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Body slot armor reverse back automatically after changing them in Nifscope (Solved)


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Posted (edited)

The first time, I thought I screwed something. The second time, I thought "hum, it is a little weird". But the third time I tell "what the f... is going on !?!".

 

It all about changing the armor slot number. I made the modification in nifscope and using SSEDit and at the end everything is ok (I saw all the armor ingame). I continue modding (removing mods, adding mods, rebuilt bash patch, smash patch, merging mods with Z-merge, rebuilt bodyslide output, fnis and nemesis and so on, start a new game to test new things... and... all my modification in nif reversed back automatically (and of course the armor was invisible). The change in SSEdit was still there. If I change again the nif, the armor get visible again... but third time... so my question is how can this be possible ?

 

I have the same issue with merged armor and no merged armor. I also didn't rebuilt the "armor merge" to avoid that kind of accident.

 

Does anyone had the same issue and can give me a lead to solve that ?

 

Thanks in advance.

Edited by darkangel2041
Posted
11 minutes ago, darkangel2041 said:

rebuilt bodyslide output, fnis and nemesis and so on, start a new game to test new things... and... all my modification in nif reversed back automatically

 

Don't change armor .nif in data\meshes, but armor .nif in BodySlide\ShapeData.

 

Bodyslide creates new armor nifs based on whats in BodySlide\ShapeData folder.

Posted
51 minutes ago, Fotogen said:

 

Don't change armor .nif in data\meshes, but armor .nif in BodySlide\ShapeData.

 

Bodyslide creates new armor nifs based on whats in BodySlide\ShapeData folder.

Hum.. looks like obvious now ? Thanks a lot !

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