSaver to see if it finds any problems. Fix those and see if that helps. Well I did it, it found some problems and I (hope at least) fixed it. Played for a few hours, leveled up and saved the game. Am I supposed to go back and do the ReSaver every time I save a new game or do I only use the ReSaver when I run into problems again link the game crashing?
aurreth Posted February 1, 2023 Posted February 1, 2023 1 hour ago, Tokyoghoul67 said: Well I did it, it found some problems and I (hope at least) fixed it. Played for a few hours, leveled up and saved the game. Am I supposed to go back and do the ReSaver every time I save a new game or do I only use the ReSaver when I run into problems again link the game crashing? Only when you've been adding or removing mods. Whatever you did left your save unstable, and you needed to fix that. Now, one mod at a time. Install, test, then the next one. Don't try to do everything at once.
Tokyoghoul67 Posted February 1, 2023 Author Posted February 1, 2023 1 hour ago, aurreth said: Only when you've been adding or removing mods. Whatever you did left your save unstable, and you needed to fix that. Now, one mod at a time. Install, test, then the next one. Don't try to do everything at once. Ok, I just went and played after a few hours away and everything seems to be gtg. I leveled up to 36, did not experience any crashes so far (knock on wood LOL!!!). Thank you for your help on this. I was getting really frustrated every time this happened and had to delete all of the mods that I had and re-install everything and start from scratch like 4 times. Your help on this by showing me this mod that I didn't know existed is greatly appreciated.
Heroine HoneyCrotch Posted February 1, 2023 Posted February 1, 2023 On 1/30/2023 at 7:37 PM, Tokyoghoul67 said: Just to make sure I understand you if I install a new bodyslide at lets say level 20 I should start a new game (Level 1)? nobody is saying that
Tokyoghoul67 Posted February 1, 2023 Author Posted February 1, 2023 15 hours ago, Heroine HoneyCrotch said: nobody is saying that That is why I asked that question in order to make sure I understood it correctly.
Tokyoghoul67 Posted February 2, 2023 Author Posted February 2, 2023 On 1/31/2023 at 6:06 PM, aurreth said: Only when you've been adding or removing mods. Whatever you did left your save unstable, and you needed to fix that. Now, one mod at a time. Install, test, then the next one. Don't try to do everything at once. Well I just played for 3 hours and went to save it and it crashed again.... Might as well start a new game.....
aurreth Posted February 2, 2023 Posted February 2, 2023 38 minutes ago, Tokyoghoul67 said: Well I just played for 3 hours and went to save it and it crashed again.... Might as well start a new game..... Sorry. Skyrim isn't the most stable of games even before you start modifying it.
Tokyoghoul67 Posted February 2, 2023 Author Posted February 2, 2023 20 hours ago, aurreth said: Sorry. Skyrim isn't the most stable of games even before you start modifying it. No worries.... It is what it is....
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