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Fill Her Up Baka Edition not gradually changing belly inflation. Just snaps to correct inflation after I change clothes.


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Posted

Hey, I'm experiencing some difficulties getting everything to work the way it should wit h Baka's Fill Her Up. If I understand correctly, I should be able to see the belly grow (so increase in size) gradually. And yes, I have the 'grow' option enabled in MCM. Instead I don't see anything change until I put on any type of clothing that covers the belly, and it instantly updates to the correct inflation. No growing, just instant, and only *after* I put clothes on or take them off. I can take the clothes on and off after that and it'll stay the correct inflation. When I expel, I don't see gradual deflation either.

 

I made sure I selected Morphs and clicked Batch Build afterwards in Bodyslide. I just clicked through it and didn't change any checkmarks, should I maybe have done so? I also tried setting the Inflation Mode in SLIF to both Incremental and Instant, but it made no difference. Anyone have a solution? I'm using CBBE 3BA and SLIF.

 

TL;DR: Belly won't grow/deflate gradually, but instead just snaps to the correct inflation but *only* after I switch clothing. After that I can just remove the clothes and the inflation is updated on the naked body correctly, or walk around with the clothes.

Posted

For what its worth, there was a thread with this same issue a month or so ago. If you're in a hurry, go through my old posts and you should find it; or maybe a search engine can find it faster.

Posted
17 hours ago, traison said:

For what its worth, there was a thread with this same issue a month or so ago. If you're in a hurry, go through my old posts and you should find it; or maybe a search engine can find it faster.


Hi, thanks for your answer

Hmm, I think the one you're referring to is this thread:

But here, the issue is that the belly inflation is ignored when armors are equipped on their specific follower. If I understand it correctly, their issue came from the follower using a different body type or something, and required the user to manually copy over the Bodyslide build files to the follower's mod folder.

With my issue, inflation shows just fine with pretty much any armors and clothing that I actually use on my player character (no follower mod involved or anything, just want to see things happen on my player character), but I don't see the sort of animation thingy that makes the player character's belly grow bigger and bigger over time. It just instantly sets the inflation to whatever amount it is, only after I change clothing. After that I can do whatever I want, but the inflation will show the correct belly thickness at all times.
 

Basically, to update to the correct inflation, I need to change into/out of clothing, but this still doesn't show me any gradual increase of my PC's belly size over time. I want the PC's belly to just grow to the correct size over time, without having to change clothes first (as this has to be a bug, and unintentional).

I also read in some other threads you responded to it had something to do with Bodyslide builds. I experimented a little bit, toggling all checkboxes on in the window that shows after I click 'Batch Build', but it made no difference. I also tried playing with SLIF disabled, and nothing changed again.

I think the root of my issue still lies in Bodyslide because I've never fully understood how to use it. Maybe I'm making a mistake somewhere in the steps or something. Do you have any more tips on things I should check?

Posted (edited)

Found it. Fairly certain the thread derails somewhat and there is no solution. You may want to go through it yourself just in case.

 

In that thread I was trying to pursure a solution for this quote by the OP:

Quote

One thing I know is, before I installed the MME SLIF Patch, when ever the character Imbibed Lactacid the characters Belly did expand in real time but that was the only thing, and now that I have the patch installed it's stopped doing that in favor of what the MME editor patch does, which doesn't update until the Body slot changes equip status.

 

So main culprit as I see it there is obviously the "MME SLIF Patch", but the OP never reacted to that as I recall.

 

Edit: Since your morphs work *sometimes* its not a problem with the current body, the outfits, bodyslide, racemenu, morph tri files or slif morph presets. If any of those were broken/incompatible you'd see no morphing.

Edited by traison
Posted (edited)

Okay, so I've just made a discovery from the post you sent. The OP mentioned something about EngineFixes messing with RaceMenu. I actually heard about issues with FillHerUp and EngineFixes yesterday. Someone said to set ScaleformAllocator to false in EngineFixes.toml, and that it fixed it for them, but for me it didn't.

I thought I'd try disabling the SSEEngineFixes mod entirely, and everything from FillHerUp suddenly works the way it should! Belly thickness is updated in real time and can be seen increasing in size over time, and I don't need to change clothing. Changing clothing doesn't mess anything up either.

To be honest, I'm not sure how important SSEEngineFixes is, so I guess I'll just keep it disabled for now until I run into any new issues (or unless you say it's best to look for a solution while having EngineFixes enabled).

Edited by meepmeep1meepmeep
Typo.
Posted

EngineFixes is something I wouldn't disable myself, but then again, the game was playable before EngineFixes so in that sense it's not essential. Some reasons why I wouldn't disable:

  1. Precache: RaceMenu (but not because of RaceMenu) crashes after you've browsed through 10 or so hairstyles. Getting through the 500 I have without this is... impossible in practice.
  2. AnimationLoadSignedCrash: Removes the animation limit shown as the CTD limit in FNIS.
  3. Various overall stability fixes. SSE was not unstable for me before Engine Fixes, but this seems like the kind of thing that will become a problem sooner or later. Think highres textures and stuff like this.

 

I'm personally on 1.5.97, using "(Part 1) SSE Engine Fixes for 1.5.39 - 1.5.97-17230-5-9-1-1664974289" with "RaceMenu Special Edition v0-4-16-19080-0-4-16-1601805673". Even though I do not use SLIF specifically, I'm still using RaceMenu to apply morphs. Maybe it's a combo thing?

  • 2 years later...
Posted (edited)
On 1/7/2023 at 4:16 PM, meepmeep1meepmeep said:

Okay, so I've just made a discovery from the post you sent. The OP mentioned something about EngineFixes messing with RaceMenu. I actually heard about issues with FillHerUp and EngineFixes yesterday. Someone said to set ScaleformAllocator to false in EngineFixes.toml, and that it fixed it for them, but for me it didn't.

I thought I'd try disabling the SSEEngineFixes mod entirely, and everything from FillHerUp suddenly works the way it should! Belly thickness is updated in real time and can be seen increasing in size over time, and I don't need to change clothing. Changing clothing doesn't mess anything up either.

To be honest, I'm not sure how important SSEEngineFixes is, so I guess I'll just keep it disabled for now until I run into any new issues (or unless you say it's best to look for a solution while having EngineFixes enabled).


Well mine is already at false..so just gonna turn enginefixes off and see if it works..i swear...modding skyrim to your liking is ASS and takes forever -_- thanks to all the bugs...

Well it was enginesfixes..but now the deflate animations are buggy and i need to open/close console to trigger them..but she stand there while emptying lol

Edited by Uxot
Posted
1 hour ago, Uxot said:

modding skyrim to your liking is ASS and takes forever

 

14 years and counting. Its the endless pursuit of perfection. Welcome to the club.

 

1 hour ago, Uxot said:

thanks to all the bugs

 

Sort of. Right now I'm trying to fix a bug but I'm having issues getting my debugger into 1.6.1170.0 presumably because Bethesda has changed something in their anti-tamper. Perhaps we would have less bugs, if getting in to even look for them them didn't take an entire week.

Posted
47 minutes ago, traison said:

 

14 years and counting. Its the endless pursuit of perfection. Welcome to the club.

 

 

Sort of. Right now I'm trying to fix a bug but I'm having issues getting my debugger into 1.6.1170.0 presumably because Bethesda has changed something in their anti-tamper. Perhaps we would have less bugs, if getting in to even look for them them didn't take an entire week.

14 years....to make it work like you want..right? not just "work" lmao 

i've had a good setup well "good" back in 2022 with a collection.. i added sexlabs...Cuz i want creature rape,bulging,cumflation with the awesome widgets..i had some issue with SoS with human dick alignment during scene that i was never able to fix so im kinda scared to touch SoS again tho BAKA ABC requires it for awesome animations..that and the freaking spider genitals bugging to hell and there was a fix here that i tried but it never worked and i NEVER had a reply on how to fix it -_-

..then an awesome useless game update happened and something screwd up with the collection and people of the collection working on a work around but i gave up...so many bugs because of mods conflict without telling which ones...like this and enginesfixes.....like i would have never have found out..ugh really not sure how i made it work "nicely" back in 2022,beginner luck is my guess :| ....but ill probably spend the next afternoon tomorrow messing around hours to make something work LOL just like it took hours just for FHU and smooth belly scaling to happens x_x

  • 8 months later...
Posted
On 1/7/2023 at 3:16 PM, meepmeep1meepmeep said:

Okay, so I've just made a discovery from the post you sent. The OP mentioned something about EngineFixes messing with RaceMenu. I actually heard about issues with FillHerUp and EngineFixes yesterday. Someone said to set ScaleformAllocator to false in EngineFixes.toml, and that it fixed it for them, but for me it didn't.

I thought I'd try disabling the SSEEngineFixes mod entirely, and everything from FillHerUp suddenly works the way it should! Belly thickness is updated in real time and can be seen increasing in size over time, and I don't need to change clothing. Changing clothing doesn't mess anything up either.

To be honest, I'm not sure how important SSEEngineFixes is, so I guess I'll just keep it disabled for now until I run into any new issues (or unless you say it's best to look for a solution while having EngineFixes enabled).

Engine fixes prevent save corruption that's how important it is

Posted
2 hours ago, Cyberdev said:

Engine fixes prevent save corruption that's how important it is

 

The base game doesn't come with save corruption, so this is also a mod thing. You could argue you don't need SSE Engine Fixes to fix save corruption, if you don't have the mods that cause that specific variant of save corruption. I would personally say SSE Engine Fixes is essential, but technically it isn't.

Posted
20 hours ago, traison said:

 

The base game doesn't come with save corruption, so this is also a mod thing. You could argue you don't need SSE Engine Fixes to fix save corruption, if you don't have the mods that cause that specific variant of save corruption. I would personally say SSE Engine Fixes is essential, but technically it isn't.

i personally had to add engine fixes because without it my save was getting corrupted, once i added engine fixes with certain tweaks it fixed the save corruption

Posted
1 hour ago, Cyberdev said:

i personally had to add engine fixes because without it my save was getting corrupted, once i added engine fixes with certain tweaks it fixed the save corruption

 

Yes because the base game has issues with save file size for instance. My point is, if you have no mods, the game works fine (well for the most part). Add mods, and you run into things like save files getting too large, thus the game won't load them without SSE Engine Fixes. Thus there's an argument to be made that if the mods you install are limited to things like texture upscales and mesh swaps, you probably don't need SSE Engine Fixes for the save corruption issue specifically.

 

Nitpicking details here.

Posted
2 hours ago, traison said:

 

Yes because the base game has issues with save file size for instance. My point is, if you have no mods, the game works fine (well for the most part). Add mods, and you run into things like save files getting too large, thus the game won't load them without SSE Engine Fixes. Thus there's an argument to be made that if the mods you install are limited to things like texture upscales and mesh swaps, you probably don't need SSE Engine Fixes for the save corruption issue specifically.

 

Nitpicking details here.

True 

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