Wellter Posted January 21 Share Posted January 21 Hello. i've been working in my first mod recently (My mod is my original 3d model female body replace, armor and clothing complete remake) . my problem is that when i export my mesh from blender with the textures (For now i use DMRA), the mesh show perfect with no problems but the texture is more darker than usual. I don't understand why, i'm using the same textures as the DMRA body mesh replacer (textures\characters\imperial\female\footfemale.dds). Can some one tell me what i did wrong. Thank you. Sorry for the bad english.  My Body Replace Mod : https://drive.google.com/file/d/1OVGB6UAynNHynhP2KITuYprNtB5q9gxH/view  DMRA Mesh and texture : https://drive.google.com/file/d/1Ec_Og_WA_2YZAK9JYQXqcMReXdubqP4o/view  My Steel Armor Replacer :https://drive.google.com/file/d/1pvCJpcSzNfXQFSiSxCcLaZ65Mnbg953C/view  My Body replacer mod Nif : https://drive.google.com/drive/folders/15D-0TASWc2t4XPtHXMDLC1awy6TSOLm1?usp=share_link  Link to comment
fejeena Posted Saturday at 05:49 AM Share Posted Saturday at 05:49 AM The body have the texture color , but your body does not use the color settings from the character generation because you use wrong names in the nif.  You use HGEC testures and meshes  Upper, lower and foot nif The NiTriShape/NiTriStrips must have name Foot because it ust the footfemale texture And NiMaterialProperty must be skin. Only Skin !  Hand nif The NiTriShape/NiTriStrips must have name hand because it ust the handfemale texture And NiMaterialProperty must be skin. Only Skin !  Spoiler  Only if both names are right the nif will use the character generation color , and head and body will have the same color.  The names from the race esm or esp Spoiler  1 Link to comment
Wellter Posted Saturday at 06:41 AM Author Share Posted Saturday at 06:41 AM My God, thank you very much. you have no idea the days spent searching why this is happening, thanks, really, i never would see that for myself thank you, so simple but so complicated. Have a nice day. Link to comment
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