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Help with bodyslide outfit building


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Posted

If an outfit mod is labeled with a version of CBBE (such as Deze Clothing - 3BA) what do I do? Do I build it with any cbbe preset? A specific ccbe preset? Do I leave it alone (like it already works in game)? What if they have multiple additions (like Deze Clothing - 3BA and Deze Clothing - 3BBB)? Also I feel like I have too many versions of CBBE, is that true (screenshot provided)? And how does physics play a role in all of this?1009795267_Screenshot2023-01-17130930.png.84fa8fdb9e1dd7f46f2f38733f1e854f.png904417289_Screenshot2023-01-17130942.png.1a37756e72f554f4e228a3190c956e79.png

Posted

Depends on the outfit. If they're different entities in game they will each build a separate nif (probably). If the outfits in bodyslide build to the same target nif then bodyslide will prompt you to select one of *however many options you have* when batch building.

 

As for too many versions of CBBE. That's something you'll have to consult your mod manager for. As long as none of the body mods override eachother's files then you can choose which body you want to use by building that body in bodyslide. Again, if you select multiple bodies, say for instance you build CBBE, 3BBB, SMP and 3BA all at the same time in a batch, bodyslide will prompt you to make up your mind.

Posted

Yes you should build them. If two armors are fighting for the same slot ( for example, CBBE farm clothes 1, 3BA farm clothes 1, and ghaans revealing clothing replacer for farm clothes 1)  then bodyslide will give you an option of which to build when you choose batch build.

 

Any armor you try to wear without being built in bodyslide will either

 

1) Default to zeroed sliders settings

2) be invisible in game

 

 

Posted

Quick confirmation, what do I do with the built files once they are in overwrite? Do I just take the whole meshes folder and replace it with the one in my skyrim folder? Or do I replace the one in my modded skyrim folder? Somewhere else?

Posted (edited)

I guess the intended ways of doing it are:

  1. Create a new mod called "bodyslide generated files" for instance, then configure BodySlide (in MO2's settings) to always output changed/created files to that mod.
  2. Once you've created new files (that end up in overwrite) right click the overwrite "mod" in mo2 and select the option to create a new mod out of it.

Personally though I leave files in overwrite. Just got to remember you have them there. I suppose the situation may be different with Vortex, but in MO2 you can use the data tab on the right to resolve any file conflicts and it will tell you if the file is in overwrite or a mod. So, I don't bother.

 

Edit: I guess the warning that pops up when you have files in the overwrite folder is more there to discourage people from using it too much, if that makes sense. I mean you don't want a hundered mods scattered around the overwrite folder. You'd lose the benefit of the mod manager. Keep it to a reasonable level.

Edited by traison

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