littleman Posted August 11, 2013 Posted August 11, 2013 I could not find the solution im looking for in several topics on the forum, so I thought Id start a new topic. I use the Sexy walk from Mur Zik's mod and it works GREAT, I have never had an issue getting my char to use any of the idles or walks. As well all vanilla npcs use it (even using OOO and Better cities AND Colorwheels sexy overhual) I use CM partner chars (though i removed the scripts and put in MCS in its stead. Of my CM partners( that had their CM scripts removed) half work with the idles half dont (all of which are mixed in race, like some female elves do some don't Now heres, the issue, Not all the NPCS use the walk. Namely those who are added by other mods. For example, MoDems city life, chars like the female Orc in Anvil kleto sumin or other... uses the normal idle. and so do some of the female npcs added by more mages guild quests. Also of all the better cities resources, only the females in the waterfront district seem to be effected. I had originally thought, that because OOO and colorwheels overhual alters the vanila races to look different (like orcs looking like smooth mint green things, and argonians looking smooth and blue,) that, that might have been the cause. However, I have some NPCs using the original looks that use the idle. I am at a loss is there a way to add the animatons to others? I have some understanding to scripting in CS so If it requires sumin like that I can probably get the hang of it. As for my second issue, I used MCS to recruit an originally evil npc male, and made him a partner (used the remove bounty,) and he draws aggro from others. I went into the CS and removed the aggro for his faction (made a seperate mod for that in case it broke the game) and it removed the aggro from all but NPCS added to the game (once more from mods like Modems city life) in fact guards will go after the city life npcs, instead of the evil char now if they aggro. once more I fear im at a loss.
kingkong Posted August 11, 2013 Posted August 11, 2013 i think but i am not sure that this is a loadorder issu all change made to an esp must be put under the cocerned one also if the animations affect half of the npc this is more like a conflicting script due to load order i think you need to post your loadorder or run Boss.
littleman Posted August 12, 2013 Author Posted August 12, 2013 BOSS did not fix the issue, heres my load order. Oblivion.esmDibellasWatch.esmBeautiful People 2ch-Ed.esmLovers with PK.esmLoversCreature.esmx117race.esmCM Partners.esmCobl Main.esmmpc.esmHemingweys Capes Improved.esmBetter Cities Resources.esmOscuro's_Oblivion_Overhaul.esmDMRA BBB Oscuro's Oblivion Overhaul.espDLCShiveringIsles.espUnofficial Oblivion Patch.espKnights.espElsweyrAnequina.espStreamline 3.1.espLovers with PK.espSetBody.espLoversCreature.espBeautiful People 2ch-Ed Disable BandBlindMask.espBeautiful People 2ch-Ed Sheogorath Eye.espBeautiful People 2ch-Ed Vanilla Race.espBeautiful People 2ch-Ed Merged Hair Modules.espBeautiful People 2ch-Ed Merged Eye Modules.espBeautiful People 2ch-Ed MS Elves - NoSc.espBeautiful People 2ch-Ed CustomRace.espFutaPriory.espLoversSetScale.espLoversBitch.espDMRA BBB Complete Clothing and Armor Replacer.espHemingweys Capes Improved.espCutthroat Merchants.espLiving Economy - Items.espLiving Economy.espOscuro's_Oblivion_Overhaul.espOOO-Respawn_Two_Week.espTales from Elsweyr Anequina.espCastle_Seaview.espardah.espLoversIdleAnimsPriority.espBeautiful People 2ch-Ed Chocolate Elves.espElsweyrAnequina - Races HGEC-Robert.espLoversAnimObjectsPriority.espCM Partners.espCM Partners Extra NPCs.espCM Partners More NPCs.espCM Partners NPC.espLoversJoburg.espDWIngameMap.espMadCompanionshipSpells.espChocolate Elves.espLoversSlaveTrader.espLoversRaperS.espDibellasWatchAdditions.espMages Guild Quests.espLoversAdultPlayPlus.espBetter Dungeons.espLSTBravilUnderground.espAutoSetBody.espChorrolPlateau.espFixing.esp(fixes an issue with Hemmingways capes (so armors will reveal them instead of hide, and fixes a mesh and texture error caused by a previous mod that corrupted steel shields grieves boots and helms, made by me)atte.esp(adds several custom races I made using default races, sizing, attributes, etc for player char)KT_CustomRaceFix.espColourwheels Sexy Oblivion OverHaul.espPlayerSlaveEncounters_V0.66.espMONSTERGIRL-CoC.espNatural_Water_by_Max_Tael.espRedguardFemale.espCMcompile.espNatural_Weather_by_Max_Tael.espBashed Patch, 0.espNatural_Weather_HDR_by_Max_Tael.espNatural_Habitat_by_Max_Tael.espNatural_Vegetation_by_Max_Tael.espSW01.espSWalk.espmoDem's City Life.espBetter Cities .espBetter Cities Full.espBetter Imperial City.espBetter Imperial City FPS Patch.espBetter Cities - No LEYAWIIN Flooding.esp I am aware that idle and object anims are out of order, I had just finished a Boos patch and fixed them after posting the order.
gregathit Posted August 12, 2013 Posted August 12, 2013 Your lovers files are badly out of whack and I am not just talking about the idle and object esp files. We have a sample load order posted in the FAQ and in the pinned thread for the lovers tech support section. Failing to follow it generally results is bad things happening. As to your idles issue, mods like Colourwheels Sexy Oblivion OverHaul.esp do in fact change the idles used. To alter what NPC's use for idles or walks you will need to open the CS and go to that NPC and select which idles you want them to use. You don't have to do that for vanilla NPC's if you install a replacer idles mod but you DO have to do it for any plugin that adds custom idles that are in their own folder or that have a separate name. As to your second issue - you should NEVER mess with factions. All it takes is installing a mod or changing load orders and BOOM that faction change is overwritten. Instead of editing factions you need to change the faction the dude is in. Make him part of a non-hostile faction and your problems will go away.
littleman Posted August 12, 2013 Author Posted August 12, 2013 Your lovers files are badly out of whack and I am not just talking about the idle and object esp files. We have a sample load order posted in the FAQ and in the pinned thread for the lovers tech support section. Failing to follow it generally results is bad things happening. As to your idles issue, mods like Colourwheels Sexy Oblivion OverHaul.esp do in fact change the idles used. To alter what NPC's use for idles or walks you will need to open the CS and go to that NPC and select which idles you want them to use. You don't have to do that for vanilla NPC's if you install a replacer idles mod but you DO have to do it for any plugin that adds custom idles that are in their own folder or that have a separate name. As to your second issue - you should NEVER mess with factions. All it takes is installing a mod or changing load orders and BOOM that faction change is overwritten. Instead of editing factions you need to change the faction the dude is in. Make him part of a non-hostile faction and your problems will go away. Yah i just looked and realized how bad it was, This normally happens for me if I use Boss or wyrebash then i have to go back in and redo it again, as for the factions, yah i know messin with em is bad, its why i made it a seperate esp, my main goal was to trouble shoot and see if it was the issue, was never meant to be a solid fix. Im gunna try and see if i can fix the idle issue. If it works ill post a success
gregathit Posted August 12, 2013 Posted August 12, 2013 Remember that the lowest mod wins in terms of conflicts. So if several mods alter a particular NPC, then the mod lowest in your load order will "win" that conflict. You may need to use Tes4Edit to figure out what mods are effecting a particular NPC. You can even use Tes4Edit to make the correction.
littleman Posted August 12, 2013 Author Posted August 12, 2013 Yah, i try not to make multiple correction mods, mods like fixing, and atte (which are my own private use) fix errors caused by me improperly installing or removing mods as it is. so normally in the last of the load, CMcompile I made by merging 10 cm mods into one to save room on how many mods i have, and after i did the removal of CM scripts its been awesome. So, far it seems like im getting things fixed..slowly. hmm, and I did note that only Modem city life chars went after my "Evil" Npc and a few cm partners who were put in opposite factions of him (even though they had several common factions. like player/partner faction 100) So, ima see bout removing CMs from factions other then Partner/player.
littleman Posted August 12, 2013 Author Posted August 12, 2013 it worked, seems like I was able to solve the issues, thanks to Greg and King, thanks very much.
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