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Mod request:


Surdan

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Posted (edited)

A mod from Fallout 4 has just hit the market, and it's brilliant. (All kudos to the author, I'm just an end user.) I was wondering if we could take inspiration from this idea and port it over in some fashion to Rimworld:

 

https://www.loverslab.com/files/file/24739-wasteland-eggspansion/

 

Pawnmorpher and Saurids mod already have egglaying capabilities, but the Fallout 4 mod has a different twist involved. What is different?

 

1; the character gets automatically fertilized into a new incubation period; and

2; the eggs' species are selected at random from past exposure to DNA. As they say in the Pokemon world, #gottacatchemall.

 

What I'm imagining, and requesting is a mod that takes those concepts from the Fallout 4 mod and brings them into our universe. Imagine a pawn regularly egg-laying from a random selection of species that have "interacted" with the pawn? 

Edited by Surdan
Posted (edited)
7 minutes ago, Surdan said:

A mod from Fallout 4 has just hit the market, and it's brilliant. I was wondering if we could take inspiration from this idea and port it over in some fashion to Rimworld:

 

https://www.loverslab.com/files/file/24739-wasteland-eggspansion/

 

Pawnmorpher and Saurids mod already have egglaying capabilities, but the Fallout 4 mod has a different twist involved. What is different?

 

1; the character gets automatically fertilized into a new incubation period; and

2; the eggs' species are selected at random from past exposure to DNA. As they say in the Pokemon world, #gottacatchemall.

 

What I'm imagining, and requesting is a mod that takes those concepts from the Fallout 4 mod and brings them into our universe. Imagine a pawn regularly egg-laying from a random selection of species that have "interacted" with the pawn? 

 

To clarify:

 

Pawnmorpher's only drawback is that once a pawn has mutated into, say, a duck egglayer, you're only getting duck eggs and generic mutagenic eggs (which are commingled DNA from duck, goose and chicken), so that system is more limited than what I have in mind. It's on the right track, however, if that makes sense.

 

 

I'm no modder myself, sadly, but I'd be quite happy to help bugtest.

Edited by Surdan

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