Adruv Posted January 10, 2023 Posted January 10, 2023 Hello, currently i have an strange problem regarding that animation pack, 90% of the creatures works, except for the chaurus, let me explain it: -I start the animation with sexlab matchmakers -The first animation ALWAYS works flawlessly -But then, when i press the "O" key to change to the next animation, the chaurus ends up in an idle animation while my character continue to do the sex animation normally -But, if i press the "Spacebar" key to change to the next phase of the animation, after i've applied sexlab matchmakers, every 2nd animation works normally, though i can't say the same for other animations Basically what happens is a leapfrog effect for the chaurus, one animation works, and another one doesn't, but i have to go to the 2nd phase of the starter animation for this to happen I'm absolutely lost here, here is my current load order since maybe this could be the root of the problem, though i feel like it could be something related to the skeletons... but not sure where to tweak things, also i'm an absolute beginner at skyrim modding so... please be patient #Mod_Priority,#Mod_Status,#Mod_Name "0000","+","DLC: HearthFires" "0001","+","DLC: Dragonborn" "0002","+","DLC: Dawnguard" "0003","+","Creation Club: ccQDRSSE001-SurvivalMode" "0004","+","Creation Club: ccBGSSSE037-Curios" "0005","+","Creation Club: ccBGSSSE025-AdvDSGS" "0006","+","Creation Club: ccBGSSSE001-Fish" "0007","+","Unofficial Skyrim Special Edition Patch" "0008","+","SkyUI_5_2_SE" "0009","+","Address Library for SKSE Plugins - All in one (Anniversary Edition)" "0010","+","SkyUI SE - Flashing Savegames Fix" "0011","+","FixNotesForSkyUI Skyrim AE" "0012","+","Immersive HUD - iHUD" "0013","+","UIExtensions" "0014","+","JContainers SE" "0015","+","(Part 1) SSE Engine Fixes for 1.6.629 and newer" "0016","+","Bug Fixes SSE (Anniversary Edition)" "0017","+","Modern Brawl Bug Fix" "0018","+","BodySlide and Outfit Studio" "0019","+","RaceMenu Anniversary Edition" "0020","+","More Informative Console 1.1.0 AE (1.6.640 plus )" "0021","+","Seductive Lips HD SE Edition" "0022","+","Bijin Skin Face Beautifier CBBE" "0023","+","Bijin Skin - CBBE" "0024","+","Caliente's Beautiful Bodies Enhancer -CBBE-" "0025","+","ApachiiSkyHair SSE" "0026","+","Dimes Quickstart" "0027","+","Dragonborn Crafting Hall Special Edition" "0028","+","CBPC - Physics with Collisions" "0029","+","RaceMenu High Heels (Height Fixes)" "0030","+","HDT High Heels Fix" "0031","+","Fores New Idles in Skyrim SE - FNIS SE Behaviour Pack" "0032","+","Fores New Idles in Skyrim SE - FNIS SE Behaviour Pack (OW)" "0033","+","Fores New Idles in Skyrim SE - Creature Pack" "0034","+","Fores New Idles in Skyrim SE - Spell Pack" "0035","+","Remodeled Armor for CBBE SSE" "0036","+","Toccata Follower SE (With Elisif Replacer Option)" "0037","+","Realistic Lighting Overhaul (RLO) SSE All-In-One Installer" "0038","+","Patched SE SL TOOLS Updated" "0039","+","SexLabArousedSSELoose" "0040","+","Wilding" "0041","+","HentaiCreaturesSE_MNCSEv" "0042","+","CreatureFrameworkV" "0043","+","SLAL_SE" "0044","+","SexLab MatchMaker V9" "0045","+","One With Nature - Dynamic Animals and Creatures SE" "0046","+","SexLabFrameworkAE_v" "0047","+","Billyy's SLAL Animations 6.2" "0048","+","FK's Compatibility Skeleton" "0049","+","FK's Compatibility Skeleton - Digitigrade Beast Races" "0050","+","The Joy of Perspective" "0051","+","MoreNastyCrittersSE_v" "0052","+","BakaFactory Animated Beasts Cocks" "0053","+","Dolphin in Skyrim SE V" "0054","+","PapyrusUtil AE SE - Scripting Utility Functions" "0055","+","XP32 Maximum Skeleton Special Extended" "0056","+","XP32 Maximum Skeleton Special Extended - Fixed Scripts"
MadMansGun Posted January 10, 2023 Posted January 10, 2023 it's sort of a known thing, sexlab has problems going back to stage 1 of a animation, and when you change animations it also goes back a stage (eg: if you are in stage 3 in one animation and then switch to a different animation you will be in stage 2 of that animation), so when you add the 2 together you can sometimes get behaviors like that. rerunning fnis and re-registering the animations in game can help reduce the severity of it but it still happens
Adruv Posted January 10, 2023 Author Posted January 10, 2023 Is there a chance something else could be the culprit? i mean, shouldn't this problem also affect other creatures? it's absolutely strange that it affects this one instance and nothing else
Adruv Posted January 25, 2023 Author Posted January 25, 2023 Ok i was able to fix it via another mod: it fixes the chaurus + dragons problems that i had, but the bug still appears when pressing "H" to manually select the animation, though the "O" key (or next animation key) works without that annoying problem, i recommend to go to a later stage then come back to the first stage to fix this problem
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