Iolya Posted December 21, 2022 Posted December 21, 2022 Hello, everyone! Been using SL defeat for a long time, yet, there is a mystery I can't solve without your help - how do I adjust the difficulty of getting up after being hit, but NOT being tried to do me? My English may be far from perfect, so let me try to explain what I mean with an example: suppose that I and my follower went into a fight with some bandits. In the process, my character got exhausted and got hit by a bandit, so she falls down on the floor and I need to fill a bar to get up. Enemies do not try to screw her yet, since they're fighting with a follower. And it's extremely hard to fill a bar in this situation. I can adjust the difficulty, when someone is already trying to screw the character (to push the enemy off her), but how do I change it when she just lays on the floor unconscious?
Mez558 Posted December 21, 2022 Posted December 21, 2022 1 hour ago, Iolya said: Hello, everyone! Been using SL defeat for a long time, yet, there is a mystery I can't solve without your help - how do I adjust the difficulty of getting up after being hit, but NOT being tried to do me? I don't think you can. When you are in that situation of being down/bleed out but no one/thing is trying to assault you, due to other distractions, the bar just takes ages to fill. Most time you might as well not bother as more often than not you will be assaulted before you manage to get up and then you can try to resist properly. All adjustments to resist settings that I can see are for when the PC is actually being assaulted. Spoiler
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