LLCNC Posted August 11, 2013 Posted August 11, 2013 I'm trying to make Schlongs of Skyrim - Futa Version compatible with CBBE, but i can't  find a decent guide on how to convert textures.  Can anyone point me in the right direction?
Liuli Posted August 12, 2013 Posted August 12, 2013 Short answer is you can't. It takes editing the UVW unwraps in 3ds Max and refitting the texture to fit on individual polygons of the mesh.
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