Badwolflabs Posted December 26, 2022 Posted December 26, 2022 okay so it seems that some folx might benefit from having a few things in play 1 a "power" rating (to choose who gets to be the "female") 2 having Role/Gender separate from Sex (allows M+M and F+F stuff without a whole lot of Thunking about) (Male as Female and Female as Male) 3 Full up Captain Jack Harkness "im up for anything" flags (Male as Either and Female as Either) 4 soft blocking for domination without SEX in play (NOT) would this be possible? Oh and would 4 be considered EVIL in cases where Arousal causes Damage??
Seijin8 Posted December 26, 2022 Posted December 26, 2022 57 minutes ago, Badwolflabs said: okay so it seems that some folx might benefit from having a few things in play 1 a "power" rating (to choose who gets to be the "female") 2 having Role/Gender separate from Sex (allows M+M and F+F stuff without a whole lot of Thunking about) (Male as Female and Female as Male) 3 Full up Captain Jack Harkness "im up for anything" flags (Male as Either and Female as Either) 4 soft blocking for domination without SEX in play (NOT) would this be possible? Oh and would 4 be considered EVIL in cases where Arousal causes Damage?? Cool, when are you revamping the actor selection part of the framework? Some facets of your ideas: There's a "threat level" calculation available in vanilla conditions. Is opening the MCM and clicking a switch "a whole lot of Thunking about"? No matter how you do this, if it isn't automatic, it will require input... so since the current system is three mouse clicks... uh... does someone need to do work to make this? Turn off gender restrictions in the MCM. Done. If this is just a popup saying "no", then sure, easy enough. Just have it throw the SexlabForbid keyword on the target through a quest alias. If it is something more complex... depends on if/how/when you want it animated and how you plan to trigger it. Whether it is EVIL or not would only matter if EVIL were a game mechanic.
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