MrGrey Posted January 27, 2023 Posted January 27, 2023 So that they automatically have weight and move per gravity? One of my pet peeves is that a sim with long hair will take a position where their hair should hang down, but instead it looks like three cans of that spray net hairspray has been applied and their hair is just a plastic helmet. Best I could hope for is just WW animations.
Crazy Doll Posted January 27, 2023 Posted January 27, 2023 (edited) Each sim got limited amount of bones is you want to animate hairs you'll have to make sacrfices on other body parts. Edited January 27, 2023 by Crazy Doll 1
MrGrey Posted January 27, 2023 Author Posted January 27, 2023 Dang. Unreal is looking better and better.
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