branmil Posted January 7, 2023 Posted January 7, 2023 I know you can disable a npc in sexlab aroused but is there a way to disable all male or female from getting aroused?
traison Posted January 7, 2023 Posted January 7, 2023 (edited) As for an automated solution, maybe SPID with a custom made spell. Personally though I'd just edit the SLA scripts to do it internally as it were; seems much more efficient that way. Edited January 7, 2023 by traison
branmil Posted January 7, 2023 Author Posted January 7, 2023 3 hours ago, traison said: As for an automated solution, maybe SPID with a custom made spell. Personally though I'd just edit the SLA scripts to do it internally as it were; seems much more efficient that way. Well thanks, although that goes beyond the scope of my knowledge, guess I have some reading to do.
traison Posted January 7, 2023 Posted January 7, 2023 (edited) How about replacing IsActorArousalBlocked in slaFrameworkScr.psc with this: bool Function IsActorArousalBlocked(Actor akRef) If (akRef == None) return true EndIf If (akRef.GetActorBase().GetSex() == 1) return true EndIf If (akRef.GetFactionRank(slaArousalBlocked) >= 0) return true EndIf return false EndFunction  Edited January 7, 2023 by traison
branmil Posted January 7, 2023 Author Posted January 7, 2023 7 hours ago, traison said: How about replacing IsActorArousalBlocked in slaFrameworkScr.psc with this: bool Function IsActorArousalBlocked(Actor akRef) If (akRef == None) return true EndIf If (akRef.GetActorBase().GetSex() == 1) return true EndIf If (akRef.GetFactionRank(slaArousalBlocked) >= 0) return true EndIf return false EndFunction  I added the line but what is that supposed to do? Started a new game and tested in riverwood, but both male and female got aroused so I don't know.
traison Posted January 7, 2023 Posted January 7, 2023 ...and you compiled the script? Was just guessing it might be enough to make all female npcs be considered "arousal blocked".
branmil Posted January 8, 2023 Author Posted January 8, 2023 No I didn't, got to figure out how to do that, but thanks, I'll try again.
traison Posted January 8, 2023 Posted January 8, 2023 This is slaFrameworkScr.pex compiled with the change above. The original script is from SexLabArousedSSELoose-29. Replace the existing file with this. Make a copy of the original if you want to go back. slaFrameworkScr.pex 1
branmil Posted January 8, 2023 Author Posted January 8, 2023 It works! Thanks and I'm ashamed but could you make it so male npc are the ones blocked?
traison Posted January 8, 2023 Posted January 8, 2023 If (akRef.GetActorBase().GetSex() == 0) Â This entire thing is more of a proof of concept than an actual implementation. Call my lawyer if you have any complaints. ? Â If you have it in you, I'd recommend you get into scripting and perhaps implement this properly. Like for instance, it could be an option to check in the SLA MCM. slaFrameworkScr.pex
branmil Posted January 8, 2023 Author Posted January 8, 2023 I'll test is for a while and let you know, but seriously thank you very much, take care.
branmil Posted January 11, 2023 Author Posted January 11, 2023 After 30 hours I have to say I'm very pleased, normally I get the ctd, I mean this IS Skyrim around an hour or so, since implementing this modification to SA no ctd, even on a 7 hour run no problem. One funny thing was to find out that Bethesda in their professional work gave female bodies to hunters and the soldiers but never flagged them as such, they are considered males. As expected animal are off but a work around this is in the aroused creatures mod, simply change the required arousal to the player, let's say a 100, so encounters will work once the player reach 100 arousal the animation will proceed. I would like to make it an option in MCM but there's a lot of learning involved, I'll keep learning and who knows, again thank you very much for your help. 1
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