koloiplu Posted December 3, 2022 Posted December 3, 2022 The explanation is simple, pretty much said in the title but here some more info and question. First off, is it possible to make the mount (especially the wolfs) from the mods Forest Mounts and Followers SE work with sexlab? Two, how can I make it compatible with the Aroused creature mods? Three, I would love if the wolf was a ghost like the conjure familiar spell but that's just an extra. Any help is appreciated, hope someone more experienced can help me with that project, thanks all! Forest Mounts and Followers SE https://www.nexusmods.com/skyrimspecialedition/mods/1355 Aroused Creature SE
Seijin8 Posted December 3, 2022 Posted December 3, 2022 49 minutes ago, koloiplu said: The explanation is simple, pretty much said in the title but here some more info and question. First off, is it possible to make the mount (especially the wolfs) from the mods Forest Mounts and Followers SE work with sexlab? Two, how can I make it compatible with the Aroused creature mods? Three, I would love if the wolf was a ghost like the conjure familiar spell but that's just an extra. Any help is appreciated, hope someone more experienced can help me with that project, thanks all! Forest Mounts and Followers SE https://www.nexusmods.com/skyrimspecialedition/mods/1355 Aroused Creature SE Hello again. Sorry to say that this is the same answer as with your Kyrkrim post. IF someone takes the time to make giant wolves fuckable in Skyrim, then the giant wolves will just be fucking empty air because the animations are not scaled for such large creatures. The animation system used in all versions of Skyrim is blind to what the other actor is actually doing/where they are/etc. The animations cannot just "fix themselves" when things are out of alignment. They have to be made specifically for the shape, size and type of thing being animated. If you want to see how this would look (and why nobody is doing it), do the following: 1) Make sure Sexlab's MCM has auto scale actors is turned off 2) Start an animation with a normal wolf 3) Open the console 4) Click on the creature (you should see "wolf" or whatever they are called pop up somewhere. If not, or if it picks your character instead, use the mouse wheel to pick the next thing under cursor or change camera angle and try again) 5) Once the wolf is selected, type "setscale 2.0" without the quotes. 6) The wolf will now be huge and the entire animation will cease being useful. I'd recommend not trying to change alignments to match since it will screw up all alignments for wolves in that animation in the future. What it would take to actually make this work -- or any other larger-than-normal partner work -- is for an animator to make an animation that was specifically scaled for a large creature. That would require some kind of consensus about the shape of the wolf being animated, including the dimensions of its dick. Nobody has done this. If you learn animating, you could make animations for it, and I'm sure people would be happy to create mods that make it all work. The animation is the tough part, the rest is comparatively simple to do. But at present, there are no animations for this (that I am aware of -- I'd love to be wrong about that).
koloiplu Posted December 3, 2022 Author Posted December 3, 2022 I see, thanks for the detailed answer, really appreciated ill maybe try to make one my self, dunno take care!
koloiplu Posted December 8, 2022 Author Posted December 8, 2022 On 12/3/2022 at 8:20 AM, Seijin8 said: Hello again. Sorry to say that this is the same answer as with your Kyrkrim post. IF someone takes the time to make giant wolves fuckable in Skyrim, then the giant wolves will just be fucking empty air because the animations are not scaled for such large creatures. The animation system used in all versions of Skyrim is blind to what the other actor is actually doing/where they are/etc. The animations cannot just "fix themselves" when things are out of alignment. They have to be made specifically for the shape, size and type of thing being animated. If you want to see how this would look (and why nobody is doing it), do the following: 1) Make sure Sexlab's MCM has auto scale actors is turned off 2) Start an animation with a normal wolf 3) Open the console 4) Click on the creature (you should see "wolf" or whatever they are called pop up somewhere. If not, or if it picks your character instead, use the mouse wheel to pick the next thing under cursor or change camera angle and try again) 5) Once the wolf is selected, type "setscale 2.0" without the quotes. 6) The wolf will now be huge and the entire animation will cease being useful. I'd recommend not trying to change alignments to match since it will screw up all alignments for wolves in that animation in the future. What it would take to actually make this work -- or any other larger-than-normal partner work -- is for an animator to make an animation that was specifically scaled for a large creature. That would require some kind of consensus about the shape of the wolf being animated, including the dimensions of its dick. Nobody has done this. If you learn animating, you could make animations for it, and I'm sure people would be happy to create mods that make it all work. The animation is the tough part, the rest is comparatively simple to do. But at present, there are no animations for this (that I am aware of -- I'd love to be wrong about that). to be honest I don't really care that the animation don't work with the wolf mount only, cuz like it's more for a RP reason, then watching it goes, so if any body as some documentation on how to add a Wolf mount from a mods to be working with sexlab and Aroused creature especially the option that your horse quick you out of his back if to much aroused work, let me know pls
Seijin8 Posted December 8, 2022 Posted December 8, 2022 2 hours ago, koloiplu said: to be honest I don't really care that the animation don't work with the wolf mount only, cuz like it's more for a RP reason, then watching it goes, so if any body as some documentation on how to add a Wolf mount from a mods to be working with sexlab and Aroused creature especially the option that your horse quick you out of his back if to much aroused work, let me know pls 1) Add Kyrkrim (or whatever mount's race name) to the MoreNastyCrittersFactory script under wolf. Recompile it. 2) In game, rebuild Sexlab Animation Registry to get the new creature race added in. If you don't care about anatomy or correct animations, then that's it and you're done. 3) If you want anatomy, you'll have to create an erect mesh and go through the process of adding it to CF.
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