alaunus01 Posted January 10, 2023 Share Posted January 10, 2023 11 minutes ago, ddfde said: So, is there any particular reason why DynDOLOD is giving me errors and is unable to create the LOD? I'm sure there's something dumb I'm missing. depending on your antivirus whitelisting dyndolod might not be sufficient, you might have to turn it off almost completely while running the LODs Link to comment
ddfde Posted January 10, 2023 Share Posted January 10, 2023 1 hour ago, alaunus01 said: depending on your antivirus whitelisting dyndolod might not be sufficient, you might have to turn it off almost completely while running the LODs My antivirus hasn't been flagging anything as far as I can see. The logsheet for DynDOLOD was giving me errors and warnings about missing meshes and overwritten references, etc. Problems I haven't had on older versions of DynDOLOD. Link to comment
Aylis Posted January 10, 2023 Author Share Posted January 10, 2023 (edited) 3 hours ago, ddfde said: So, is there any particular reason why DynDOLOD is giving me errors and is unable to create the LOD? I'm sure there's something dumb I'm missing. I finished mine ~30 minutes ago. Same way i put up in the instructions. If it crashes try using 'medium' instead of 'high' in the settings. Worst case you have to go through the error page (shows up after closing DynDOLOD) or the support page of the mod and ask there. I got only very basic knowledge about scripting. Oh, those... In the guide i changed so much that those are almost impossible to avoid. So much stuff gets replaced or simply added. And you don't want to know how many errors are in the game files from Bethesda (just check USSEP). On top of all that is the fact that DynDOLOD 3 is still an Alpha version. Edited January 10, 2023 by Aylis Link to comment
ddfde Posted January 10, 2023 Share Posted January 10, 2023 3 minutes ago, Aylis said: I finished mine ~30 minutes ago. Same way i put up in the instructions. If it crashes try using 'medium' instead of 'high' in the settings. Worst case you have to go through the error page (shows up after closing DynDOLOD) or the support page of the mod and ask there. I got only very basic knowledge about scripting. It's not crashing, it's failing to write the fileID due to errors during the run. So I don't know how to fix it without going through every plugin with SSEEdit and cleaning all 1000+ errors. Link to comment
Jessica_Degurechaff Posted January 10, 2023 Share Posted January 10, 2023 (edited) 4 hours ago, ddfde said: So, is there any particular reason why DynDOLOD is giving me errors and is unable to create the LOD? I'm sure there's something dumb I'm missing. Copy the output and look for something that says "missing" or "error" or "blank", it usually says the name of the mod in plain text Edited January 10, 2023 by Jessica_Degurechaff Link to comment
alaunus01 Posted January 10, 2023 Share Posted January 10, 2023 If it isn't your AV throwing a wrench into LOD generation there are only less flattering options. You either forgot to install the C++ Redistributable and/or NET Runtime, or ran the x86 executables instead of x64. If you go back to the earlier pages of this thread you might notice that I struggled with getting dynDOLOD to 'work' for me too before identifying my AV as the culprit. Link to comment
wollboi Posted January 10, 2023 Share Posted January 10, 2023 @ddfde Is everything fully updated? DynDOLOD has released a new version, new resources, and new DLL in the past week. @Aylis If it helps, I've started adding a ton of DAR animations. Basically all the ones I used before it stopped working with newer updates. Here are the ones I'm using with notes if applicable. I haven't noticed any issues at all with these so far. Spoiler Go to Bed DAR Patch - I still use and really like GTB Movement Behavior Overhaul Jump Behavior Overhaul Take a Seat Dynamic Sitting Idles Smooth Moveset - Replaces Smooth Combat/Non-Combat. Not sure how I feel about it. Works fine I guess. Requires both Payload Interpreter and Disable Turn Animation. Smooth Bow Animation - Requires same as above Smooth Random Jump Animation Remix - Prerequisite for ... Smooth Weapon Jump Animation - ... which I REALLY like. Combined with Jump Behavior Overhaul, it makes you feel like a fucking ninja when you sprint towards an enemy and then leap into the air with two weapons drawn back. Smooth Random Idle Smooth Random Equip Animation (Unarmed) Smooth Random Equip Animation (Dagger) Smooth Random Equip Animation (2H) Smooth Random Equip Animation (1H) Smooth Magic Casting Smooth Staff Animation Smooth Random Sprint Animation Smooth Random Blocking Animation 3.0 Dynamic Random Spell Idle Dynamic Fus Ro Doh Random Prayer Animation - All of the Smooth animations up to this one are by the same author, so safe to say they play well with each other. Dynamic Swimming EVG Animation Variance - With the Player Personality Addon. Adds nice female idles and gets rid of the fugly vanilla running animation EVG Conditional Idles Immersive Interactions - This one worked with DAR but had some problems, like performing the mastery level spell animation whenever you ate anything. Which was funny. But now with DAR it's back to working great. Cookeh's Conditional and Random Animations Patch for Survival Mode and CCARA - Need to get the one with EVG Animation variance patch included. Immersive Folded Hands NPC Animation Remix Sexy Random Idles - Don't let the name fool you. These aren't porn poses. They look very good on a serious female character. Lively Children Animations Eating Animations and Sounds - This is a personal favorite, especially on a Survival Mode playthrough. It now requires Keyword Item Distributor (doesn't seem to interfere with anything) and Payload Interpreter Eating Animations - Fishing Patch - If using the Fishing CC. Feral - Works as intended again. Not sure how it plays with Smooth Moveset yet, seeing as how unlike Combat/Non-Combat, its successor Smooth Moveset doesn't have a FOMOD that lets you pick and choose which weapon-drawn idles you'd like. Gesture Animation Remix - Looks great with followers like Serana with SDA. Feminize - NPC Turning Animations - Again, feminine without being porn-y. Animated Potions - Optional. Believe it or not doesn't interfere with gameplay. Unlike the older one, drinking the potion only triggers on the first potion, so you can still down 15 potions without going through each animation - especially because it also doesn't kick you out of your inventory automatically while drinking (it waits until you close it yourself). Notably absent would be Animated Interactions and Idles seeing as how it has big DON'T USE THIS MOD printed on its front page. People in the forum seem to have it working, but I'm not going to try it. Honestly, I have a big love/hate with this mod, especially with this newer version requiring either jumping or sneak/un-sneaking in order to end an animation. They look good, but that's quite annoying. Also of note is that there are a few tools that open programs to show conflicts between DAR animations as well as let you view them using a dummy without having to open and trigger them in-game. I haven't looked at these but they look very fun in deciding what would be in a final load order. Also-also of note, these mods greatly benefit from using TDM/TrueHUD. I go back and forth on it, but for the most part I really like it, especially if stuff like SkySA may get re-added. Great while using a controller, and I like the HUD showing an enemy's level on Legendary playthroughs. I also really like casting and firing a bow from horseback. I also like how changes to the MCM get added to Overwrite. Also-also-also of note (maybe), this is the order that I have them listed in, with the new prerequisites like Keyword Item Distributor going under SKSE Extensions. 3 Link to comment
ddfde Posted January 10, 2023 Share Posted January 10, 2023 38 minutes ago, wollboi said: @ddfde Is everything fully updated? DynDOLOD has released a new version, new resources, and new DLL in the past week. Yep. Downloaded those a couple days ago. 59 minutes ago, alaunus01 said: If it isn't your AV throwing a wrench into LOD generation there are only less flattering options. You either forgot to install the C++ Redistributable and/or NET Runtime, or ran the x86 executables instead of x64. If you go back to the earlier pages of this thread you might notice that I struggled with getting dynDOLOD to 'work' for me too before identifying my AV as the culprit. Downloaded all of those already. Unless the 6.0.11 version of NET runtime is what breaking it, but I doubt it. Only thing I didn't install was DirectX because DirectX12 is already built into windows. I turned off windows defender and ran it again and nothing changed, so it's not that. There has to be a borked mod and I just need to figure out which one. I read that some people were having issues building LODs with newer GPU drivers but as far as I can tell that was an AMD issue, not Nvidia. Link to comment
Aylis Posted January 10, 2023 Author Share Posted January 10, 2023 (edited) Starting to collect links... Spoiler Enhanced Volumetric Lighting and Shadows (EVLaS) Moved to 'Weather and Lighting' Papyrus Extender Moved in the group SSE Display Tweaks Base Object Swapper Moved in the group Better Jumping Simple Dual Sheath Papyrus Tweaks NG Actor Limit Fix Animated Static Reload Fix - NG NPC AI Process Position Fix - NG Particle Patch for ENB Vampire Feed Proxy Skyrim Priority Skyrim Landscape and Water Fixes Unofficial High Definition Audio Project DynDOLOD DLL SE - Scripts Bright Waterfall Fix for ENB - DynDOLOD LOD Mesh Fixes for DynDOLOD Noble Skyrim Mod SMIM Furniture Improvement SMIM Whiterun Bench Assorted mesh fixes Assorted Mesh fixes - Mesh Patch Forgotten Retex Project Skyland AIO Spoiler 1.1 Start 2.1 Install Landscapes Textures 3.1 No 3.2 No 3.3 Stone Roads 3.4 No 3.5 None 4.1 Whiterun Winterhold High Hrothgar Windhelm Sovngarde 4.2 Grey 4.3 Yes 4.4 Yes 4.5 Yes 4.6 Yes 5.1 Yes 5.2 No 5.3 None 6.1 Vanilla 7.1 None 8.1 Yes 9.1 Yes Better Dirt Cliffs and Alphas Quality CubeMaps - Optimized CubeMap Collection HD LODs Textures Riekling Outposts RIS - Real Ice and Snow RIM - Real Ice reMastered Ruins Clutter Improved Ruins Clutter Improved - Fixes Large portcullis collision mesh SMIM - Quality Addon SMIM - Quality Addon - Unofficial Material Fix Patch Improved SMIM Falmer Architectur Majestic Mountains Main Majestic Mountains - LOD DynDOLOD (3.0!) Granite Mountains for Majestic Mountains (select 'Dark' in the FOMOD) Skyrim - A Mountainous Experience Majestic Mountains - More Accurate Collision Majestic Mountains - More Accurate Patch Majestic Mountains - More Accurate Collision - AME Patch Blended Roads Blended Road - Fixes Blended Roads Redone Blended Roads Redone - Bridges RIS - Real Ice and Snow - Blended Roads Patch Cathedral - Plants Cathedral - Mushrooms Clover Plant - C Glowing Mushrooms Glowing Mushrooms - Animated Tentacles Mushrooms Remastered Mushrooms Remastered - Rock Texture Integration Pine Grass for ENB Complex Grass Poison Bloom Snowberries - Inventory - Wreath - Hearthfires Planter Spiky grass Swamp fungal pod Stones of Solitude - Better Blended Rock Piles Moss Rocks Blended Mushrooms Snowy Surfaces Sound Collision and Aesthetics Ashbound - Solstheim Revisited Skyrim Landscapes Simple Snow Improvements - Skyrim (BOS) Simple Snow Improvements - Giant Obelisks (BOS) Just Ice Water Overhaul and Bug Fixes Books and Letters Braziers Improved Clutter Dragon Claws Dunmer Urns Dwarven Oil Dwemer Artifacts Dwemer Attunement Sphere and Lexicons Dwemer Control Cube Dwemer Ichor Barrels Dwemer Puzzle Cube Essence Extractor Food and Ingredients Handcarts Hearthfire Oven Immersive Caves Immersive Mines Imperial and Nordic Tents Instruments of Skyrim Maps Metal Grate Nordic Stonewalls Paper Peltalooza Purses and Septims Real Hearts Riften and Ratway Riften Architectural Details Rocks Rugnarok Shrines of the Divines SMIM - Noble Skyrim Mines Patch Stockades of Skyrim Talos with Greatsword Tanning Rack Replacer Unique Skulls (Pick the ones you like) Simplicity of Sea Moved to 'Patches' Paraphernalia - Snow Colour Fixes Compass Navigation Overhaul A Matter of Time - A HUD clock widget A Matter of Time - A HUD clock widget - Settings Loader Constructible Object Custom Keyword System Makes crafting easier Constructible Object Custom Keyword System - Seperate Weapon and Armor Painted Lady Pubic Hair Pubic Hair for Females Animated Ivy DAR Animation Variance (DAR) Conditional Idles (DAR) Dynamic Swimming (DAR) Eating Animations And Sounds (DAR) Gesture Animation Remix (DAR) Gesture Animation Remix - Shield Patch (DAR) Go To Bed (DAR) Animated Actions (DAR) NPC - Animation Remix (DAR) NPC - Lively Cart Driver (DAR) NPC - Lively Children Animations (DAR) NPC - Look Around - Searching Animations (DAR) NPC - The Companions - Vilkas Farkas Aela (DAR) Pristine Vanilla Movement Randomized One Handed Block Animations (DAR) Randomized One Handed Idle Animations (DAR) Take a Seat (DAR) Tools not weapons (DAR) Female Idle Walk And Run Going through @wollboi's suggestion list... Thanks for that. Edited January 10, 2023 by Aylis 1 Link to comment
Aylis Posted January 10, 2023 Author Share Posted January 10, 2023 3 hours ago, ddfde said: It's not crashing, it's failing to write the fileID due to errors during the run. This sounds like an issue with your AV. Deactivate the real-time-protection for folders (but cut the internet for that). Unless you had a broken download for a used file... ? Link to comment
alaunus01 Posted January 10, 2023 Share Posted January 10, 2023 @Aylis uh oh.... Rugnarok? I faintly remember that coming up in FOMODs. Was that only JK Patches or somewhere else too? Link to comment
trgdolors Posted January 10, 2023 Share Posted January 10, 2023 5 hours ago, wollboi said: @ddfde Is everything fully updated? DynDOLOD has released a new version, new resources, and new DLL in the past week. @Aylis If it helps, I've started adding a ton of DAR animations. Basically all the ones I used before it stopped working with newer updates. Here are the ones I'm using with notes if applicable. I haven't noticed any issues at all with these so far. Hide contents Go to Bed DAR Patch - I still use and really like GTB Movement Behavior Overhaul Jump Behavior Overhaul Take a Seat Dynamic Sitting Idles Smooth Moveset - Replaces Smooth Combat/Non-Combat. Not sure how I feel about it. Works fine I guess. Requires both Payload Interpreter and Disable Turn Animation. Smooth Bow Animation - Requires same as above Smooth Random Jump Animation Remix - Prerequisite for ... Smooth Weapon Jump Animation - ... which I REALLY like. Combined with Jump Behavior Overhaul, it makes you feel like a fucking ninja when you sprint towards an enemy and then leap into the air with two weapons drawn back. Smooth Random Idle Smooth Random Equip Animation (Unarmed) Smooth Random Equip Animation (Dagger) Smooth Random Equip Animation (2H) Smooth Random Equip Animation (1H) Smooth Magic Casting Smooth Staff Animation Smooth Random Sprint Animation Smooth Random Blocking Animation 3.0 Dynamic Random Spell Idle Dynamic Fus Ro Doh Random Prayer Animation - All of the Smooth animations up to this one are by the same author, so safe to say they play well with each other. Dynamic Swimming EVG Animation Variance - With the Player Personality Addon. Adds nice female idles and gets rid of the fugly vanilla running animation EVG Conditional Idles Immersive Interactions - This one worked with DAR but had some problems, like performing the mastery level spell animation whenever you ate anything. Which was funny. But now with DAR it's back to working great. Cookeh's Conditional and Random Animations Patch for Survival Mode and CCARA - Need to get the one with EVG Animation variance patch included. Immersive Folded Hands NPC Animation Remix Sexy Random Idles - Don't let the name fool you. These aren't porn poses. They look very good on a serious female character. Lively Children Animations Eating Animations and Sounds - This is a personal favorite, especially on a Survival Mode playthrough. It now requires Keyword Item Distributor (doesn't seem to interfere with anything) and Payload Interpreter Eating Animations - Fishing Patch - If using the Fishing CC. Feral - Works as intended again. Not sure how it plays with Smooth Moveset yet, seeing as how unlike Combat/Non-Combat, its successor Smooth Moveset doesn't have a FOMOD that lets you pick and choose which weapon-drawn idles you'd like. Gesture Animation Remix - Looks great with followers like Serana with SDA. Feminize - NPC Turning Animations - Again, feminine without being porn-y. Animated Potions - Optional. Believe it or not doesn't interfere with gameplay. Unlike the older one, drinking the potion only triggers on the first potion, so you can still down 15 potions without going through each animation - especially because it also doesn't kick you out of your inventory automatically while drinking (it waits until you close it yourself). Notably absent would be Animated Interactions and Idles seeing as how it has big DON'T USE THIS MOD printed on its front page. People in the forum seem to have it working, but I'm not going to try it. Honestly, I have a big love/hate with this mod, especially with this newer version requiring either jumping or sneak/un-sneaking in order to end an animation. They look good, but that's quite annoying. Also of note is that there are a few tools that open programs to show conflicts between DAR animations as well as let you view them using a dummy without having to open and trigger them in-game. I haven't looked at these but they look very fun in deciding what would be in a final load order. Also-also of note, these mods greatly benefit from using TDM/TrueHUD. I go back and forth on it, but for the most part I really like it, especially if stuff like SkySA may get re-added. Great while using a controller, and I like the HUD showing an enemy's level on Legendary playthroughs. I also really like casting and firing a bow from horseback. I also like how changes to the MCM get added to Overwrite. Also-also-also of note (maybe), this is the order that I have them listed in, with the new prerequisites like Keyword Item Distributor going under SKSE Extensions. @wollboi Great list! Thanks! -I think Movement Behavior Overhaul's procedural leaning might not be necessary if using TDM, though I know MBO does other stuff. -Interestingly, I just installed DAR Explorer. You install it like an executable in MO2. There is a helpful comment in the nexus Posts tab (November 14, 2022) to install it. It lets you look at (and to some extent mess with) animations, like you say, without going in game. I haven't messed with it beyond confirming it shows the animations. Yeah, it could quickly allow comparing animations. Kind of fun! @Aylis Thanks for going in the Alternate Perspective direction. I was going to try that next time. And maybe pair it with Helgen Reborn (since I have never used that mod). There is a patch for that: Alternate Perspective - Helgen Reborn Patch. @Jessica_Degurechaff Welcome back! Glad you are OK. 4 Link to comment
Aylis Posted January 10, 2023 Author Share Posted January 10, 2023 (edited) 2 hours ago, trgdolors said: @Aylis Thanks for going in the Alternate Perspective direction. I was going to try that next time. And maybe pair it with Helgen Reborn (since I have never used that mod). There is a patch for that: Alternate Perspective - Helgen Reborn Patch. Thats exactly my plan too. Several places get rebuild over time (the watchtower near Whiterun for example) so it would make sense to add that mod. The only thing is that i never used it before and i guess it is quite scriptheavy. But i got a few more things planned Spoiler All creatures (if they have some) will get better fur Then the Khajiit (with fluffy tails) will get some love and mules too. Maybe i'll even add some Khajiit followers. ? Already got three (optional) armors with SMP that will imho fit into the game. Finding good looking non-slooty ones isn't that easy. Sadly 'Armors of the Velothi Pt. II' is way too buggy atm. With some patches/updates it would be a great addition. @alaunus01 JK's interior patches needs to be rerun. Lux (as usual) too... @wollboi Check out 'Chapter II - Jeremy Soule Inspired Music'. That one should be right your alley. ___________________________________________________ Immersion mods? Let Your Hair Down (Video) Book Of Shadows (Video) Read the Room (Video) Edited January 11, 2023 by Aylis 1 Link to comment
Jessica_Degurechaff Posted January 11, 2023 Share Posted January 11, 2023 (edited) @Aylis Reloading the page every 30 minutes to see if you already updated the guide ? also, whats the link to ya patreon? i lost it btw, whats the average Pluging slots you end up with? Just to know how much personal mods i can install using while using your guide Edited January 11, 2023 by Jessica_Degurechaff Link to comment
alaunus01 Posted January 11, 2023 Share Posted January 11, 2023 9 hours ago, Aylis said: Thats exactly my plan too. Several places get rebuild over time (the watchtower near Whiterun for example) so it would make sense to add that mod. The only thing is that i never used it before and i guess it is quite scriptheavy. Re: Helgen Reborn That mod is 10 years old by now and it shows. I somehow cannot see you accept the worldspace edits for the extra questing locations it adds. ? Btw, you want the Experience & Open World Loot stuff I run listed conveniently? Link to comment
ddfde Posted January 11, 2023 Share Posted January 11, 2023 Well, after cleaning every single plugin and failing to get DynDOLOD to work, I decided to try a completely fresh install of the standalone and now it works just fine. In hindsight I should have figured it out when the error message was saying it can't write to the DynDOLOD esp but in my defense, the devs could do a much better job of explaining what their fileID errors actually mean to the end user. At least I have a squeaky clean load order now. Link to comment
wollboi Posted January 11, 2023 Share Posted January 11, 2023 @Aylis Read the Room was pretty buggy for me. Worked fine one second, refused to work the next. I didn't spend much time on it, because I'd rather manually unequip anyway. I also share @alaunus01's fears for Helgen Reborn. I've never used it, but it looks like every mod under the sun has to have compatibility patches for it. @ddfde Yeah, in my experience, Seshon's error troubleshooting is spot-on while their technical writing is pretty poor. It's that way for a lot of developers (mod or otherwise). Link to comment
trgdolors Posted January 11, 2023 Share Posted January 11, 2023 @alaunus01 I am interested in Experience and Open World Loot! I was figuring on trying them next as well. So you are still liking them? Thanks! @ Everyone I have seen the mixed opinions re: Helgen Reborn. There is still both love and hate for it. I was under the impression recent patches have helped a lot. Does anyone have recent experience with it? My thinking was exactly the same as Aylis with regard to the other locations that get torn down and rebuilt. Link to comment
Aylis Posted January 11, 2023 Author Share Posted January 11, 2023 (edited) Update to 0.9.8 Details, more details, and, just for a change, a lot more details... Foundation is completely reworked, a buggy texture mod is gone and a few visual glitches have been fixed as well. As usual one seemingly small bugfix caused a whole chain-reaction of changes. DAR is now integrated (still keeping an eye open for OAR), and hopefully we'll get the update for the last missing big mod soon. Mods to REMOVE Spoiler Foundation Skyrim Landscape and Water Fixes Noble Skyrim Mod Mushrooms Remastered Mushrooms Remastered - Rock Texture Integration Seasons of Skyrim - SMIM Patch High Hrothgar Steps SMIM Furniture Improvement Retexture Project - Architecture Retexture Project - Clutter Retexture Project - Dungeons Retexture Project - Landscape Retexture Project - Patches Just Ice Water Overhaul and Bug Fixes Paraphernalia - Snow Colour Fixes World Skurkbro's Retexture Project - Parallax Patch Mods to ADD Spoiler SKSE Payload Interpreter SSE Display Tweaks Better Jumping Simple Dual Sheath Papyrus Tweaks NG Actor Limit Fix Animated Static Reload Fix - NG NPC AI Process Position Fix - NG Particle Patch for ENB Vampire Feed Proxy Skyrim Priority Foundation Unofficial High Definition Audio Project DynDOLOD DLL SE - Scripts Bright Waterfall Fix for ENB - DynDOLOD LOD Mesh Fixes for DynDOLOD Assorted mesh fixes Assorted Mesh fixes - Mesh Patch Forgotten Retex Project Skyland AIO Better Dirt Cliffs and Alphas Quality CubeMaps - Optimized CubeMap Collection HD LODs Textures RIS - Real Ice and Snow Icy Mesh Remaster RIM - Real Ice reMastered Ruins Clutter Improved Ruins Clutter Improved - Fixes Large portcullis collision mesh SMIM - Quality Addon SMIM - Quality Addon - Unofficial Material Fix Patch Improved SMIM Majestic Mountains Main Majestic Mountains - LOD DynDOLOD (3.0!) Granite Mountains for Majestic Mountains (select 'Dark' in the FOMOD) Skyrim - A Mountainous Experience Majestic Mountains - More Accurate Collision Majestic Mountains - More Accurate Patch Majestic Mountains - More Accurate Collision - AME Patch Blended Roads Blended Road - Fixes Blended Roads Redone Blended Roads Redone - Bridges RIS - Real Ice and Snow - Blended Roads Patch Cathedral - Plants Cathedral - Mushrooms Origins Of Forest - 3D Forest Grass Origin of Forest for ENB Complex Grass Clover Plant Glowing Mushrooms Glowing Mushrooms - Animated Tentacles Pine Grass for ENB Complex Grass Poison Bloom Spiky grass Swamp fungal pod Moss Rocks Blended Mushrooms Shaders of Solstheim - Ash and Moss Ashbound - Solstheim Revisited Immersive Fallen Trees Skyrim Landscapes Simple Snow Improvements - Skyrim (BOS) Simple Snow Improvements - Giant Obelisks (BOS) Seasonal Landscapes - Whiterun Objects SMIMed Patch Seasonal Landscapes for ENB Complex Grass Aetherium Falmer Cave Ceiling Glow Bee Hives Books and Letters Braziers Improved Clutter Dragon Claws Dunmer Urns Dwarven Oil Dwemer Artifacts Dwemer Attunement Sphere and Lexicons Dwemer Control Cube Dwemer Ichor Barrels Dwemer Puzzle Cube Essence Extractor Food and Ingredients Handcarts Hearthfire Oven Immersive Caves Immersive Mines Imperial and Nordic Tents Instruments of Skyrim Maps Metal Grate Ore Vein Texture Fix Paragon Gems Moved from Weather and Lighting Peltalooza Purses and Septims Real Hearts Riekling Outposts Riften and Ratway Riften Architectural Details Rocks Rugnarok Shrines of the Divines Shop Signs Solitude SignPost Specific Signs Blacksmith Signs SMIM - Noble Skyrim Mines Patch Stockades of Skyrim Werewolf Totems Moss Rocks - Patch UI Infinity UI Compass Navigation Overhaul A Matter of Time - A HUD clock widget A Matter of Time - A HUD clock widget - Settings Loader Fix Note icon for SkyUI (SKSE64 plugin) UIExtensions Constructible Object Custom Keyword System Constructible Object Custom Keyword System - Seperate Weapon and Armor moreHUD Inventory Edition Lockpicking UI World Expansion Solstheim Objects SMIM Patch Moved from Foundation Solstheim Shrines Moved from Foundation Physics and Animation Animated Ivy DAR Animation Variance (DAR) Conditional Idles (DAR) Dynamic Swimming (DAR) Eating Animations And Sounds (DAR) Gesture Animation Remix (DAR) Gesture Animation Remix - Shield Patch (DAR) Go To Bed (DAR) Animated Actions (DAR) NPC - Animation Remix (DAR) NPC - Lively Cart Driver (DAR) NPC - Lively Children Animations (DAR) NPC - Look Around - Searching Animations (DAR) NPC - The Companions - Vilkas Farkas Aela (DAR) Pristine Vanilla Movement Randomized One Handed Block Animations (DAR) Randomized One Handed Idle Animations (DAR) Take a Seat (DAR) Tools not weapons (DAR) Female Idle Walk And Run Weather and Lighting Enhanced Volumetric Lighting and Shadows (EVLaS) Moved from SKSE Patches Landscape Fixes For Grass Mods Moved from Foundation Edited January 12, 2023 by Aylis Link to comment
unnameable Posted January 11, 2023 Share Posted January 11, 2023 Hi everyone! I have a suggestion for one of the links. Under Required mods and updates the link TES Skyrim SE doesn't say its for the ENB. I almost skipped this thinking its a link to the game itself since there is no context. The other thing is that the Bright Waterfall Fix for ENB says it requires Realistic Water Two or Water for ENB. However, none of those mods are in the list (unless I am missed something?) I understand this is a newer guide and I apologize if this has already been mentioned. Thanks for your efforts in making this! 3 Link to comment
alaunus01 Posted January 11, 2023 Share Posted January 11, 2023 52 minutes ago, trgdolors said: @alaunus01 I am interested in Experience and Open World Loot! I was figuring on trying them next as well. So you are still liking them? Thanks! @ Everyone I have seen the mixed opinions re: Helgen Reborn. There is still both love and hate for it. I was under the impression recent patches have helped a lot. Does anyone have recent experience with it? My thinking was exactly the same as Aylis with regard to the other locations that get torn down and rebuilt. Experience Spoiler SKSE Experience NG UI Experience - MCM Experience - Quest Tweaks No Startup Quest Experience Leveling Freedom - Configure XP Curve - I used 375xp as levelbase and 10xp as levelupmulti in my testrun. Open World Loot Spoiler SKSE Encounter Zones Unlocked Final Open World Loot - Encounter Zone and Loot Overhaul - I put the esp after the lux patches and before smoking torches and candles OWL Randomized Special Loot - Put that esp just before DynDOLOD.esp OWL Creation Club Patches - Same here, Main File just after lux, the Randomized Special Loot before DynDOLOD Optional: Spoiler OWL Vanilla Progression - If you don't use WACCF for 'reasons' Main after Lux - Randomized before DynDOLOD OWL CC Crossbows Patches - Again, Main esp after Lux Patches - Randomized before DynDOLOD I played Helgen Reborn first in Oldrim, and when I switched to SE but did not keep it in my loadorder because even back then it already was a bit dusty. It is 'interesting' to play once but replay value is questionable. And I cannot even imagine the headaches Aylis will have trying to pretty it up. Unique NPCs that have to be patched, not to mention going the independence route instead of picking imperial/stormcloaks. brand new armour textures to worry about. ?♂️ 1 Link to comment
Aylis Posted January 11, 2023 Author Share Posted January 11, 2023 @unnameable Good points. I've reworked the first entry and added a comment to the second one. Link to comment
FlaccidOrange Posted January 11, 2023 Share Posted January 11, 2023 (edited) Damn, I was so close to finish the list, sadge, thanks for updating the mod list though, much appreciated! Edit: @Aylis would Beyond Reach be fine to add to the modlist without breaking stuff? If you don't know, I understand just wanted to ask. Edited January 11, 2023 by FlaccidOrange add stuff without an extra post Link to comment
kaosengine Posted January 11, 2023 Share Posted January 11, 2023 Love your guides and appreciate all the hard work you put into putting them together for us! Couple of things I would like to ask generally and in relation to the latest update as I'm working through it. Generally, would it be possible to add a note to any entries where a specific version is required at all, the couple that immediately spring to mind are the Nature of the Wild Lands that has compatibility requirements with Seasons of Skyrim in Foundation and the Bits and pieces female and male skins in Patches that link to older versions for what I'm guessing are compatibility reasons that I havent quite worked out myself yet. I think there may be others as well where your download links point to to specific versions but it may be helpful to note them for anyone using the update checker in Mod Organizer who struggles to remember if out of date mods need to be updated or not and likes to tinker with things between updates and may be slightly OCD about making sure everything is up to date where possible. As for the latest updates Payload Intrepreter was linked in the update to 0.9.8 post under SKSE Extensions but I cant see it in the main post to find out where it needs to go in the load order and under Foundation you have an entry for Assorted Mesh fixes followed by Assorted Mesh Fixes - Mesh Patch but I'm not sure which one I need to download for that. Thanks in advance for any response and apologies if anything I have said is rubbish, I may have been in the pub for bit before posting this! Link to comment
Aylis Posted January 11, 2023 Author Share Posted January 11, 2023 @FlaccidOrange Locationwise (Skyrim side) it should pose no problem. The NPC on the other hand could be a problem. I already found a few mods where the added NPC got the black face bug. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now