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Sexy walk and aggro issues


littleman

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Posted

I could not find the solution im looking for in several topics on the forum, so I thought Id start a new topic. 

 

I use the Sexy walk from Mur Zik's mod and it works GREAT, I have never had an issue getting my char to use any of the idles or walks.  As well all vanilla npcs use it (even using  OOO and Better cities AND Colorwheels sexy overhual)  I use CM partner chars (though i removed the scripts and  put in MCS in its stead. 

 

Of my CM partners( that had their CM scripts removed)  half work with the idles half dont (all of which are mixed in race, like some female elves do some don't

 

Now heres, the issue, Not all the NPCS use the walk.  Namely those who are added by other mods.   For example, MoDems city life, chars like  the female Orc in Anvil kleto sumin or other... uses the normal idle.  and so do some of the female npcs added by  more mages guild quests.  

 

Also of all the better cities resources, only the females in the waterfront district seem to be effected. 

 

I had originally thought, that because  OOO and colorwheels overhual alters the vanila races to look different  (like orcs looking like smooth mint green things, and argonians looking smooth and blue,) that, that might have been the cause. 

 

However, I have some NPCs using the original looks that use the idle.  I am at a loss is there a way to add the animatons to others? I have some understanding to scripting in CS so If it requires sumin like that I can probably get the hang of it.

 

 

As for my second issue, I used MCS to recruit an originally evil npc male, and made him a partner (used the remove bounty,) and he draws aggro from others.  I went into the CS and removed the aggro for his faction (made a seperate mod for that in case it broke the game)  and it removed the aggro from all but  NPCS added to the game (once more from mods like Modems city life) in fact guards will go after  the city life npcs, instead of the  evil char now if they aggro.  once more I fear im at a loss.

 

 

Posted

i think but i am not sure that this is a loadorder issu   all change made to an esp must be put under the cocerned one  also if the animations affect half of the npc this is more like a conflicting script due to load order

 

i think you need to post your loadorder   or run Boss.

Posted

BOSS did not fix the issue, heres my load order.

 

 

 

Oblivion.esm
DibellasWatch.esm
Beautiful People 2ch-Ed.esm
Lovers with PK.esm
LoversCreature.esm
x117race.esm
CM Partners.esm
Cobl Main.esm
mpc.esm
Hemingweys Capes Improved.esm
Better Cities Resources.esm
Oscuro's_Oblivion_Overhaul.esm
DMRA BBB Oscuro's Oblivion Overhaul.esp
DLCShiveringIsles.esp
Unofficial Oblivion Patch.esp
Knights.esp
ElsweyrAnequina.esp
Streamline 3.1.esp
Lovers with PK.esp
SetBody.esp
LoversCreature.esp
Beautiful People 2ch-Ed Disable BandBlindMask.esp
Beautiful People 2ch-Ed Sheogorath Eye.esp
Beautiful People 2ch-Ed Vanilla Race.esp
Beautiful People 2ch-Ed Merged Hair Modules.esp
Beautiful People 2ch-Ed Merged Eye Modules.esp
Beautiful People 2ch-Ed MS Elves - NoSc.esp
Beautiful People 2ch-Ed CustomRace.esp
FutaPriory.esp
LoversSetScale.esp
LoversBitch.esp
DMRA BBB Complete Clothing and Armor Replacer.esp
Hemingweys Capes Improved.esp
Cutthroat Merchants.esp
Living Economy - Items.esp
Living Economy.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-Respawn_Two_Week.esp
Tales from Elsweyr Anequina.esp
Castle_Seaview.esp
ardah.esp
LoversIdleAnimsPriority.esp
Beautiful People 2ch-Ed Chocolate Elves.esp
ElsweyrAnequina - Races HGEC-Robert.esp
LoversAnimObjectsPriority.esp
CM Partners.esp
CM Partners Extra NPCs.esp
CM Partners More NPCs.esp
CM Partners NPC.esp
LoversJoburg.esp
DWIngameMap.esp
MadCompanionshipSpells.esp
Chocolate Elves.esp
LoversSlaveTrader.esp
LoversRaperS.esp
DibellasWatchAdditions.esp
Mages Guild Quests.esp
LoversAdultPlayPlus.esp
Better Dungeons.esp
LSTBravilUnderground.esp
AutoSetBody.esp
ChorrolPlateau.esp
Fixing.esp(fixes an issue with Hemmingways capes (so armors will reveal them instead of hide, and fixes a mesh and texture error caused by a previous mod that corrupted steel shields  grieves boots and helms, made by me)
atte.esp(adds several custom races I made using default races, sizing, attributes, etc for player char)
KT_CustomRaceFix.esp
Colourwheels Sexy Oblivion OverHaul.esp
PlayerSlaveEncounters_V0.66.esp
MONSTERGIRL-CoC.esp
Natural_Water_by_Max_Tael.esp
RedguardFemale.esp
CMcompile.esp
Natural_Weather_by_Max_Tael.esp
Bashed Patch, 0.esp
Natural_Weather_HDR_by_Max_Tael.esp
Natural_Habitat_by_Max_Tael.esp
Natural_Vegetation_by_Max_Tael.esp
SW01.esp
SWalk.esp
moDem's City Life.esp
Better Cities .esp
Better Cities Full.esp
Better Imperial City.esp
Better Imperial City FPS Patch.esp
Better Cities - No LEYAWIIN Flooding.esp

 

I am aware that idle and object anims are out of order, I had just finished a Boos patch and fixed them after posting the order.

 

 

 

Posted

Your lovers files are badly out of whack and I am not just talking about the idle and object esp files.  We have a sample load order posted in the FAQ and in the pinned thread for the lovers tech support section.  Failing to follow it generally results is bad things happening.

 

As to your idles issue, mods like Colourwheels Sexy Oblivion OverHaul.esp do in fact change the idles used.  To alter what NPC's use for idles or walks you will need to open the CS and go to that NPC and select which idles you want them to use. 

 

You don't have to do that for vanilla NPC's if you install a replacer idles mod but you DO have to do it for any plugin that adds custom idles that are in their own folder or that have a separate name.

 

As to your second issue - you should NEVER mess with factions.  All it takes is installing a mod or changing load orders and BOOM that faction change is overwritten.  Instead of editing factions you need to change the faction the dude is in.  Make him part of a non-hostile faction and your problems will go away.

Posted

Your lovers files are badly out of whack and I am not just talking about the idle and object esp files.  We have a sample load order posted in the FAQ and in the pinned thread for the lovers tech support section.  Failing to follow it generally results is bad things happening.

 

As to your idles issue, mods like Colourwheels Sexy Oblivion OverHaul.esp do in fact change the idles used.  To alter what NPC's use for idles or walks you will need to open the CS and go to that NPC and select which idles you want them to use. 

 

You don't have to do that for vanilla NPC's if you install a replacer idles mod but you DO have to do it for any plugin that adds custom idles that are in their own folder or that have a separate name.

 

As to your second issue - you should NEVER mess with factions.  All it takes is installing a mod or changing load orders and BOOM that faction change is overwritten.  Instead of editing factions you need to change the faction the dude is in.  Make him part of a non-hostile faction and your problems will go away.

 

Yah i just looked and realized how bad it was, This normally happens for me if I use Boss or wyrebash then i have to go back in and redo it again, as for the factions, yah i know messin with em is bad, its why i made it a seperate esp, my main goal was to trouble shoot and see if it was the issue, was never meant to be a solid fix.

Im gunna try and see if i can fix the idle issue. If it works ill post a success

Posted

Remember that the lowest mod wins in terms of conflicts.  So if several mods alter a particular NPC, then the mod lowest in your load order will "win" that conflict.

You may need to use Tes4Edit to figure out what mods are effecting a particular NPC.  You can even use Tes4Edit to make the correction.

Posted

Yah, i try not to make multiple correction mods, mods like fixing, and atte (which are my own private use) fix errors caused by me improperly installing or removing mods as it is. so normally in the last of the load,  CMcompile I made by merging 10 cm mods into one to save room on how many mods i have, and after i did the removal of CM scripts its been awesome.  So, far it seems like im getting things fixed..slowly. hmm, and I did note that only Modem city life chars went after my  "Evil" Npc and a few cm partners who were put in opposite factions of him (even though they had several common factions. like player/partner faction 100) So, ima see bout removing CMs from factions other then Partner/player.

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