trapdoorguy Posted January 2, 2023 Posted January 2, 2023 I am just looking for a mod or combination of mods that has a collar with a chain that has physics, ideally as long a chain as possible. I am using anniversary edition so ive been having some trouble finding what mods I need to be compatible. Thanks for the help!
Hex Bolt Posted January 2, 2023 Posted January 2, 2023 (edited) 47 minutes ago, trapdoorguy said: I am just looking for a mod or combination of mods that has a collar with a chain that has physics, ideally as long a chain as possible. Try here. The collar with chain item is separate from the outfit. It only comes partway down the torso, but there's a picture so you can decide. Edit: As trapdoorguy noted, I was mistaken and the chain doesn't have physics. Edited January 3, 2023 by HexBolt8
trapdoorguy Posted January 2, 2023 Author Posted January 2, 2023 11 minutes ago, HexBolt8 said: Try here. The collar with chain item is separate from the outfit. It only comes partway down the torso, but there's a picture so you can decide. That's not bad, but it doesnt look like it has physics in the video. I'm looking for something like this: It looked like it was being worked on for a mod but im not sure which one 1
bnub345 Posted January 3, 2023 Posted January 3, 2023 What you want is in heretical resources, which is also packed as part of Devious Devices. Sadly the chain physics only worked with HDT-PE, which is exclusive to LE. They don't properly connect on SMP, so they don't work on SE/AE.
Hex Bolt Posted January 3, 2023 Posted January 3, 2023 13 minutes ago, trapdoorguy said: That's not bad, but it doesnt look like it has physics in the video. Hmm, I thought it did, but it looks like you're right. Sorry about that.
trapdoorguy Posted January 3, 2023 Author Posted January 3, 2023 Does devious devices include a chain collar?
t.ara Posted January 3, 2023 Posted January 3, 2023 Those assets only work inside of oldrim by using hdt-pe. Hereatic resources, zap 9 has about 150 - 200 hadt-per chains in between. A collar and a LONGGGG chain onto it which is hanging onto the ground or becomes pulled by the player, all the stuff which has no bone-to-bone-connections can be remade if wanted. ZAP has 2 assets where this chain and collar is hanging doen with a ball or stone at it´s end, and a rope-bondage on backside, which also got my stone-to-rope-hanging down. All the hanging down stuff could become remade by using SMP (but I´ll not do that as when I anm ready with that maybe bethesda is coming with a new skyrim XXL -so please sorry about that-I don´t care anymore. The bone system is already there-you need ONLY to write a suiting behavior-file for SMP into that stuff. SMP is easy I can tell you-very easy in compare to HDT-PE.
trapdoorguy Posted January 3, 2023 Author Posted January 3, 2023 10 minutes ago, t.ara said: Those assets only work inside of oldrim by using hdt-pe. Hereatic resources, zap 9 has about 150 - 200 hadt-per chains in between. A collar and a LONGGGG chain onto it which is hanging onto the ground or becomes pulled by the player, all the stuff which has no bone-to-bone-connections can be remade if wanted. ZAP has 2 assets where this chain and collar is hanging doen with a ball or stone at it´s end, and a rope-bondage on backside, which also got my stone-to-rope-hanging down. All the hanging down stuff could become remade by using SMP (but I´ll not do that as when I anm ready with that maybe bethesda is coming with a new skyrim XXL -so please sorry about that-I don´t care anymore. The bone system is already there-you need ONLY to write a suiting behavior-file for SMP into that stuff. SMP is easy I can tell you-very easy in compare to HDT-PE. Damn I was afraid that might be the case. Is there anything out there close to collar and chain using SMP? Ive gotten into modeling and texturing but never touched HDT or SMP stuff. I'd be willing to go down the rabbit hole for a simple chain leash Just not sure I have what it takes lol
t.ara Posted January 3, 2023 Posted January 3, 2023 1 minute ago, trapdoorguy said: Does devious devices include a chain collar? The old stuff was been created by ZaZCCHris, later came Heraetic and then I did endless new stuff for and inside of ZAP. Another creator, which made quality HDT-PE assets was only busy on NEXUS, working on more harmless stuff, which have been not complex like we did here on LL. The hype of HDT-PE is the chance to connect a bone-string with another one or more than one, which is never possible inside of SMP, as this physics was been made for clothing, hanging gravity that´s it. Simulation is nearly impossible because the havok stiuff inside of skyrim is not ideal working. It´s always try and error. ZAP is offering SMP-ropes, which can weared at the wrists, with the rope-ends moving around. Another SMP assets I did with the mandarin-dresses, which was complexer, as I also had parts of the arm-decorations and of the hair-deco created with SMP, aside of that skirts. And there´s btw. also a set of cool new offsets, for a fan and an umbrella-everything can be used for NPCs as well. As long there´s nobody too much interested for such assets inside of SSE, you simply can only do that by yourself or find one, who is taking SSE serious enough.
trapdoorguy Posted January 3, 2023 Author Posted January 3, 2023 5 minutes ago, t.ara said: The old stuff was been created by ZaZCCHris, later came Heraetic and then I did endless new stuff for and inside of ZAP. Another creator, which made quality HDT-PE assets was only busy on NEXUS, working on more harmless stuff, which have been not complex like we did here on LL. The hype of HDT-PE is the chance to connect a bone-string with another one or more than one, which is never possible inside of SMP, as this physics was been made for clothing, hanging gravity that´s it. Simulation is nearly impossible because the havok stiuff inside of skyrim is not ideal working. It´s always try and error. ZAP is offering SMP-ropes, which can weared at the wrists, with the rope-ends moving around. Another SMP assets I did with the mandarin-dresses, which was complexer, as I also had parts of the arm-decorations and of the hair-deco created with SMP, aside of that skirts. And there´s btw. also a set of cool new offsets, for a fan and an umbrella-everything can be used for NPCs as well. As long there´s nobody too much interested for such assets inside of SSE, you simply can only do that by yourself or find one, who is taking SSE serious enough. Thank you for the info. I totally understand the frustration of keeping up with skyrim rerelease #3(4?) 2025 BBQ edition. Having to navigate a completely new mod scene from when I started has been jarring for sure. Its compounded the difficulty and worn down some motivation and interest for sure. And thats just as a simple modder and tweaker. So if I understand correctly SMP ropes exist? so does an SMP rope leash exist somewhere? On the topic of DIY can you recommend any SMP tutorials to get started? If I can get into it I'm motivated enough at least to try. It sounds like the bones, models, textures etc. are done in ZAP
t.ara Posted January 3, 2023 Posted January 3, 2023 2 minutes ago, trapdoorguy said: Damn I was afraid that might be the case. Is there anything out there close to collar and chain using SMP? Ive gotten into modeling and texturing but never touched HDT or SMP stuff. I'd be willing to go down the rabbit hole for a simple chain leash Just not sure I have what it takes lol For such assets you need a first template, which is the most hard part. If once you have that template (like a def-file)-I tell it a defined arrangement so to be not always in the situation to start from zero, then you can create different projects out of that. But to offer a guide right here straight in the face is absurd as this is based on serious tools and workarounds. I can´t teach software and about the creation of such stuff and this would be not ideal as everybody has a different workflow and tools. The stuff is all about mesh-creation, UV-mapping, using niftools in a correct way and how the experts tell: "rigging". Another problem is, that you need to fight against terms, which you never ever have seen, read or listened before. Such assets are one of the "crown" jewelry of "cloth" assets, if you stuff a body-skeleton with those. YOu also need to know facts about the skeleton, differences between the terms "node", "bone" and some stuff more. You then edit a taskfile for SMP manually (I did tha also for HDT-PE LOL, before I learned to export those ready to go) and need to know about the terms also inside of that file. Yes, lot of hanging stuff can use SMP-as long it is hanging vertical down or by angular restrictions also in other directions...but all those bone-strings will have an end onto "nothing", free. The problem is mostly where to put such a chain-makes no sense a chain hanging down...it´s deco if not used. And there comes ZAP...ZAP uses this stuff inside of furnitures and so you can fix the npcs and character by using a chain somewhere at the wall-there´s endless stuff available. If you want to play with that I can only invite to use and play ZAP.
trapdoorguy Posted January 3, 2023 Author Posted January 3, 2023 10 minutes ago, t.ara said: For such assets you need a first template, which is the most hard part. If once you have that template (like a def-file)-I tell it a defined arrangement so to be not always in the situation to start from zero, then you can create different projects out of that. But to offer a guide right here straight in the face is absurd as this is based on serious tools and workarounds. I can´t teach software and about the creation of such stuff and this would be not ideal as everybody has a different workflow and tools. The stuff is all about mesh-creation, UV-mapping, using niftools in a correct way and how the experts tell: "rigging". Another problem is, that you need to fight against terms, which you never ever have seen, read or listened before. Such assets are one of the "crown" jewelry of "cloth" assets, if you stuff a body-skeleton with those. YOu also need to know facts about the skeleton, differences between the terms "node", "bone" and some stuff more. You then edit a taskfile for SMP manually (I did tha also for HDT-PE LOL, before I learned to export those ready to go) and need to know about the terms also inside of that file. Yes, lot of hanging stuff can use SMP-as long it is hanging vertical down or by angular restrictions also in other directions...but all those bone-strings will have an end onto "nothing", free. The problem is mostly where to put such a chain-makes no sense a chain hanging down...it´s deco if not used. And there comes ZAP...ZAP uses this stuff inside of furnitures and so you can fix the npcs and character by using a chain somewhere at the wall-there´s endless stuff available. If you want to play with that I can only invite to use and play ZAP. I wasnt asking you to teach it to me, I was just looking for some resources to get started in SMP. I have some experience in Niftools and bones. And I was just talking about using an existing chain leash asset and learning how to make SMP for it. Unless i misunderstood. ZAP I dont really understand how to use, unless its just a toolset for other mods, but I cant find a clear description so far. Installed it but no idea where to go from there.
t.ara Posted January 3, 2023 Posted January 3, 2023 6 minutes ago, trapdoorguy said: Thank you for the info. I totally understand the frustration of keeping up with skyrim rerelease #3(4?) 2025 BBQ edition. Having to navigate a completely new mod scene from when I started has been jarring for sure. Its compounded the difficulty and worn down some motivation and interest for sure. And thats just as a simple modder and tweaker. So if I understand correctly SMP ropes exist? so does an SMP rope leash exist somewhere? On the topic of DIY can you recommend any SMP tutorials to get started? If I can get into it I'm motivated enough at least to try. It sounds like the bones, models, textures etc. are done in ZAP Rope can be made different. I made some assets by using rope and a cute method to use that inside of furnitures as well. The ropes are made specially to allow simple boning and then get connected with rings, poles and so on. You can get back into the ZAP thread and take a look there. Those assets will of course (and they do in our version (bnub and me made a sse version, which is not ready at the moment because I am fighting with a suiting body)-also work inside of sse, then. SSE is for sexlab and nice erotic-mechanics...but not for this experimental stuff the first choice...ae has some cute stuff to offer when it comes to realistic collisions-but that´s for gaming, aside of erotic and sex fine. In future I promissed to create guides for different asset-creations, which I could realize during my three or four years-or is it longer, in between??..of action here. But those guides depend of the use of dedicated software-and autodesk stuff is expensive. Some versions which use skyrim modding to work 100% compatible are not available anymore and I can´t upload older versions like 3d studio max or the later stuff. We´ll see-need for sleep:-))
trapdoorguy Posted January 3, 2023 Author Posted January 3, 2023 13 minutes ago, t.ara said: Rope can be made different. I made some assets by using rope and a cute method to use that inside of furnitures as well. The ropes are made specially to allow simple boning and then get connected with rings, poles and so on. You can get back into the ZAP thread and take a look there. Those assets will of course (and they do in our version (bnub and me made a sse version, which is not ready at the moment because I am fighting with a suiting body)-also work inside of sse, then. SSE is for sexlab and nice erotic-mechanics...but not for this experimental stuff the first choice...ae has some cute stuff to offer when it comes to realistic collisions-but that´s for gaming, aside of erotic and sex fine. In future I promissed to create guides for different asset-creations, which I could realize during my three or four years-or is it longer, in between??..of action here. But those guides depend of the use of dedicated software-and autodesk stuff is expensive. Some versions which use skyrim modding to work 100% compatible are not available anymore and I can´t upload older versions like 3d studio max or the later stuff. We´ll see-need for sleep:-)) I think right now I just dont understand how to get to the items in ZAP to try them. It may be a basic problem but thats where im at right now lol
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